Mining is not very realistic. Most people who mined for gold never made a nickel Many never broke even and yet any schlub can mine gold and get rich. In real life it might take a month to mine enough iron to make a sword and yet it can be done in a day. Do not get me wrong, I am not criticizing the developers when I say this, I am complaining about the purists who expect too much.
No nickel because noone care about nickel, maybe they don't even know of its existance. Besides nickel is crappy metal. Noone is getting broke because mines are open for everyone to mine. I wouldn't be suprised if they get exhaused in the end. There are already much less gold miners and I'd say there are as many of them as Iron miners from my last days observations. At is all what is about mining. With few imperfections, it is very real system, very limited, because there aren't other activities directly about mining, but much much more real than the fighting.
I'm not a purist too, when i talk about imperfections i agree on.
Don't say how much you need to mine now to make a sword, because it isn't about mining, but about crafting and this is screwed as i said already before, because of.... the fighting/camping pressure on everything else.
It really isn't my fault it turned so lame in your oppinion.
I started there with idea opposite to yours, as i realised its probably te best way towards successful RP game (because tis game is supposed to be like that). But others couldn't i gues take it as a good idea to think on, but idea which goes against your wish for more loot, more camping and more OOCness which you like over ICness (you do probably because the game is like that by its features, but it really makes to wonder if you could otherwise ;P) I don't doubt you can go IC, but you seem to refuse a vision of being IC by all game features.
I also gues you know player made wishes in these areas rarely come true fast enough, especially complicated, so you come up with simple, unfortunatelly causing OOCness idea.
I really tried to invite someone there to discuss on IC solutions, but as noone did, i gues i give few examples of what i had in mind, for others to at least remember.
- A hunter tracking it's prey in the wildreness by different marks left by it. A fun from both tracking and fghting to have goods of good value for sale. Not really going into wilderness and trying your luck with randomly spawning mobs all over the map without any marks where to look. With mechanism, which discourages running around blindly with camping ideas in mind.
- A rogue ambush set on travellers and miners coming back with their resourcess. Flee or fight them. Eighter way, once you kill them, they won't respown just like that so one can camp.
- Player/s ambushing a camp of rogues they found out by some means. Once killed they won't respawn in a minute in front of you. But maybe some autorities will pay you for well done job.
- Gladiators you fight at arena, while some NPCs spectate from time to time. Not a fight in a dark corridor, where they respawn one after another, so you can have ooc fun camping. If you happen to kill all Gladiators in a duel, don't be suprised if there will be no more and you will have options to fight other players who were doing the same. Why shouldn't you if when you win a give amount of money will be taken from their sack and added to yours. (this one is complicated, so probably for later development)
Impossible? If so I say you(to all in general) are a damn campers without any vision for enjoyment.
LigH, you are right of course. I think it was already proposed that by removing PPs, newcomer isn't that doomed.
And again, all other aspects of fighting, you just can't avoid because you can't play then, are these, which spoils any others aspect of the game and then the othr aspects are spoild too.