Events with GMs must be approved so that 1) rewards given out can be judged fair by the higher ups, and 2) their actions are not out of line with the settings. Not every roleplay players embark on, no matter how wonderful they may judge it to be, is something the GMs would endorse.
That general direction made me not reconsider joining the GM team when our Event Master trial days were over.
In my humble opinion there should be much, much less emphasis on reward (only useful to drag people in who don't belong in said RP) and quest-type events (leave that to the NPC's) and a lot more emphasis on making the world a dynamic place.
This can be done with the following:
- impersonate passive NPC's on a regular basis when players are around.
- randomize spawn points more. (if it's allowed by the engine)
- keep combat challenging (but not impossible) by having hostile NPC's 'call for backup'.
- maintain longer, dynamic storylines that last more than just a few hours (preferably days or weeks) and have no particular ending. (or could be used to introduce a new area, NPC, etc.)
-
Have the Dev team put more trust in some of their GM's so that not every little thing needs to be approved. The last point is essential but I can understand that it might not be easy at the time being (with all the bugs and issues), however I do think it should be something to strive for in the future.