Author Topic: Proglin Picks up Pencils  (Read 13103 times)

Proglin

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Proglin Picks up Pencils
« on: April 16, 2007, 01:30:41 pm »
I used to have an Art thread in here which can be found ---> http://hydlaa.com/smf/index.php?topic=23656.60 here. It is a bit outdated and in the mean time I develloped a bit, like we all do. I'd like to restart and show you some of my work for improvements and comments, as well as just for fun. I hope that this time I can keep up the pace and regularly provide new pictures to look at.

I like using a tablet with Artrage and Blender for modeling. Here is some of my work for you to see.


Tablet and Artrage:





http://ugo.sinet.it/survivors/uploads/Main/drawing3.jpg
Link contains nudity.

Blender:




« Last Edit: April 18, 2007, 11:31:26 am by Proglin »
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Baldur

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Re: Proglin Picks up Pencils
« Reply #1 on: April 16, 2007, 03:28:44 pm »
You're starting to become really good, Prog, keep at it :]

Proglin

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Re: Proglin Picks up Pencils
« Reply #2 on: April 16, 2007, 05:51:35 pm »
Did some color experimenting, and I'm not hugely disaapointed with the outcome, thus, I share with thee.



Let me know what you think :)
« Last Edit: April 17, 2007, 10:45:19 am by Proglin »
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miadon

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Re: Proglin Picks up Pencils
« Reply #3 on: April 16, 2007, 06:18:05 pm »
why do you have naughts and crosses (tic-tac-toe for some) as part of your signature? :P
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Baldur

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Re: Proglin Picks up Pencils
« Reply #4 on: April 16, 2007, 06:55:25 pm »
Did some color experimenting, and I'm not hugely disaapointed with the outcome, thus, I share with thee.

http://ugo.sinet.it/survivors/uploads/Main/drawing5.png

Let me know what you think :)
Well made! You seem to have a good eye for shadows.

Ice_Stovo

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Re: Proglin Picks up Pencils
« Reply #5 on: April 16, 2007, 07:32:53 pm »
Did some color experimenting, and I'm not hugely disaapointed with the outcome, thus, I share with thee.

http://ugo.sinet.it/survivors/uploads/Main/drawing5.png

Let me know what you think :)
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Re: Proglin Picks up Pencils
« Reply #6 on: April 16, 2007, 07:57:25 pm »
Looking good Proglin :thumbup:

One question, why do you have the connecting sections on the second above ground level on your buildings ? There is no access to the area on top, and no protection from the elements.

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Proglin

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Re: Proglin Picks up Pencils
« Reply #7 on: April 17, 2007, 10:49:24 am »
One question, why do you have the connecting sections on the second above ground level on your buildings ? There is no access to the area on top, and no protection from the elements.

The reasons are mainly playing with architecture and textures, as practice for more, bigger and better things to come, But you are definitally right. I could just place some rooftiles on it for a more realistic building. OR a door in either of the walls to which the connection section is attached.
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Baldur

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Re: Proglin Picks up Pencils
« Reply #8 on: April 17, 2007, 12:48:19 pm »
I think it looks interesting, you could add something which keeps the water from reaching the door.


rast

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Re: Proglin Picks up Pencils
« Reply #9 on: April 17, 2007, 07:00:52 pm »
looks excellent mate, especially the blender stuff :D. One note on the last of the 3d pics though, the roof seems to have quite a high level of specularity making it look very bright compared to the surrounding area - looks good though - your textures seem very "planeshifty" (have they added that word to the dictionary yet?)  ;).
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Re: Proglin Picks up Pencils
« Reply #10 on: April 18, 2007, 09:45:47 am »
wow, they're all really great, I wish I could model/draw like that! I could really see that grolem in planeshift :D however, I can't really see that deer in PS... I find it too real and modern ... maybe add a dinosaur touch to it?

Proglin

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Re: Proglin Picks up Pencils
« Reply #11 on: April 18, 2007, 11:17:54 am »
One note on the last of the 3d pics though, the roof seems to have quite a high level of specularity making it look very bright compared to the surrounding area - looks good though - your textures seem very "planeshifty" (have they added that word to the dictionary yet?)  ;).

Right on both acounts :) The lighting is still to be looked at and most of the textures indeed come from Planeshift, the cobblestones, doors and straw roofs are textures of my own though.

however, I can't really see that deer in PS... I find it too real and modern ... maybe add a dinosaur touch to it?

None of the drawings are intended for Planeshift, The models are Planeshift related though, mainly because of the textures. However, I might create a dinosaury-ish deer, like the concept of it :)

I think it looks interesting, you could add something which keeps the water from reaching the door.

Why didn't I think of that?  :P Some sort of gutter right before the steps start might solve the problem of possible fluds and tremendously wet feet. Thankees!

*Edit*


Hurray! Practice in texture creation was a succes :) I always had trouble with creating textures and still kinda have. The above picture contains only home made textures, apart from the wood which I stole from the internet. If you see something that doesn't look good to you, let me know please.
« Last Edit: April 18, 2007, 11:28:51 am by Proglin »
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Quitarias

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Re: Proglin Picks up Pencils
« Reply #12 on: April 19, 2007, 01:43:47 pm »
Add some NPC's and this could be the begining of the Hydlaa market.Come to think of it all major towns had markets in the midleages.Why doesent Hydlaa have one ???
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Irri

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Re: Proglin Picks up Pencils
« Reply #13 on: April 20, 2007, 02:58:55 am »
Did-think would-see pictures of pencil-picking...

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Re: Proglin Picks up Pencils
« Reply #14 on: April 21, 2007, 09:02:08 am »
Hi,

Very nice, I especially like the latest market picture. I'd add little longer feet for the stands, unless they're meant to be bolted on the ground, to add some stability. The golem creature is interesting too, makes me want to model it. Keep it up! :)