This is a tough issue. For some odd reason, many folks assume that roleplaying is just standing around talking, and not running off and killing things. Others assume it is good against evil, and the plots that come from it.
Well, in a way that is true. But, it is also as far from the truth as you can get. To me, RP is action and consequence. It is playing with a purpose and a goal. What I am talking about is the reason. The “Why?”
The RP Conietic is missing is based on the interactions between players that seemed to mean something on a greater level. To him, it mattered who won the battle, or who come out on top in a plot. It mattered because people would continue to react to that plot even after it was past. Players would make it ‘real’.
Why did he rely on that (as well as many of the rest of us)? Well, because at the time, there was no equivalent in the game. There was no purpose for your character. What did it matter to the world if you stopped to kill that rogue, or just ignored it and walked on by? What ill effects came from not going down to the sewers daily and killing rats? It did not even matter how many bad guys people killed while trying to clean out Oja, as they were always right back in a blink of an eye. That reduced NPCs from potential building blocks for RP, to simple forms of mining for items and training.
The simple fact is, your character did not, and still does not matter to the game. It is only through the interactions with other players that it is given any meaning at all. That is not a complaint. It is merely stating a fact AS IT IS NOW. I am sure this will change in the future. Well, I hope it will, anyways.
In the RP Conietic pointed to of mine, it mattered if people did, or did not try to solve the sickness. Certain players were willing to kill off their characters because of it. That is what people really crave, is for their actions to actually matter to events. For that to happen, there -has- to be consequence for failure. Not only that, there has to be the very real chance of failure.
I give you the Shields event that went on recently. It was a very well planned out plot that took players on a whirlwind adventure. Though it was entertaining to watch, it -was- very well planned out, right from the beginning to the end. The end was known and prewritten, with no variables that I saw. There was no chance of failure. There was no chance of anything other than the preplanned plot happening. In that, the individual player character once again did not matter. Had the players not killed the foes and achieved the goal, there was no consequence.
From the little hints I have gathered, the entire story plot for the future of the game is much the same. Things will happen regardless of what players may do or try. I could be wrong, though, so don’t quote me on that.
In the terms of ‘IF> THEN’, if RP is to become part of the coded game, then players must matter.
IF players do this, THEN something will come of it. A new mine is found. A new building comes to be. The price NPCs offer for a certain kind of item changes for good or ill. Small things, but things that players can see they are affecting.
IF players do not do this, THEN… I will burn your cities to the ground.
Not an easy task, and perhaps one that will never be realized. So, until then, Conietic, it is up to you to make yourself matter though interactions with other players.
I would do as miss Karyuu asked, and make your list. I would make a list as well, but the forum is already littered with many, many of my suggestions. In the end, it comes down to this. If characters are to be a true and important part of the game, then they must matter to it.
And Coneitic, the comma and return keys are your friends. If your thought seems to shift a bit into a new point... push return. Twice. Like this:
And draklar [comma] i know its going to take time [comma] and i know some of that isnt easy[comma] but i mean there has to be a time frame for it right? [return, twice]
The whole policing issue wouldnt be that hard[comma, add word ‘as’] I’m sure you can copy and paste say the insides of ojeveda into the insides of hydlaa [period, new sentence] I love how that city was made perfect for rping[period, new sentence] To bad noone goes there without a quest or a craft, other than the occasional few. [return, twice]
One of the points im making is [that] i understand it will take a while[comma] but whens the time when you say ok we got enough quest and grind options now lets work on the rp?? i would still like to talk to an rp dev if there is one, and if hes or she has time just to talk a bit about somethings [period] I’m just asking[comma] not demanding[comma] so dont get it twisted. [hostile tone detected and may be returned] [return, twice]
I would just like the opportunity to speak. and if not is there maybe an rp counsil becaue i would surely like to apply. [umm…???]