Author Topic: In PS, there are no [________]...  (Read 4188 times)

Xanacru

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Re: In PS, there are no [________]...
« Reply #15 on: March 21, 2007, 07:18:46 am »
In Greek mythology - eudaemons (aka kalodaemons) are the good daemons, while kakodaemons are the evil daemons. :)

bilbous

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Re: In PS, there are no [________]...
« Reply #16 on: March 21, 2007, 07:26:07 am »
The Dark Rogues seem a little bit undead or mind controlled to me.

lordraleigh

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Re: In PS, there are no [________]...
« Reply #17 on: March 21, 2007, 07:30:57 am »
Problem is that due to the OOC influence of other RPGs and of cultural factors initially many people would wrongly assume that in PS Universe:

Diaboli = Daemon

If there is a quest involving a demon, I guess it is more than enough to support their existence in PS Setting.

zanzibar

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Re: In PS, there are no [________]...
« Reply #18 on: March 21, 2007, 07:36:02 am »
Problem is that due to the OOC influence of other RPGs and of cultural factors initially many people would wrongly assume that in PS Universe:

Diaboli = Daemon

If there is a quest involving a demon, I guess it is more than enough to support their existence in PS Setting.


Don't you know Don Juan?  Having a nature diabolique is not the same thing as being demonic.
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Lolitra, Celorrim Purrty Twins

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Re: In PS, there are no [________]...
« Reply #19 on: March 21, 2007, 07:43:22 am »
There is no CITY OF>

hmm - one knows how to put the kibosh on someone elses RP - that sweeping statement is rather too rigid, as there are outside areas from which the refered city could come, and there are so many areas not yet created - and places change their names,

And there are references to domesticated animals - and until there is a full list from the developers as to what animals actually exist, and in what forms....... I guess people will continue to use 'known' to explain, such as cat dog or such, though a dog could be something entirely different to the K9 of reality.

Printh is a City I Role Play - it helps explain my long absences, and allows my title of queen to exist alongside those of Octarchs, Vengisme etc - without actually snubbing or belittling the setting or their authorities in the lands of Plane Shift...  

As for demons - there will always be demons where there are living thinking creatures - it is a matter of dreams... and fear.  A demon could be a very powerful foe who 'appears' to the common folk as one...

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Karyuu

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Re: In PS, there are no [________]...
« Reply #20 on: March 21, 2007, 07:47:33 am »
Mar 13 21:55:19 <Jeraphon> earth animals available in yliakum (known):
Mar 13 21:55:22 <Jeraphon> eagle
Mar 13 21:55:24 <Jeraphon> rat
Mar 13 21:55:27 <Jeraphon> raven, owl
Mar 13 21:55:30 <Jeraphon> serpent, bear
Mar 13 21:55:33 <Jeraphon> spider, fox
Mar 13 21:55:36 <Jeraphon> donkey, goat
Mar 13 21:55:39 <Jeraphon> carp
Mar 13 21:55:49 <Jeraphon> and "cattle" which could be a goujah.
Mar 13 21:56:02 <xillix> this is all from settings material ingame

Hope this helps :)
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lordraleigh

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Re: In PS, there are no [________]...
« Reply #21 on: March 21, 2007, 07:53:40 am »
Mar 13 21:55:19 <Jeraphon> earth animals available in yliakum (known):
Mar 13 21:55:22 <Jeraphon> eagle
Mar 13 21:55:24 <Jeraphon> rat
Mar 13 21:55:27 <Jeraphon> raven, owl
Mar 13 21:55:30 <Jeraphon> serpent, bear
Mar 13 21:55:33 <Jeraphon> spider, fox
Mar 13 21:55:36 <Jeraphon> donkey, goat
Mar 13 21:55:39 <Jeraphon> carp
Mar 13 21:55:49 <Jeraphon> and "cattle" which could be a goujah.
Mar 13 21:56:02 <xillix> this is all from settings material ingame

Hope this helps :)

What about the ryunaaks("horses") mentioned on the character creation in "You were a ryunaak jockey"?

Karyuu

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Re: In PS, there are no [________]...
« Reply #22 on: March 21, 2007, 07:54:57 am »
They are not horses, although they may be equine-like. If some book in the library currently mentions horses, it is an error.
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Smith: No, My Lord. I am attempting to conceal it.

Xanacru

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Re: In PS, there are no [________]...
« Reply #23 on: March 21, 2007, 08:19:53 am »
Problem is that due to the OOC influence of other RPGs and of cultural factors initially many people would wrongly assume that in PS Universe:

Diaboli = Daemon

I don't see a problem here. The original question was whether demons even existed in PS universe, and we've determined that they do. Who they are is another discussion.

Actually, now that you've brought up Diaboli, I'd say that it's quite a reasonable connection, even if never openly admitted, considering that their name literally means Devil in Latin. At the very least, it's a cultural reference. ;)

PlaneShift setting has already been largely influenced by traditional fantasy and cultural factors - dwarves, elves, cat-people, magic and overall medieval theme, just to name some.

dying_inside

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Re: In PS, there are no [________]...
« Reply #24 on: March 21, 2007, 09:41:40 am »
To these people who leave PS becuase of the following reasons i say:

