@Karyuu: Gentar and UtM already said it all at the beginning of this thread. Sadly, all they said was ignored with simple "you guys are boring" ;)
Maybe it's true we don't provide an entartaining value on these boards, but none the less if you want constructive criticism, give a better heed to what we boring people say :P
Personally I think what I myself said could be also considered as help in improvement due to the fact it shows what exactly should be avoided when designing a new weapon. Now. As Moon said, keep it simple. Fancy-shmancy weapons tend to be very bulky and what follows - slow. Speed is prety much essential in most forms of medieval fighting. Well balanced sword can allow you to make stunts like
this. Additionally it should be functional in much more realistic fights. Such as
those <-- Illyria, you watch this too. When you get someone to ground you don't actually sit onto him.
Personally I don't really fancy your "challange". Not because I don't wish to help, but because it leads this dialogue to such situation:
"But Karyuu... There's just no way to turn marshmallow into a lethal weapon..!"
"Silence! Find me a way to use it as a weapon of mass destruction!"
That's how
I would summarise this thread anyway ;)
You didn't really give us much to work on. When designing weapon start by thinking how it should work, not how to make it look badass. And by the way,
this and
this (gotta love that shield punch at end >.>) is what I would really call "badass" ;)
Otherwise there's really nothing we can do other than simply scrap it. If you want melee weapon, simplicity is again the key here. You could for example design a dual claw weapon, attached to the forearm with a strap and additionaly handled in the hand itself. Would be quite easy to handle, fast, good for parrying attacks and finally deal nice pierce damage. It wouldn't do well against shields but that's a common drawback when it comes to unarmed fighting. Slashing fist-fighting weapons are kind of useless, since more often than not punches you may deliver will work better when bludgeoning or piercing the enemy. My biggest objection with the cutters is the handling itself. If you'd hit something with thrusting punch, the weapon would slip out of the way. I try to imagine blocking, but it seems the weapon wouldn't be very wrist-friendly in this case as well.