so out of all that you move kada over a few feet?
That's not Kada, first of all, and that's the only change we can make that quickly. I cannot snap my fingers and create engine features, nor can I organize GM events or reorganize the GM structure. What did I say about expecting things to happen at a certain time? Relax, Coneitic. I know you're eager to see new things happen, but they take time. How is saying "That's all?" encouraging to us?
you give the same reasons that have been giving for months and update after update.
That is because those reasons are still true. Would you rather me be honest with you, or invent some bizarre conspiracy that has all the devs cackling in the background about how we're going to turn PS into the next Silkroad? If you're not satisfied with the reasons I gave you, I can only apologize. I don't have any others.
1. I.E. low priority for you guys.
New areas are not a low priority for us. They just take a lot of skill and a lot of time to put together, not to mention planning. It takes the whole team - artists to create the map and its assets, engine to make sure it loads in the game without issues, settings to fill it with life and give it a story.
2. finding reasons not to do it rather than trying it. like i said this is beta. instead of trying to forsee problems that might arise. try to forsee how it might help. u give a explenation of people who dont want to rp. that falls under a GM's problem not the militia.. the militia is there for the rp'ers and the rp'ers alone.
I'm not finding reasons not to do it, Coneitic. Don't be presumptuous. But before we embark on anything in this project, we have to discuss as many ins and outs as we can and make sure some problems are eliminated right from the get-go. If we put all our effort into something and just say "What the heck, we'll just see how it goes," we might be wasting even more time in the long-run. By discussing potential issues before they arise, we save time that we can then spend elsewhere developing the game. So instead of brushing my reply off, please consider it and give me a thought-out reply. You have a developer listening to you, so use this opportunity to the best of your abilities. Saying "That's not their problem" in a scenario isn't making the problem disappear. It's delegating it to someone else who then has to brainstorm on something you created. Get back to me on this.
3. "we are working on it" same old excuse.
How are you not being rude right now? Take a step back and consider how your words may appear to me and other developers and Game Masters. We
are working, and on many different things at once. Some changes happen that sometimes set something back to the beginning - Kerol was made GM Team Leader not too long ago in the Big Picture, and he's done some really great things with the team already. But these things take a while. Sometimes longer than we'd all like, team members included, but not everything can be rushed. When I tell you that something is being worked on, I'm being honest. This
is an idea that is being discussed, and although I cannot tell you when anything will be finalized, because we just don't know yet, I am sure you will see some results in the future.
4. i understand they work and im thankful but i do not believe they should be put so high on a pedestal as you dont belive eid should have been...
It's not a matter of being put on a pedestal, Coneitic. It's a matter of being respectful. Saying that a GM's efforts to improve roleplay via events is a joke, is very rude. GMs often spend hours working on an event, and staying up late into the night to make sure it is completed and the players leave happy. If you don't like the quality of events, that's a perfectly acceptable opinion to hold. But if you want to be taken seriously and if you want the GMs to respond to you with courtesy, you must extend it to them and not insult the work they do.
5. thats perfect for us who play alot... what about the noobs? i didnt see where it told me that option as i downloaded or installed the game.
Newbies are advised to read guides before they jump into the game. An overwhelming majority don't, but we also cannot make the game installation into a giant tutorial and a guide right there and then. They will miss some things, inevitably. However they can always ask, and they will always get answers - if not in the game itself and via support on the forums. We can discuss making the system messages pull out of the main tab by default if you'd like. If you put together a small summary of what messages should and should not appear in the main tab, that would help.
6. translation: rp is not high on our list. we all discuss it and talk about it... but then the next installment has no implementation of rp factors. do... and how often do all you devs play the game?
You don't need to make this hard on me, Coneitic. I'm not here to ruin your game or destroy your RP. I'm here to help you. So if you can back off on this attitude, I will seriously appreciate it. We're mature people, we can discuss this without snide remarks. I will just ignore such comments in the future entirely, so be careful with what you say.
8. thanks if you were implying i was demanding.. all these were suggestions and plain asking. and please if your going to move her at least put her under the painting or maybe by the fireplace.
She'll be put to the side of the bar, as far as I understand. Her position is easily changed however, so we can tweak as necessary if the first move isn't the best for you guys. (But, I don't consider all caps and a dozen exclamation marks "plain asking.")
9. maybe i wasnt clear. people should marry you who have the skill... i dont think anyone can just marry themselves. i think you should have to obtain a license persay through a quest or a high faction with the temple of laanx. having to bring in a third party rp'er who can marry the two would add to the effect.
Okay, thanks. I misunderstood the original suggestion. I like the idea, maybe we can take it to the Wishlist and get it polished some more.
10. idle?? every 2 seconds isnt not idleing its spamming.
And that's exaggerating

The idlevar1 animation does not play every two seconds. We will see if it can be redone. Again, we can't do this immediately, but it has gone on my To-Do.