Author Topic: Contribution Discussion  (Read 17784 times)

minetus

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Contribution Discussion
« on: April 28, 2007, 02:50:47 am »
re: What the Team needs from You

just a sugestion/question, wouldnt it be better to have for notes just one 3d model with diferent textures insted? same aplies for scrolls and books

« Last Edit: April 28, 2007, 02:58:09 am by Karyuu »

Karyuu

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Re: Contribution Discussion
« Reply #1 on: April 28, 2007, 02:59:16 am »
Then if you do one, you have to do them all ;) Again, this is up to the community. We will pick what we find to be the best contribution. This includes smart modeling and evidence of thinking exactly of such dilemmas. We have no current 3D models for notes or scrolls, and I don't believe we have anything decent for the sort of books on the list. So there aren't any existing models to worry about.
« Last Edit: April 28, 2007, 12:17:48 pm by Karyuu »
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LigH

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Re: Contribution Discussion
« Reply #2 on: April 28, 2007, 07:55:32 am »
"Platinum Holy Symbol of Laanx" -- and Jade too, for the amulets.

I hope I can find somewhere a description, or even a draft, of those symbols. I bet I have seen them somewhere, but never found a documentation so far that "that symbol over there is the symbol of Laanx"...


* LigH starts to read the Player Guide again.

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Karyuu

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Re: Contribution Discussion
« Reply #3 on: April 28, 2007, 08:11:50 am »
I believe both Xillix and Jeraphon will be happy to lend their full support to the artists working on these contributions, so if anything needs explaining, send one of them a PM on these forums and they will try to give you a better description of the item you are interested in. (If anyone does this, it would be nice to have the description posted for the rest of the artists to see as well.)
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LigH

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Re: Contribution Discussion
« Reply #4 on: April 28, 2007, 08:31:44 am »
I assume that the Laanx symbol will be the "snake" as seen in the texture "new_la_wall".
__

Or rather a kind of horn -- after looking closer, it appears to look rather like a musical instrument.
« Last Edit: April 28, 2007, 09:22:59 am by LigH »

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Nikodemus

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Re: Contribution Discussion
« Reply #5 on: April 28, 2007, 11:56:57 am »
I was wondering why there is need to make different mesh and texture for all these scrolls and notes. In fact i see there rather notes, a piece of paper. Wouldn't it be more efficient to make only 5 different of this kind and use them for the different notes?
We would have to know how many are done in PS already and if there are not enough, maybe make a texture only, as LigH proposed? we would have to know the UVmap.
Would be more efficient, if there were be like 20 notes visible around at once.
I'm also interested in the texture size. Since it is small object.. 32x32 64x64 ?

Similiar about rings. They are small objects, but round... like a torus. This is problematic for small face count. To how many are we restricted?



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Karyuu

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Re: Contribution Discussion
« Reply #6 on: April 28, 2007, 12:08:35 pm »
Nikodemus, did you read the thread? I have mentioned things like polycount and texture size. Please read over it again, and read through the few posts in this thread - Minetus too mentioned the subject of notes.
« Last Edit: April 28, 2007, 12:13:50 pm by Karyuu »
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Nikodemus

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Re: Contribution Discussion
« Reply #7 on: April 28, 2007, 12:12:50 pm »
I'm sorry, i assumed that if there aren't these informations, near the listed things, everything is generalised for them all, not specified for each.
I didn't read it all yet and was planning to do it later this day.



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Illysia

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Re: Contribution Discussion
« Reply #8 on: April 29, 2007, 08:07:15 pm »
For the notes should we use english words and characters or should we just come up with squiggles for them? And can we also toss in quest items that aren't as urgent like the carrot juice? It's probably something that can be done quickly and then just added in with the rest.

Karyuu

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Re: Contribution Discussion
« Reply #9 on: April 29, 2007, 08:10:53 pm »
Squiggles are the better choice for notes/letters. If an item is missing a model or icon but it's not on that list, don't attempt it just yet - chances are we already have it done by devs or prospects.
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Cherppow

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Re: Contribution Discussion
« Reply #10 on: April 30, 2007, 10:54:32 am »
Hi,

An interesting thread. I'm looking forward to see what kind of solutions you come up with. Make us proud. :)

- Cherppow

Induane

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Re: Contribution Discussion
« Reply #11 on: April 30, 2007, 03:09:13 pm »
Someone pointed out to me that the laanx wheel of wishes was back online.  I was wondering how that meshes in with this, do they overlap?  Either way good to see this.  I spent some time on models last night but I'm very slow with texturing well, especially trying to get something like a transparant look on a gem on a sprite like a ring hehe.  Tricksy stuff.  If anyone has any tips on that let me know, Mine always come out looking either shiny or totally flat, but not translucent.

Xordan

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Re: Contribution Discussion
« Reply #12 on: April 30, 2007, 03:33:12 pm »
Someone pointed out to me that the laanx wheel of wishes was back online.

Really? I don't think any dev knew. I tried to contact the person who ran it a while back about reviving it and hosting it but I got no response so I assumed it was dead myself. What's the address?

Caarrie

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Re: Contribution Discussion
« Reply #13 on: April 30, 2007, 04:51:37 pm »

LigH

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Re: Contribution Discussion
« Reply #14 on: April 30, 2007, 05:27:39 pm »
@ cyber - "Amulet of Talad":

Don't you think the amulet itself might need a texture too?

Apart from that, a basic model can already be a preferred choice.
« Last Edit: April 30, 2007, 05:34:30 pm by LigH »

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