Author Topic: Planeshift, Roleplaying and More.  (Read 6023 times)

Garile

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Re: Planeshift, Roleplaying and More.
« Reply #15 on: March 08, 2007, 04:05:34 am »
Roleplaying, the constant problem in PS is balancing the eoleplay part with the game part. To even have all the new people understand what it means to roleplay, seeing even the ones that do know sometimes have different ideas about how to explain it best.

However it should mean acting like your character first when typing and only using OOC if you have to and making sure your OOC doesn't hinder others by making groups or telling or using guild. It also means to me the realization that you control your character and nothing but your character. This means there are no private RPs or anything like that on this public server.

You might think these are obvious rules perhaps, but just recently I came across someone pretty well known I think [although more for this kind of actions then anything else] and whho has been playing PS for months now calling upon Death to make sure I wasn't the one who would save him. Yes death as in Grimreaper kind of thing. When I gently tried to point out that this was godmodding I was ignored, when I said it less gentle by ignoring the Death spectre he want beserk saying I was ruining HIS RP and he would pause the RP till I and the others were gone so just him and the person who he wanted to be saved by could RP as it was supposed to be played.

It kind of shocked me how far of these kind of actions are to my understanding of roleplaying. I even thought of reporting him because of two very obvious godmoddings.
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Nurahk

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Re: Planeshift, Roleplaying and More.
« Reply #16 on: March 08, 2007, 04:08:17 am »
The DL/enki racist thing was a roleplay that was bending the rules of the setting.  That's all.

But, I understand what you are saying.

whatcha mean?

I mean, I believe they were more angry at you being part of an RP which was contrary ( to a degree) to the setting and not as much because you are an evil character.

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lordraleigh

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Re: Planeshift, Roleplaying and More.
« Reply #17 on: March 08, 2007, 04:20:22 am »
*Note: Perhaps this would be better fitting on the "Guides and Tutorials"?

I think that roleplaying should be more than just making a character and roleplaying her/his actions and speak "Hello" and "How are you?".

Here's a list of advices for general roleplaying that weren't yet included here(And it includes  good advice for people that wish to RP things that don't fit with PS Settings), and that are pretty generic:

SETTINGS

      The first thing you should do when you are going to download/buy a MMORPG that has an emphasis on roleplay, is to read its settings. This should be done even before downloading/buying it due to a peculiar aspect: you may dislike the Settings of any game because they forbid the types of characters you like to create or simply because they aren't interesting for you. In that case, if you really wish to RP a specific type of character/guild/event that doesn't fit with the Settings above everything, don't waste time with the game you are playing and search for another one, and lastly, I really recommend having a group of friends with a GM/DM as Pen and Paper RPG rulebooks are really much more wide on Settings than Computer RPGs and MMORPGs and also it's easier to find one that fit your tastes, or if you have time and creativity, you could even create your own Settings based on such books. This is really important as well to avoid conflicting your character with the Settings, and that is something that only brings disappointment and disruption if you wish to try again. Lastly there is the always controversial "grey area", the undefined part of Settings that some people usually employ both to criticize a guild/rp event as unfitting with the Settings or for doing the contrary. On that there is only one thing, the principle of logic. If you really need to employ such on your roleplays, you should use it in a form that does not contradict or is disconnected with what already is defined, but it's really better to avoid it when possible.

In brief: Read the settings first, if you think "they suck/are boring/etc" and that the types of characters you really like to roleplay don't fit  with it, look for another game, or preferably, for one of the much more open PnP RPGs and for friends to play it with you. Also don't work over undefined parts except for logic points that make it concise with what is known, MMORPGs are not rulebooks to give the users freedom for that.

Example: Racist characters in Yliakum.

ROLEPLAY A DYNAMIC WORLD

     After you readed the Settings, liked them and created your character and have some roleplay for it based on the guides that already exist about it, you are assuming control of your character life from now on and should always see everything as dynamic around your character life. First there is ageing, some people prefer to take a RL year relation for roleplaying it, others lock their characters forever on the same age and others use the world time/game time relation
( 1 RL year = 6 Yliakum years). In any form you should expect your character to learn more, acquire experience and even slightly change their personality traits as time passes and happenings affect them. Someone who was kidnapped more than once would probably acquire some trauma and phobias, someone that had success on life or achieved a position of power from hard working could become more proud, self-confident and/or arrogant, people who isolate from social interation would become grunts and those on military would mostly become more disciplined and stern. "Good" characters may be corrupted by "evil" as they have more and more power, "Evil" characters may find redemption and change themselves. That is one of the points of a dynamic world and it really increases realism. Other points include economy, although it probably can't be applied easily now as the economy is flawed and extremely Out of Character, except if all the community agrees in putting prices for merchandise in a realistic pattern. In that case, propaganda and social skills should also have an influence on your character preferences on which merchant to buy from for example. A well-clothed and polite salesman with good persuasion skills, even if selling for a higher price, will probably attract more or as much people than a bad-clothed, uneducated and bad speaker one that don't care about his customers but who sells things for a lower price. One important thing to note when you change your character behavior is that such change should have an In-Character justification, not "Now he/she became 'evil' cause I'm bored with the way my character previously was". Also I recommend to avoid cheesy justifications that rely too much on "evil rings/artifacts" and "evil forces" in general. Other thing is preset phrases for talking to people. Some people realistically may always start a conversation with things like "Hello, how are you?", but many don't always use the same sets of words on the same order for it, also when used excessively, it gives a "robotic" look on the way a character talks.

