Author Topic: Assistance request for mob killing  (Read 4016 times)

Nikodemus

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Re: Assistance request for mob killing
« Reply #30 on: September 08, 2007, 10:30:35 pm »
"Do you want to accept a challange by Ubernaught"
US, come back to reality please.
What you mean is a fight at arena with gladiator most likely and no, not in the corridor where a fight should not happen anyway.

UtM
yeah, sounds very good, I only think exp bonus or Joe should be very slight. What Joe is happy of most of all are the matrial good he gained.
In short, from 100% of exp you can get for a single person from one activity, the 3 people got like 120% or so.



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zanzibar

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Re: Assistance request for mob killing
« Reply #31 on: September 09, 2007, 12:54:45 am »
Instead, let anyone attack and get XP from any creature, even if it is being attacked by another player, but have the person who originally attacked the mob get the looting/sharing rights, unless the attack is broken.
The second part of this sentence is very important.


edit:  It's probably been said, but you'd have to prevent people from exploiting this for the purpose of leveling weak characters.
« Last Edit: September 09, 2007, 12:59:24 am by zanzibar »
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Rongar Elani

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Re: Assistance request for mob killing
« Reply #32 on: September 09, 2007, 01:00:56 am »
Grouping up in general should be rewarded with some boni. In order to encourage teamplay. There could be better loots, in trias or in the amount of items given out, there could be an XP bonus, there could be a lower hit rate of mobs, or a lowered attack power, there could be factions for group/teamplay (although I must admit, that I don't really know what factions will be good for at some later point).

There just could be so much more demand in groups. From my own personnal experience, groups are mostly used for talking privately with a bunch of friends, since groupchats are much easier to handle than tells. Of course groups are also used to fight mobs, stronger than the individuals, but in 70% of my cases, it was only for private chat. 5% for GM events, and the other 25% were for the Ulber hunts I have done with the entire guild. Aah, that brings back good memories... ::)

However, grouping up needs to be more encouraged, if you ask me, and that is most likely only possible through boni. But back on topic. I really like how the thread evolved. Many players have given their feedback and critique, came up with ideas on how to realize the idea with the least chance of being exploited, and I am thankful for each and every one of your posts. All in all, most players who joined the discussion, seem to be - like me - against the current system of a mob being reserved for the first attacker. In order to reflect the opinion of the whole community though, there would need to be more posts here. Or perhaps I should open a poll, but on the other hand, I remember a request for polls to determine the general opinion of the community concerning features to be negated by the devs though, for good reasons by the way. So I guess we are bound to making this thread larger and more colorful, so the devs are even more interested in it. So I'd like to ask for your assistance, keep the thread going, with endorsement, critique and ideas. :)

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zanzibar

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Re: Assistance request for mob killing
« Reply #33 on: September 09, 2007, 01:21:06 am »
I like the current system.  I don't think there's only one "right" way to do things.

Some mobs could be invulnerable unless attacked by groups.
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Immaturity is FTW.

Under the moon

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Re: Assistance request for mob killing
« Reply #34 on: September 09, 2007, 01:26:14 am »
Quote
In short, from 100% of exp you can get for a single person from one activity, the 3 people got like 120% or so.

Actually, it would be 130% of what a -single- person could get, but that does not apply to a group. Look at it this way. Even if Sue did 100% of the work (doing 1000 damage to a 1000 HP mob), and got 100% of the exp, and was even the one who got all the loot by first strike/claim, even by standing by and watching (by selecting Sue's target), Bob and Joe would still learn something. Though yes, then it would be a tiny amount of exp, like 1%, but the small training bonus should still also apply.

I would also say whoever does get the final hit could get an additional (but once again small) exp bonus. Not sure about that, though.

All of this could still be set as optional by the first attacker ('all in' should be the default setting), but I would change the message to something more like this:

"You try to attack <mob> but <first attacker> blocks your way."

On the other hand, to prevent 100 people from all standing around and 'milking' one Mob, I would say each mob should have limited number of people able to target it at once, giving anyone over the limit a message similar to this:

"You attemt to attack, but there are simply too many people in your way."

I know these are thin and barely IC explanations, as stronger characters could easily push weaker out of the way, but it is better than being told you need to be in a group with so and so to attack this creature.

Rongar Elani

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Re: Assistance request for mob killing
« Reply #35 on: September 09, 2007, 01:36:42 am »
To prevent 'milking', there could additional to the boni, also be some penalites. For each player joining, there could be a bonus of 5% XP and a penalty of 5% to every attackers' agility, since the more people join, the less room you have to dodge or block. This would counter attack parts of my idea above, but sometimes you have to compound.
« Last Edit: September 09, 2007, 01:51:01 am by Rongar Elani »

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Nikodemus

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Re: Assistance request for mob killing
« Reply #36 on: September 09, 2007, 02:07:05 am »
Actually, it would be 130% of what a -single- person could get, but that does not apply to a group. Look at it this way. Even if Sue did 100% of the work (doing 1000 damage to a 1000 HP mob), and got 100% of the exp, and was even the one who got all the loot by first strike/claim, even by standing by and watching (by selecting Sue's target), Bob and Joe would still learn something. Though yes, then it would be a tiny amount of exp, like 1%, but the small training bonus should still also apply.
120% or lower, thats why i used "slight" word. Something like that.

And you don't want afkers, really.



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