Author Topic: [Guild] The Fallen Kingdom  (Read 9265 times)

Feline Prince

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Re: [Guild] The Knights of Vengeance
« Reply #30 on: August 05, 2007, 09:43:58 pm »
Now the 'blue pill' idea is awesome. But how do you work it around the mechanics and if the players character is dead, what do they do all day until they are summoned?
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Farren Kutter

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Re: [Guild] The Knights of Vengeance
« Reply #31 on: August 05, 2007, 10:10:43 pm »
They RP as an alt :P




Bepules

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Re: [Guild] The Knights of Vengeance
« Reply #32 on: August 06, 2007, 01:50:35 am »
Name Suggestion:



Cavaliers of Vengeance


Only because the word knight is so overused.

Hmm, is 'Knight' really a so overused word? I only know one, maybe 2 active guilds with this name, I think there are much more overused names, like 'Order' and much guildnames with a form of 'Light'.

I really like your guild project Duraza, keep on working on it! It has a great potential, it is not the all day 'We protect Yliakum' guild. Even though I think you will change some points in your guild structure. But that's the same with all guilds, a guild is created and formed all the time by it's members, only a bad arranged guild is static, so don't worry.   

Zan

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Re: [Guild] The Knights of Vengeance
« Reply #33 on: August 06, 2007, 10:58:44 am »
About the Knight thing, I don't dislike it because it's so overused but because it's a very specific type of warriors whom I haven't known to exist in Yliakum at all according to the settings. It would be exactly the same if you created a guild called "Samurai of Blood" ... I'm sure practically everyone will go "But there are no samurai here!" with that one.

As for the undead thing ... I'd assume that if you somehow keep a dead body here and animate it through dark way magic, the body is yours but the soul dies a permanent death. Without a body to have it cannot enter the Death Realm. So you get animated corpses at the cost of that character's permanent death (they are now mindless undead that obey their master's wishes).

Now that would be an interesting twist and it'll definitely limit the number of undead we'll be seeing in-game.

A question I have though is how will you react to the presence of Guards? I'm fairly certain that necromancy is against the law (can't find where I read that though) so as soon as your Knights make a name for themselves, won't they be hunted down? I really hope we'll see more people actually acknowledging the presence of guards instead of just walking openly around Hydlaa even though they're known criminals.
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Duraza

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Re: [Guild] The Knights of Vengeance
« Reply #34 on: August 06, 2007, 04:59:04 pm »

A question I have though is how will you react to the presence of Guards? I'm fairly certain that necromancy is against the law (can't find where I read that though) so as soon as your Knights make a name for themselves, won't they be hunted down? I really hope we'll see more people actually acknowledging the presence of guards instead of just walking openly around Hydlaa even though they're known criminals.

Yes necromany is agaisnt the law, its a book in Jayoses library stating every crime. Necromancy I believe is punishable by death. We won't just be parading in hydlaa's streets. Instead our knights will have hidden forces in the city and known ones who work outside it  ;)

Now the 'blue pill' idea is awesome. But how do you work it around the mechanics....

Well I was thinking and I have a plan for how it would work. I was reading books in DR and found an intresting one about preforming a blood oath with the dark crystal. Then I thought why not make the Oath we have the same, a blood oath. By making the oath binding by magic all the words one says when preforming the oath would become true. The part that would become our "blue pill" is when it says "My body is from this point on a tool of he who I call Prince..." This would be the same as making a blood oath to swear his/her body to me. I think that would be good enough to give me ownership of the body, not allowing it to leave with the soul to DR.  :devil:
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Re: [Guild] The Knights of Vengeance
« Reply #35 on: August 11, 2007, 08:01:47 pm »
Now the 'blue pill' idea is awesome. But how do you work it around the mechanics....

Well I think thats finally been done. I've modified the original post and added some changes to the things having to do with reanimation. Also I'd like to mention this guild is offically open ingame. Search for Xeonart or another member Goleus ingame. Tell them your reason for wishing to join and recite the oath and you will be accepted into the guild.

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Sangwa

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Re: [Guild] The Knights of Vengeance
« Reply #36 on: August 12, 2007, 01:46:10 pm »
Quote
Then I thought why not make the Oath we have the same, a blood oath.

I'm back. Fear.

