Author Topic: New command: /nudge  (Read 2630 times)

Kaerli

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New command: /nudge
« on: April 22, 2007, 04:12:04 pm »
/nudge:  Nudges the character up a little bit.  This would be useful in cases where a character is stuck in a steeply sloped piece of geometry and /unstick fails for one reason or another.

Nurahk

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Re: New command: /nudge
« Reply #1 on: April 22, 2007, 04:24:38 pm »
Would be good, but only a set amount of times you can do it to the character in a certain time span.

Don't want to see people getting nudged to their death too much :P

Durwyn

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Re: New command: /nudge
« Reply #2 on: April 22, 2007, 04:41:31 pm »
Yes this command will be useful if its implented. i dont remember how many times i asked a gm to move me a little bit  :-X and i dont think gms has only moving players as work, i mean they have better work to do ^^

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Ice_Stovo

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Re: New command: /nudge
« Reply #3 on: April 22, 2007, 06:10:17 pm »
Truly great idea. It should be used when the charakter collision detection will be finally implemented to preven players for blocking narrow places. But fo exple it should be impossible to nudge too strong or too loaded charakters. Great Idea  \\o//
Figis Bruzzo

Earl_Listbard

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Re: New command: /nudge
« Reply #4 on: April 22, 2007, 06:47:08 pm »
Well I think only the person stuck may use nudge, as other wise it could be abused, say if someone is standing or sitting on a ledge overlooking hydlaa, someone sneaks up and /nudges them and whaaaaaaaaaathump..

However if someone could nudge themselves, and it would like, wiggle them around that would work.


(Just a side note, most of the time when you get stuck, press the auto run button instead of /unstick, most of the time this works and you'll be freed)

Proglin

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Re: New command: /nudge
« Reply #5 on: April 22, 2007, 07:34:57 pm »
Hey! I like the nudging!

Don't take the nudging away from me!

yours, the entertainer

Narure

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Re: New command: /nudge
« Reply #6 on: April 22, 2007, 08:18:25 pm »
Well I think only the person stuck may use nudge, as other wise it could be abused, say if someone is standing or sitting on a ledge overlooking hydlaa, someone sneaks up and /nudges them and whaaaaaaaaaathump..

However if someone could nudge themselves, and it would like, wiggle them around that would work.


(Just a side note, most of the time when you get stuck, press the auto run button instead of /unstick, most of the time this works and you'll be freed)

If someone sat on a ledge in real life...

Kaerli

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Re: New command: /nudge
« Reply #7 on: April 23, 2007, 01:10:44 am »
@Earl_Listbard:  /nudge is only intended to apply to the player using it.  Also, thanks for the tip with the auto-run button!


bilbous

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Re: New command: /nudge
« Reply #8 on: April 23, 2007, 01:23:39 am »
Won't you get "Cat Scratch Fever" from the Nudge? Or just if you nudge an Enki.... I think that while this would be a good work-around a better fix would be that you just slide off any area you cannot properly move on as if it was a frictionless surface. That would likely take much work unless there was some way to automate detection and editing of such areas. I think it happens because there are pockets of viable ground within areas of unviable ground. That said I have no idea how you could make this work with the planned climbing skill.

neko kyouran

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Re: New command: /nudge
« Reply #9 on: April 23, 2007, 01:37:14 am »

zanzibar

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Re: New command: /nudge
« Reply #10 on: April 23, 2007, 07:51:39 am »
Perhaps this should require consent from the target.
Quote from: Raa
Immaturity is FTW.

bilbous

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Re: New command: /nudge
« Reply #11 on: April 23, 2007, 07:59:59 am »
Well the original idea was an alteration of the /unstick and it appears would be self-activated. When collision detection becomes the rule it should be possible to bump another character depending on relative size and strength.

zanzibar

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Re: New command: /nudge
« Reply #12 on: April 23, 2007, 08:01:20 am »
Well the original idea was an alteration of the /unstick and it appears would be self-activated. When collision detection becomes the rule it should be possible to bump another character depending on relative size and strength.
How do you plan to prevent such a feature from being abused?
Quote from: Raa
Immaturity is FTW.

bilbous

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Re: New command: /nudge
« Reply #13 on: April 23, 2007, 08:36:01 am »
I do not. I think it is realistic. Perhaps three bumps in a row could trigger pvp and allow the bumped a free attack which if untaken for a set period negates the pvp and the bumper only gets pvp status if the free attack is taken. Do you have a problem with collision detection or just nudging people with it? I have the feeling collision detection is inevitable but far down the road. As for narrow passages in the DR, spiral paths and broken catwalks, just make them semi-solid so that if you stop moving you start sinking until at some point you fall through to your death.

I'm getting a little far off topic so I'll "Say no more, nudge nudge, wink wink. Know what I mean?"

zanzibar

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Re: New command: /nudge
« Reply #14 on: April 23, 2007, 09:12:47 am »
I'm not sure your reasons are adequate.  There are plenty of things which are "realistic" and yet will never be allowed in PS.
Quote from: Raa
Immaturity is FTW.