Author Topic: Weapon modelling  (Read 3143 times)

Ice_Stovo

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Re: Weapon modelling
« Reply #15 on: June 30, 2007, 04:43:44 am »
You should turn off "set smooth" on the blades of the second mace. It will look more natural.
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RayvenD

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Re: Weapon modelling
« Reply #16 on: June 30, 2007, 04:56:20 am »
Thanks for the advice :) And rast, i'll have a look through the ones i've done and send you a couple.













« Last Edit: July 01, 2007, 12:49:53 pm by RayvenD »
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Karyuu

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Re: Weapon modelling
« Reply #17 on: June 30, 2007, 12:43:04 pm »
Yum yum! UV map these babies and send 'em over :) You'd have to reduce the count of the club mace though - maybe get rid of the grooves of the handle.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Raleigh

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Re: Weapon modelling
« Reply #18 on: June 30, 2007, 01:29:47 pm »
Great stuff! Now just make good a crossbow, a short bow and a longbow, and then all that will remain to implement ranged weapons will be the coding! :D

RayvenD

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Re: Weapon modelling
« Reply #19 on: July 01, 2007, 06:40:13 am »
Melee claw weapon, for those times when a pesky tall bugger comes to disturb your drinking with a sword in his hand ;)




and not to leave the magic users out, a crystal wand



« Last Edit: July 01, 2007, 12:49:20 pm by RayvenD »
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Piemont

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Re: Weapon modelling
« Reply #20 on: July 01, 2007, 09:05:59 am »
offensive weapon for short range,maybe its required:)



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RayvenD

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Re: Weapon modelling
« Reply #21 on: July 01, 2007, 09:39:38 am »
Piemont, i'm not sure if you realise but this isnt a thread of things that're goin in the game. I'm just posting pictures of attempts at different weapons. If you want to submit your model to the game i'd get in touch with a developer 'cause it looks pretty nice :)

For the keen young footpads a silent but deadly blackjack club




And for those moments when a kran is bullying you out of your digging spot ;) An ironshod staff


« Last Edit: July 01, 2007, 12:49:02 pm by RayvenD »
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Karyuu

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Re: Weapon modelling
« Reply #22 on: July 01, 2007, 11:11:52 am »
Dangit, export these correctly and give me an email poke :) Did you get my last message about the .OBJs? For some reason they aren't loading in max. Perhaps some Blender folks here can mention how to correctly export .OBJs so that they work in other applications. These look too good!
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

RayvenD

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Re: Weapon modelling
« Reply #23 on: July 01, 2007, 11:20:28 am »
Just read your message. I'm not sure what i'm doin wrong as i've never used max at all. It'd help if i had max to check the files on before i send them i guess. Anyone with blender have any ideas what i need to change on my options?
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Karyuu

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Re: Weapon modelling
« Reply #24 on: July 01, 2007, 01:14:42 pm »
For the readers/lurkers: issue seems to be fixed now :]
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

RayvenD

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Re: Weapon modelling
« Reply #25 on: July 01, 2007, 01:25:40 pm »
Well i'm an idiot and was counting the polys with quads not triangles, so here's a simplified studded mace.

polycount : 286



if you want to see the beautful original then i'll leave it in the thread, same with all the other ones that follow haha.

polycount : 288



polycount:300



polycount: 300



polycount : 216

« Last Edit: July 01, 2007, 03:12:10 pm by RayvenD »
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Nikodemus

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Re: Weapon modelling
« Reply #26 on: July 01, 2007, 03:27:21 pm »
now texture itz \o/ hehe ptobably wont go that fast /o\



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RayvenD

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Re: Weapon modelling
« Reply #27 on: July 01, 2007, 03:59:55 pm »
You texture it :P

Ok nearly modified all of them to be  300 or less now  ::)

polycount: 278



polycount: 300



polycount: 300



polycount: 280



i'll have the lochaber done soon, and the warhammer was fine as is thank laanx

edit: and just because i felt sorry for the non violent types ;) a "weapon" for the artist in us all. a simple lute :) (will require detail in texture to look good though i think)

polycount: 116



And what the hell, for the budding young composer a penny whistle :P

polycount: 94

« Last Edit: July 01, 2007, 05:11:53 pm by RayvenD »
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fabpupuce

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Re: Weapon modelling
« Reply #28 on: July 01, 2007, 05:25:52 pm »
HAMMERS ! HAMMERS ! HAMMERS ! HAMMERS !  \\o//
Great job !
I want HAMMERS !

Oh, by the way, did I tell you that I'm expecting some... HAMMERS !!

... sorry...  :-[
Rune lord" border="0" align="topGromili, rune engraver
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RayvenD

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Re: Weapon modelling
« Reply #29 on: July 01, 2007, 05:27:24 pm »
go to the first page in the thread, there is a war hammer there
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