The Blood Oath is made by the Dark Crystal, a high entity, binding others to it. Duraza is hardly a high entity. Necromancy is possible, and a previous (futile in all aspects but leaving a nice impression to those that witness) oath can be done. We still don't have proof that people can bind others into magical oaths, so we'd rather go cautious on that. What's the problem with a futile oath anyway? It's nice, your vict-- mates will still become undead critters, and you won't be role playing the living half of the Dark Crystal. No god modding, same results.

Knights of Vengeance is a crappy guild name. You can do better! As for the rest, Duraza is a dedicated player, so I'm sure this will come up with interesting fun results. Even better if bent to the rules of the setting.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Duraza

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Re: [Guild] The Knights of Vengeance
« Reply #37 on: August 12, 2007, 08:53:58 pm »
Fine I'll change the blood oath part....I was only thinking that it would be sorta like if they magically swore themselves to me. Never thought it was something that could only be done by something god like. As long as you say I get the same results without making it a blood oath though then I have no problem with it :P

Eh no one likes the guild name, I'll get over it, you guys will eventually learn to respect it from fear ingame  :devil:  Oh and by the way its not Duraza who leads this guild.

oath fixed...
« Last Edit: August 12, 2007, 08:57:51 pm by Duraza »
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Re: [Guild] The Fallen Kingdom
« Reply #38 on: October 05, 2007, 05:03:24 am »
With the death of the Prince of Darkness, Xeonart Darkom, a new chapter starts for the Knights of Vengeance. In the realm of death their very Lord Vengeance  appears before Xeonart. His instructions are clear. Xeonart has assembled a few worthy knights but now a kingdom must be created. A kingdom for those that they serve and protect.
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Duraza

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Re: [Guild] The Fallen Kingdom
« Reply #39 on: October 27, 2007, 11:39:18 pm »
[Once again the kingdom has been updated and much has changed. View the first post to see the modifacations]

Xeonart stands alone outside Hydlaa. His thoughts start to wander, first to his conversation with Lanele...

"Xeonart..."

"What."

"Duraza, he shall pass soon."

"Whats that got to do with me?"

Lanele hands a ring to Xeonart before bowing, "He has left everything to you and those who were loyal to him shall honor his last wishes of serving you."

Then he thinks of his meeting with Dakara in Oja...

"My chainmaster, Lord Duraza, has left all to you Xeonart."

"Everything?"

Dakara nods and falls to her knees bowing, "The Church is in your command. Lead us and show us the path to Tiren's future."

And lastly his dream meeting with Vengeance...

"Xeonart, the world has gifted you with the power you need."

Xeonart nods, "So what now my Lord?"

"Its time to bring about a new era. The servants of Duraza, Tiren, and myself bow before you. With them you shall build a kingdom like no other. Bring forth a new age, an age of darkness."

"Yes my Lord."
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Astenorh Dunkel

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Re: [Guild] The Fallen Kingdom
« Reply #40 on: November 05, 2007, 07:18:08 pm »
I might be interested to join The Fallen Kingdom, but I am a new player.
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Duraza

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Re: [Guild] The Fallen Kingdom
« Reply #41 on: November 06, 2007, 12:59:33 am »
I might be interested to join The Fallen Kingdom, but I am a new player.

Well I'd accept a new player.  ;)
You'll just have to find me ingame or any of our members (usually wearing the vengeance seal so not hard to find).
If not contact us on our fourms.
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Re: [Guild] The Fallen Kingdom
« Reply #42 on: January 11, 2008, 05:03:28 am »
Took a while to finish but everythings just about changed again. Please do read and comment/critique if you have the time, any ideas that could be potential improvements would be highly appreciated  ;)
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Re: [Guild] The Fallen Kingdom
« Reply #43 on: March 09, 2008, 08:10:23 pm »
Woot, more edits.

  • The ranking 'Royal' has been edited to now accommodate 'enslavers.'
  • Added 'Guardian of the Throne'.
  • The website and forums are complete and updated with all the new changes.
  • There is a new page on the website explaining the 'Seal of Vengeance'.

Expect a few more changes to be coming soon.
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Earl_Listbard

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Re: [Guild] The Fallen Kingdom
« Reply #44 on: March 12, 2008, 03:42:24 pm »
Rumors are that duraza is looking into a certain industry to come up with funds for the fallen kingdom. ﹁﹁