Grouping up in general should be rewarded with some boni. In order to encourage teamplay. There could be better loots, in trias or in the amount of items given out, there could be an XP bonus, there could be a lower hit rate of mobs, or a lowered attack power, there could be factions for group/teamplay (although I must admit, that I don't really know what factions will be good for at some later point).
There just could be so much more demand in groups. From my own personnal experience, groups are mostly used for talking privately with a bunch of friends, since groupchats are much easier to handle than tells. Of course groups are also used to fight mobs, stronger than the individuals, but in 70% of my cases, it was only for private chat. 5% for GM events, and the other 25% were for the Ulber hunts I have done with the entire guild. Aah, that brings back good memories...

However, grouping up needs to be more encouraged, if you ask me, and that is most likely only possible through boni. But back on topic. I really like how the thread evolved. Many players have given their feedback and critique, came up with ideas on how to realize the idea with the least chance of being exploited, and I am thankful for each and every one of your posts. All in all, most players who joined the discussion, seem to be - like me - against the current system of a mob being reserved for the first attacker. In order to reflect the opinion of the whole community though, there would need to be more posts here. Or perhaps I should open a poll, but on the other hand, I remember a request for polls to determine the general opinion of the community concerning features to be negated by the devs though, for good reasons by the way. So I guess we are bound to making this thread larger and more colorful, so the devs are even more interested in it. So I'd like to ask for your assistance, keep the thread going, with endorsement, critique and ideas.