In brief: Never see your own character as static and unchangeable, both him/her and the world around are dynamic. But don't change your character personality without a realistic IC reason for it. For many types of characters avoid repeating over and over the same phrases on the same order when speaking to others.

Example: The rebel type that is drafted on the army will definitively be forced to change his/her behavior, and sometimes the change will be definitive.

Nurahk

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Re: Planeshift, Roleplaying and More.
« Reply #18 on: March 08, 2007, 04:24:29 am »
Another small thing to add to what LordRaleigh posted would be to let things happen to your character.
I know you probably want them to be awesome and have a great life, but, a couple bad events can really add depth to your character.

[I think...Nurahk is perfect, how could something bad happen to him??? :P]

Gharan

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Re: Planeshift, Roleplaying and More.
« Reply #19 on: March 08, 2007, 04:49:14 am »
The problem I have with RP at the moment is i'm sort of stuck in the middle. It's hard to explain but i'll try. I mainly play shady characters who are always getting into trouble and duels always came into my game. Now I don't duel anymore but still play shady characters. I'll use an example for how this has affected my RP.

Vigele is on the Plaza speaking with an Enki who is enlightening him to his past as Vigele ceases to remember anything. He hears of his atrocities and doesn't quite beleive it. He gets into an argument with the Enki and threatens him. Someone overhears the threat and comes storming over demanding I fight them. I try and RP my way into a fight eevn though the comment was never directed at thema nd it was none of there business. I'm soon met with a duel challenge on my screen, I put it in brackets [sorry RP fight only] and am laughed at ooc. Yes that's right laughhed at ooc in an RP game for wanting to RP. The person laughing was no new player either.

This basically ended the RP that I had going and there was no reviving it.

So should I duel to avboid being laughed at or just laugh at them for being so childish?


Garile

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Re: Planeshift, Roleplaying and More.
« Reply #20 on: March 08, 2007, 05:57:12 am »
hmmm dueling is a hard one. it is part of the gamemechanics and so shouldn't be ignored, but I feel the OOCness of winning a fight is enough cause to want to RP the fight instead of letting lag decide. Duels often also halt the RP in my eyes. But obviously if people start fightng OOC about the IC dueling having the dueling option would still be a good way to objectively see who wins.
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Gharan

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Re: Planeshift, Roleplaying and More.
« Reply #21 on: March 08, 2007, 06:02:38 am »
Quote
Duels often also halt the RP in my eyes.

Couldn't agree more, they wanted to duel not knowing anything I was speaking about. And was on the Plaza in front of Harnquist, which let's face it, RP wise you would most likely face consequences for being aggressive there. It just seems people challenge much too easily not even knwoing why they are challenging in the first place. Often spoiling the RP the person had going in the first place.

It happens to me daily and it's getting tiresome...

Xanacru

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Re: Planeshift, Roleplaying and More.
« Reply #22 on: March 08, 2007, 06:50:40 am »
I stand by what I said. :)

Even if I personally enjoy Role-Playing, which I do, I won't force it on others. Some people may not speak a very good English and just prefer to do quests and generally keep to themselves.

On the other hand, I expect them not to be OOC-ly surprised by my Role-Playing in a Role-Playing game.

I'm sure that everyone who agreed or disagreed meant well when posting in this thread, however, with the goal of everyone having fun.

People here obviously care about making others feel welcome. ;)

zanzibar

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Re: Planeshift, Roleplaying and More.
« Reply #23 on: March 08, 2007, 09:42:48 am »
At the risk of being pedantic, role playing is a kind of meaningless term.
... Except to individuals to which it has meaning.

Next...

Wait, who exactly is the target audience of this post... How is this post any different from the hundreds of others making the exact same point, except for its incredibly patronising tone?
He's saying it a different way than others have in the past.  Plus it's Sangwa who's saying it, and that counts for something.  As far as the target audience, I would say personally that those who would benefit from reading his post are those who feel that they're "tolerating" roleplayers, when really it's the roleplayers who are tolerating disruptive players.  I think we're too tolerant of disruptive behaviours, to be honest, and I think we're under no obligation to tolerate it from players who should know better.


