After a couple of days struggling to earn a crust digging gold!
We ought really to mention beginners. This is an imbalanced struggle now, since my pp have reach 4,000 and my trias are once again zero. Where I note a change in my own game behaviour, is that I cannot afford to give new starters a helping hand.
Just a week or so ago, I was able to assist a newbie (who had been struggling in the sewers for 2 days), with a pair of swords and a set of armour. That person was on the brink of throwing the towel in. The sudden jump to be able to acquire pp instead of exp made all the difference.
I found another today, but I couldn't spare the money since it is so hard to come buy.
One experienced player was trying to sell swords, but no-one was buying since they needed all their tria for training.
I agree with Roderyck Slywolfe that this is repercussive and imbalanced.
I suspect that you'll find a higher fallout rate of new players for the reasons I've mentioned, a greater fallout of experienced players since their trades are being hit by having fewer buyers, and an overall discontent as the difficulty level shoots through the roof.
The game already suffers from poor stability, so it demands a certain amount of patience & tolerance to play it.
The developers have compounded their problems in my opinion, and that is a shame, since basically it's a very good game.
I run company, and I know the knock on effects of even small price changes.
Every merchant, on every rung of the ladder, needs sellers so he can buy and sell on, goods or services.
With less money there are less buyers. It isn't a strategy, it's an economy. And it applies to a structured game like this which emulates life.
In real life, this is called a recession.
I reccomend you revert a little.
*edit*
Xillix uses the expression "alarmist thread".
Actually, it is not alarmist.
The original thread post was well written, unbiased, very logically expressed, and without emotional content, which is not in the least alarmist.
What IS alarmist is that the developers have realised an imbalance, and reacted instead of responding.
To make any sudden economic change is foolhardy as any chancellor knows, but developers wouldn't know this as they are artistically minded rather than financially. Which is a good trait. Without them there would be no game.
What should have happened is what many have pointed out, small changes to other ores & gems first, lowering the interest in gold a little, and at the same time very slightly lowering gold supplies. There would have been a gradual change over, that probably few players would have noticed.
The difficulty for the developers now, is to rectify the situation.
And it does have to be rectified.
This isn't a question of "I wrote the game so I must be right", because what they are doing is making it up as they go along, which is very unprofessional, and puts an even greater burden of tolerance on players.
After all you need these players. Without them there is no game either.