Author Topic: Common Items  (Read 6217 times)

Keldrena

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Re: Common Items
« Reply #15 on: July 12, 2007, 01:24:20 am »
I procrastinate.


A perfume bottle.

Random bottle with and without subsurf.

Maybe it holds water for long trips?

I'll attempt to texture later.

Edit more and I fixed the pictures.


More bottles.

« Last Edit: April 08, 2008, 02:40:49 am by Keldrena »

Karyuu

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Re: Common Items
« Reply #16 on: July 12, 2007, 07:17:20 am »
Apply smoothing to your meshes - the faceted look really doesn't do anything for them.
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Keldrena

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Re: Common Items
« Reply #17 on: July 12, 2007, 11:07:58 pm »
Okay, thanks for the advice.

Keldrena

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Re: Common Items
« Reply #18 on: November 25, 2007, 05:12:40 am »
Well, I think I've gotten better.


116 triangles

Keldrena

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Re: Common Items
« Reply #19 on: November 26, 2007, 01:48:12 am »
Constructive criticism would be very helpful.



Rolling pin.

110 triangles

Raa

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Re: Common Items
« Reply #20 on: November 26, 2007, 01:49:40 am »
Rolling pins are round so they can... roll. Other than that, pretty. I'd like to whack a few people in the head with that.

Keldrena

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Re: Common Items
« Reply #21 on: November 26, 2007, 02:12:39 am »
Yeah, I know it's a bit blocky but at the size it would be be compared to a character, it wouldn't be noticeable, at least I don't think it would. What do you think of the broom?

Raa

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Re: Common Items
« Reply #22 on: November 26, 2007, 02:27:55 am »
I like!

Keldrena

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Re: Common Items
« Reply #23 on: November 26, 2007, 02:38:28 am »
Thanks. I spent forever on the texture. I may have spent the good part of yesterday doing that texture. It's the first thing I've ever modeled that I've actually liked.

Rongar Elani

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Re: Common Items
« Reply #24 on: November 26, 2007, 04:03:51 am »
You are doing good :) But the rolling pin is indeed a bit blocky. I'm assuming you are using blender, so I'd recommend you to make use of the "Set smooth"-button, at bottom left of the buttons window while in edit-mode. I'll give an example of how it would enhance your models without requiring more polygons.

A basic tube with six faces before and after making use of "Set smooth". There you go :) Keep up the good work.

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Keldrena

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Re: Common Items
« Reply #25 on: November 26, 2007, 10:20:43 am »
Thanks for the advice. It looks mush better now.

Eodun

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Re: Common Items
« Reply #26 on: November 26, 2007, 11:07:14 am »
It's obvious it's better now, but for being perfect, I suggest you deleted some vertexs in the handles, so they end in a point and not in a "grouped mesh" that gives them that strange appearence.
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Keldrena

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Re: Common Items
« Reply #27 on: April 16, 2008, 06:44:58 pm »


My first organic model. I know it kind of sucks and I don't really like the back legs. Any tips?

Entevir

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Re: Common Items
« Reply #28 on: April 17, 2008, 12:38:18 pm »
Not too bad.But i think the rear end is a litle big.Too much junk in da trunk as they say.Anyways your models look good.I think i was whacked with your rolling pin already.
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Keldrena

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Re: Common Items
« Reply #29 on: April 17, 2008, 07:08:24 pm »
Alright, thank you. I'll scale the bottom down.