@lordraleigh:  Interesting post, I'll read through it when I get the time.
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Sangwa

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Re: Planeshift, Roleplaying and More.
« Reply #24 on: March 08, 2007, 02:11:04 pm »
@lordraleigh: I didn't mean for this to be a tuturial on how to roleplay. I just want to point people towards the right way to perceive a MMORPG: a game where you roleplay with hundreds of people. That's just it. But some people can't understand that means roleplaying with everyone, at all times. Obviously you can't be everywhere, you can't talk to everyone at the same time and you can't give your attention to the game continuosly. But everytime your character is avaible in game, you should be roleplaying it with everyone around you at the moment.

If people understand this simple concept, PS will be alot more pleasant. And it will be standard, social, polite procedure to point those who don't roleplay too well towards guides and GMs who have both the knowledge to teach and the authority to claim their teachings as right. People will thank you when they get to roleplay better, instead of frowning at your because they think you're forcing them. And we all know it's not about forcing, it's just about telling people to do what is requested from all of us, so we all can have lots of fun.

I've posted this in a public forum. So my post is obviously targetted at everyone reading. If how I sound makes you want to challenge my ideas; all the better. That's exactly the point of discussions. I enjoy defending my ideas and I don't mind taking in new ones.

Taking the risk to be repeating myself too much, I'll try and put down my ideas even more explicitly: currently some people find roleplaying facultative and something you do with certain groups. People need to know there's nothing facultative about roleplaying in a roleplay game and that this mass of players is actually one big group.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Nurahk

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Re: Planeshift, Roleplaying and More.
« Reply #25 on: March 08, 2007, 02:18:52 pm »
But everytime your character is avaible in game, you should be roleplaying it with everyone around you at the moment.

I believe this is a goal to strive for more than to achieve.  It's understood that it's not possible but, not far off, either.

holmj2674

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Re: Planeshift, Roleplaying and More.
« Reply #26 on: March 08, 2007, 04:13:24 pm »
Zanzibar wrote:
Quote
He's saying it a different way than others have in the past.  Plus it's Sangwa who's saying it, and that counts for something.  As far as the target audience, I would say personally that those who would benefit from reading his post are those who feel that they're "tolerating" roleplayers, when really it's the roleplayers who are tolerating disruptive players.  I think we're too tolerant of disruptive behaviours, to be honest, and I think we're under no obligation to tolerate it from players who should know better.

This is why I gave up on RP in PS and have given up on PS. It seems to me to be an utter waste of time to RP when 3/4 of the people around you are talking about the latest cold play album or jumping around like drunk garden gnomes. What ever happened to enforcing RP on PS? There is far far too much tolerance of people who either don't know or donlt care what RP is. Kick them off, PS will be better off whithout them in the long run and there are plenty of free hack and slash powergaming mmorpg's for them to go to.

Idoru

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Re: Planeshift, Roleplaying and More.
« Reply #27 on: March 08, 2007, 04:23:20 pm »
This is why I gave up on RP in PS and have given up on PS. It seems to me to be an utter waste of time to RP when 3/4 of the people around you are talking about the latest cold play album or jumping around like drunk garden gnomes. What ever happened to enforcing RP on PS? There is far far too much tolerance of people who either don't know or donlt care what RP is. Kick them off, PS will be better off whithout them in the long run and there are plenty of free hack and slash powergaming mmorpg's for them to go to.

Have we been playing the same game?  :sleeping:

And anyway, what are the chances that many people actually like coldplay  :P

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Sunshine

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Re: Planeshift, Roleplaying and More.
« Reply #28 on: March 08, 2007, 08:08:56 pm »

This is why I gave up on RP in PS and have given up on PS. It seems to me to be an utter waste of time to RP when 3/4 of the people around you are talking about the latest cold play album or jumping around like drunk garden gnomes. What ever happened to enforcing RP on PS? There is far far too much tolerance of people who either don't know or donlt care what RP is. Kick them off, PS will be better off whithout them in the long run and there are plenty of free hack and slash powergaming mmorpg's for them to go to.


Hello !

I think now it is time to act on behalf of me and surely some others:

Dear RP-puritans !

PS is more than roleplay ! It also has quest in, and crafting is also part of this game as all the other game mechanics. So please also respect all these people who enjoy this side of PS.

Sunshine

PS: I would also not like to hear a discussion of RL issues in the game, but honestly I never saw one so far.

Narure

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Re: Planeshift, Roleplaying and More.
« Reply #29 on: March 08, 2007, 08:16:30 pm »
So you would be a powerleveler? Urm your welcome to your fun but this is a RP game so no coldplay, comprende?