I would click on the bottle if I have been sure i get description, but what i get instead is waiting, during which i wonder if the description will never come, coz it just isn't there. Or it won't come because i'm trying to click some pixel, which won't give me description. Or i'm just too far.
So I don't know what the problem is, but as the bottle is supposed to have description, I move closer, click somewhere else and in the end, when it turn the bottle did not have description, I'm really disappointed and most likely won't try to seek any other description of any other object.
I'm already very annoyed when I try to target someone, I wait (because of lag) and what i get? Nothing. How long should i wait to click again? Will the packet with description come? But the character already ran away and I'm left with nothing.
Trying to get description from a simple object you waste 20 seconds doing in fact nothing.
I'm not convincing to highligh only boxes, which hide something. If everything is supposed to have description, there won't be special boxes, there will be ability to be sure you aren't wasting time doing nothing. Any box with description may hide something, but not every.
If there are 100 trees in a forest and you are supposed to find some specific tree, it won't be that easy to just move mouse around, because in the forest there are like 10 types of different trees and each type have description. Then it is cloned 10 times or 100 times for 1000 trees and each tree have description. A changed pointer won't be indicator of the exact tree you are supposed to find.
I will check out the range, but AFAIR i were once testing on the Hydlaa plaza floor example and it gave me no description when i been like 10m away or so.