Dogs - dont exist in PS
Cats - Dont exist n PS (Although they are mentiond in he familiars empaethy text...)
Horses - dont exist. orignial mounts please! Sod off with your boring horses.
Dragons - SOd off, its not a normal orld we're talking about. its a flipping cave in another dimension and I'm so damn glad  that PS is trying to do somthing a little DIFFERANT than the rest of the world's MMORPG's. "But nu ideaz is scaries!" Get outtt!
Vampires - dont exist in yliakum, if your leaving becauseof that then sod off anyway.
Weirwolves, or wolves for that matter - Again the habit of  not reading the settings, not reallising that this at  least partly a Original MMO (partly just cause of  humans, dwarves, elves etc) and therefore in Yliakum they do not exist.
Demons - meh I reckon PS could have demons, but It would PS style demons rather than red or green  beasts with cloven hooves and horns.
Slaves and slavery - Thats a Rp/ solo idea aint it?
Guns - Medeival period, mas in medevil before guns existed period? Understand? Get lost. Go play counter strike.
Great wars between races - Well if you read the settings then great wars dont exist as everybodies busy trying to stave off these (apparantly regular, huge) attacks from the  big dark maze place. You can go about  hating a race if you want, there's always gonna be solo hatred and stuff. That or play Shadowbane/ Wow. Anything like that. 
Mountains - Dude... the world isnt even complete yet.... Calm your self, go adventure in the gloified hills for a while. Or just jump off the Bronzelagdoors waterfall.
The City of <insert the name of the city you made up here> - Find yourself a game engine, create a game if you want  that city. Now sod off if  that your reason for leaving.

All in all these are lame excuses and PS is better off witout these people.

Ralleyon

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Re: In PS, there are no [________]...
« Reply #25 on: March 21, 2007, 12:49:25 pm »
PlaneShift is a mixture of many ideas, and yet has that distinct touch and feel. It has its own uniqueness, it's own fragrance despite the fact that many things are missing. This is what really matters, not all the little details. If it is consistent, I say roleplay should allow anything. And by consistent I mean thoroughly believable, not mildly, not needing OOC explanations, just being there and roleplayed well. That said, I will admit though that too many grey areas and too many things needing to be explained takes away from the immersiveness.

To be honest, I don't like boundaries be set on how I percieve Yliakum, both by the settings or by other who so freely state "This should be/not be in PlaneShift". Many things have come and gone, allow them to evolve, if they can. That would give some ideas a chance, be it a cliche or not.

If you say X, Y and Z are in game, but W isn't all of a sudden, without a consistent, well established world... then that is in no way better than roleplay of "entities" which are in a grey area.

Just like a lot of other threads in the forum as of late, this comes to a moot point because there is no immediate resolution. As many others before me have stated, we must accept that the game is still in beta (or pre-alpha) stages and this involves the settings as well. Until I see a gameworld as rich as that of Morrowind (and by that I mean specifically the lore, the history and whatever makes a fantasy world a world) this discussion is pointless.

"I want more..." and "This is in game, this is not in game" are worth just the same in my opinion: 2 trias  :)
« Last Edit: March 21, 2007, 12:57:30 pm by Ralleyon »
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Sangwa

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Re: In PS, there are no [________]...
« Reply #26 on: March 21, 2007, 02:42:00 pm »
I believe the Planeshift Setting needs much work. If we had a list where we could see what are the things allowed, it would be a lot easier. Naming the countless stuff, like guns, dogs and cats, that are not present in this world will be a tiring task, maybe even impossible as someone will always think of something not present in the list.

I don't think it is our duty to attempt at this, though I believe it shows our interest in the setting's development. We should, however, request that Planeshift's setting be improved. And by that I'm not talking about getting more quests, new monsters, shiny glyphs or stories about how two NPCs became what they are. I'm talking about creating a list with the present fauna and flora allowed, adding a resume about the current epoch's happenings and stances (what is the main threat to Hydlaa, Oja, etc, if there are any tensions between races, if it was just a century ago when slavery got banished, etc)

It would work a lot better, I believe.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Jeraphon

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Re: In PS, there are no [________]...
« Reply #27 on: March 21, 2007, 03:24:11 pm »
Quote
What about the ryunaaks("horses") mentioned on the character creation in "You were a ryunaak jockey"?

The key phrase was "Earth animals." Rivnaks don't exist on Earth, and rivnaks aren't referred to as horses. Cattle are mentioned within the game, however, and goujahs can be referred to as cattle.

Ralleyon

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Re: In PS, there are no [________]...
« Reply #28 on: March 21, 2007, 09:33:43 pm »
I believe Sangwa worded what I was trying to say better than me.  ;)
To see the world in a grain of sand
And Heaven in a wild flower,
Hold Infinity in the palm of your hand
And Eternity in an hour.
     
   [William Blake - Auguries of Innocence]

Under the moon

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Re: In PS, there are no [________]...
« Reply #29 on: March 22, 2007, 01:00:19 am »
Hmmm. Seems some of you missed the intent of this thread. It is not to say "You can't do this in your RP." It is more of a vague guide that says "If you do this, it may be, or is against the official Settings."

Now, on to the points some of you have made. The phrasing was what you -think- is not in PS, Settingswise. 'Think' can mean you are right or wrong. It seems I am wrong about demons, to some extent.

I think there are no demons as most people are playing them. It seems one out of every ten folks I meet are possessed by a demon of some sort. We don't even know if PS demons -can- possess people. Should people stop RPing they are possessed? Not at all, but they should be ready to change their RP if it is ever said stright out that demons don't exist as we are playing them. "But I have been doing it for two years now, and no one said anything about it" is not really going to hold up against an official Settings stand. Anything we are making up as players can, and likely is wrong. Keep that in mind.

As for the cities you are 'creating' in your minds, keep on playing them, but know they do not really exist, and likely never will.

Now, on slavery. I will change my statement a bit to say there is no legal and establisbished system of slavery, which is one person owning another, regardless of race, and the buying and trading of such. In the past, it is likely, but not now. I very much doubt if such will ever exist officially, knowing Talad.

Now for mountains. I will let you folks figure this one out for yourselves. Find the book that says how big Yliakum is. Now, dig up some info on how big a mountian is. Add the two together and see what you come up with. :)