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Venalan
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drJack
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Common Items
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Topic: Common Items (Read 6203 times)
Keldrena
Hydlaa Citizen
Posts: 224
Re: Common Items
«
Reply #15 on:
July 12, 2007, 01:24:20 am »
I procrastinate.
A perfume bottle.
Random bottle with and without subsurf.
Maybe it holds water for long trips?
I'll attempt to texture later.
Edit more and I fixed the pictures.
More bottles.
«
Last Edit: April 08, 2008, 02:40:49 am by Keldrena
»
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Karyuu
Forum Legend
Posts: 9341
Re: Common Items
«
Reply #16 on:
July 12, 2007, 07:17:20 am »
Apply smoothing to your meshes - the faceted look really doesn't do anything for them.
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Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.
Keldrena
Hydlaa Citizen
Posts: 224
Re: Common Items
«
Reply #17 on:
July 12, 2007, 11:07:58 pm »
Okay, thanks for the advice.
Logged
Keldrena
Hydlaa Citizen
Posts: 224
Re: Common Items
«
Reply #18 on:
November 25, 2007, 05:12:40 am »
Well, I think I've gotten better.
116 triangles
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Keldrena
Hydlaa Citizen
Posts: 224
Re: Common Items
«
Reply #19 on:
November 26, 2007, 01:48:12 am »
Constructive criticism would be very helpful.
Rolling pin.
110 triangles
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Raa
Veteran
Posts: 1005
Halp meh...!
Re: Common Items
«
Reply #20 on:
November 26, 2007, 01:49:40 am »
Rolling pins are round so they can... roll. Other than that, pretty. I'd like to whack a few people in the head with that.
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Keldrena
Hydlaa Citizen
Posts: 224
Re: Common Items
«
Reply #21 on:
November 26, 2007, 02:12:39 am »
Yeah, I know it's a bit blocky but at the size it would be be compared to a character, it wouldn't be noticeable, at least I don't think it would. What do you think of the broom?
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Raa
Veteran
Posts: 1005
Halp meh...!
Re: Common Items
«
Reply #22 on:
November 26, 2007, 02:27:55 am »
I like!
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Keldrena
Hydlaa Citizen
Posts: 224
Re: Common Items
«
Reply #23 on:
November 26, 2007, 02:38:28 am »
Thanks. I spent forever on the texture. I may have spent the good part of yesterday doing that texture. It's the first thing I've ever modeled that I've actually liked.
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Rongar Elani
Hydlaa Citizen
Posts: 329
"post count +1" ~~Neko Kyouran
Re: Common Items
«
Reply #24 on:
November 26, 2007, 04:03:51 am »
You are doing good
But the rolling pin is indeed a bit blocky. I'm assuming you are using blender, so I'd recommend you to make use of the "Set smooth"-button, at bottom left of the buttons window while in edit-mode. I'll give an example of how it would enhance your models without requiring more polygons.
A basic tube with six faces
before
and
after
making use of "Set smooth". There you go
Keep up the good work.
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A w a k e n!
Keldrena
Hydlaa Citizen
Posts: 224
Re: Common Items
«
Reply #25 on:
November 26, 2007, 10:20:43 am »
Thanks for the advice. It looks mush better now.
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Eodun
Hydlaa Resident
Posts: 58
Re: Common Items
«
Reply #26 on:
November 26, 2007, 11:07:14 am »
It's obvious it's better now, but for being perfect, I suggest you deleted some vertexs in the handles, so they end in a point and not in a "grouped mesh" that gives them that strange appearence.
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"I think 640k will be enough for everyone"
Keldrena
Hydlaa Citizen
Posts: 224
Re: Common Items
«
Reply #27 on:
April 16, 2008, 06:44:58 pm »
My first organic model. I know it kind of sucks and I don't really like the back legs. Any tips?
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Entevir
Hydlaa Resident
Posts: 168
Re: Common Items
«
Reply #28 on:
April 17, 2008, 12:38:18 pm »
Not too bad.But i think the rear end is a litle big.Too much junk in da trunk as they say.Anyways your models look good.I think i was whacked with your rolling pin already.
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If I stand on the axis of the world will you mind if I say that the world revolves around me ?
Keldrena
Hydlaa Citizen
Posts: 224
Re: Common Items
«
Reply #29 on:
April 17, 2008, 07:08:24 pm »
Alright, thank you. I'll scale the bottom down.
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drJack
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Common Items