I agree that most fantasy games are stereotyped but that is why most people play them rather than sci-fi for example.
The truth is... most people just get accomodated from seeing the same thing over and over with some small changes here and there... and like this over innovation, over the new, that is the same reason why there is very little innovation on most game genres(specially on FPSes that mostly are just remolded versions of Quake, for example), the consumers prefer to do it, the market follows...
Perhaps the problem is the fantasy audience. Perhaps they just want the Lord of the Rings re-told in slightly different ways over and over and over again.
Of course Planeshift does not, and should not base its Settings on what the "consumers" prefer.
Eurocentrism? Look at the game. We have longswords and claymores but no katanas or tantos. We have dwarves and elves but no mothra or godzilla. Thats the way the settings are and the way the game looks and to be frank I couldn't care less what the culture is like. Just so long as there is continuity, and the stuff Irick had seemed to be totally out of the blue and not very PS. Granted it could fit in but then again so could alot of things but that would abolish the continuity.
Eurocentrism is more than about swords, and katanas and such became too "mainstream" nowadays to sound original as well, in my opinion. And the same way there is no godzilla(overused eastern thing) or mothra, there aren't trolls(this is arguable...), fairies, unicorns and many other overused elements from european culture and folklore. The real deals lies in, as the article said, creating an unique culture based from one or several cultures instead of just copying and pasting european culture.