PlaneShift is a mixture of many ideas, and yet has that distinct touch and feel. It has its own uniqueness, it's own fragrance despite the fact that many things are missing. This is what really matters, not all the little details. If it is consistent, I say roleplay should allow anything. And by consistent I mean thoroughly
believable, not mildly, not needing OOC explanations, just
being there and roleplayed well. That said, I will admit though that too many grey areas and too many things needing to be explained takes away from the immersiveness.
To be honest, I don't like boundaries be set on how I percieve Yliakum, both by the settings or by other who so freely state "This should be/not be in PlaneShift". Many things have come and gone, allow them to evolve, if they can. That would give some ideas a chance, be it a cliche or not.
If you say X, Y and Z are in game, but W isn't all of a sudden, without a consistent, well established world... then that is in no way better than roleplay of "entities" which are in a grey area.
Just like a lot of other threads in the forum as of late, this comes to a moot point because there is no immediate resolution. As many others before me have stated, we must accept that the game is still in beta (or pre-alpha) stages and this involves the settings as well. Until I see a gameworld as rich as that of Morrowind (and by that I mean specifically the lore, the history and whatever makes a fantasy world a
world) this discussion is pointless.
"I want more..." and "This is in game, this is not in game" are worth just the same in my opinion: 2 trias
