I am going to make comments your list Coneitic, but first I am going to advise you to tone down your remarks. I am on both the player’s side, and the Devs side (though I don’t see them as two separate sides), and as such I feel insulted when either side is downplayed or belittled. I am finding some of your remarks to very demanding and insulting to the hard working Devs.
On to the list.
1. Open Housing. Hollowed out buildings… Yes, it would be nice to be able to enter and have a look-see around some of the other buildings in Hydlaa, but the last thing I would want is to have them just ‘hollowed out’. That gives a feel of ‘no use’ to me. What I would prefer is an eventual system similar to what I said about being able to /barkeep in the tavern. Players would be able /job in buildings that were set up for a particular use. In buildings that were actually empty, players could rent or buy equipment, and actually put up ‘sets’ in the buildings. For now, gradually open up one building at a time with specific purpose, put an NPC in there to add to the feel of that purpose (as I am sure is in the plans), but always leave a spot in it that is dedicated to something only a player can do.
2. Militia. A militia can not be made until a specific system of Law is created. Once that was created and enforceable, then the next step would be NPC guards that would arrest and toss an offender out of town (to start with). Only then would I put into effect a system of player guard characters. I would also not just say “you are a guard now” and give a player a new guard character. No, that should be earned through specific guard training in a quest-like format, and the character would have to join an NPC guild where all of their actions could be reviewed by a higher player member of that guild. GMs would also have access to the list.
3-4 GM Intervention. Yes and no. I believe GMs should be able to operate as in character characters. They should have more freedom to be able to be guards that will come running if someone shouts for help, or any number of other character types that would be useful for problem solving in an IC way. Right now, GM ‘characters’ are only brought out for events (I could be wrong on that, being that my time ingame is very limited right now). I would like Talad let them exist as ‘normal’ characters, and just stroll around RPing and making friends and foes IC. The main things GMs need right now are better tools to do their jobs. There are few of them, and they can not be everywhere. With a special GM client (in the future), they could at least keep an eye on more than one place at a time, and influence events with a few clicks of a mouse instead of a list of /commands. I do not think a GM should just descend on a disruptive OOC character in an IC character to fix things. The offender should just be booted outside the walls to cool off...or maybe somewhere where it is required to learn basic etiquette before rentering the 'normal' game.
5. The Chat box. Karyuu is right, and you can filter out many of those things. What I would actually like is to be able to edit all tabs in that way, and give them your own names.
6. RP counsel. I will formulate an opinion on this subject later to judge its need.
7. PP for Rp No. Kill PP entirely. Kill it. Kill it!! KEEL EET!!one11!!one LOOT EET!
PP is one thing that does not now, and never will belong in RP, and I do not think it belongs in the game now. Luckly, that is being looked into. and that is all we can ask for right now.
8. Kada-El's Tavern. I am satisfied with the compromise. One thing I will suggest to the Settings team is to consider a quest that allows you to get lower cost drinks to sell in the Tavern, so as to start it on the path of a true and viable job for players.
9. Marriage. I hate seeing that marriage icon. I am going to delete it from my own client as soon as I find the time. Until the actual cultures and traditions of PS marriage are created, written down and readable in the game or in the player guide, and known by the players, I do not think players should have access to a simple marriage command. In fact, once the traditions are created, I would form marriage into a quest to learn about marriage culture in the game, gain the blessings of whatever would give the blessings, obtain the correct documents from the government, obtain the binding objects (rings, I guess it would be), an -then- be able to be married. Actually, I would do the exact same type of thing for making guilds, and get rid of the “paying to the wind” guild system in place now.
10. Actions- sneezing. Actually, I solved this myself in my own client by switching the greet and idle/sneeze animations. Now, every once in a while Aeshion will reach up and scratch her nose, and if I /greet, she gives a grand bow from the waist. Not perfect, I know, but much less distracting.
Also please dont respond with
"we have been working on it, it takes time"
That was rude. They have every right to say "we have been working on it, it takes time" or “We have been considering doing that, but are not working on it.” or “We want to do that another way, but thank you for your ideas.” The only other choice is to say “…”.
Code is hard. New systems (human or code) are hard. New ideas need a great deal of planning, and even more time. Be nice, and accept that. They are working on it.