Problem no.1: You need to say certain exact phrases in most quests
Wrong.
Even when given an exact phrase to say, there are usually more than a dozen other variations that work. If you can't read exactly what was said to you, that's not the fault of settings.
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It depends on the quest. Example:
NPC: "What have you found about the sword?"
Known data: It's intelligent, evil, its name is XX (spoiler) and spellYY makes certain effect (spoiler)
Correct answer: "about ancient sword"

Try saying anything that you really know and you fail miserably. Try reading a cheatsheet and you do it blindfolded.
There are others that are equally messy. There are many that are fine but when you have started maybe 40 quests, it's likely that you have half a dozen quests, often the most strategical and complex ones, that have this problem (and/or other problems that don't allow you to finish them).
infact I dont think #3 is an issue anymore because I have just recently had several quests open even been able to successfully deal with an NPC that I had a quest open with. So I'd like to say thanks for all they hard work that goes into the quest system and I doubt you guys are done yet
Well, the GM I asked to blamed it in that bug and it may well be the case because once I got the correct answers, I could not make the NPC say anything but inconsistencies.
Maybe the bug is in something else, maybe when you change tab to exchange with guildmates/friends/people around, the NPC loses track of the conversation. Maybe if you don't reply correctly in the first occasion, then NPC loses track. Not sure but the case is that the known good answers don't work sometimes.
Number two is not quite right either because you do not need to acquire the item from its source for anyway. You need steel stock ask a smelter to sell you some, you need an ulbernaut heart buy one from someone fighting ulbernauts. As for the anvil quest you are warned it is an extremely heavy piece of equipment, it would be better if perhaps the exact weight was mentioned but you can get strength potions.
I think NPCs should just not give you quests that you can't do with your current stats. Alternatively it could be fixed if you could trade while sitting (so you could ask/hire someone else to carry the brutal weight for you). The weight problem doesn't just happen with the anvil, but also with a quest from Harnquist where he asks for about 15 ores and a quest from another NPC where she asks for a beer keg that weights 120 pounds. No warning is given in either one, nor the NPC seems able to discern if you are strong enough for that job.
There are no ulber hearts in the market. I've been putting auction signs for the last several days and nothing. I even spent leghty ours killing ulbers slowly with my weak magic... only to get no loot at all.
You have the community, smithing, mining, fighting, magic, etc, your not just limited to quests.
But quests (or rather the inability to finish them) limit me: I can't get the glyph I wanted for my char, I can't get access to the winch area... all those things need quests. There's no way around (maybe you can buy the glyph but not the Winch area access). I really don't want to play a game where I can't obtain what I want (and what I legitimately may deserve) without cheating. It just gets me frustrated and angry.
I am so frustrated with the interaction with NPCs in quests that I'm about to just bag this whole experience. I even eventually guess the right things to say, but giving people money for items? Complete disaster. I spent 45 minutes today trying to get 1 damn wooden sword from Gregori, and every time I give him 50 tria, he takes it, system says he doesn't need it, and I get nothing. I've wasted money and time, and it's just too frustrating. I'm doing everything right, but the poor interaction dynamic has just completely exhausted my patience.
I didn't even try that one. But that's the kind of glitch that gets me mad. The fact that quests can't be discussed openly doesn't help at all solving these glitches. Each time I've said that something doesn't work, the answers I get are:
- Try some other sentence (which one? I'm saying literally what I'm supposed to say)
- Have you another unfinished quest? (Sure, many quests are impossible to finish)
- We can't discuss these things as they would be spoilers (spolied is what I am now)
This attitude doesn't help at all. After all some players do have the spoilers (because they belong to some powerful guild or something) and that allows them to progress, while the common independent player can't. It's a fraud.