Leaders as servants of the people eh, Zanzi?
I don't quite agree with assigning them an inhuman elevated position.
The inability to make mistakes does not make a better person. It is the act of messing up occasionally, acknowledging that fact and learning a lesson from it that turns us into better human beings.
You say that you see treating people like human beings is a good thing, yet you find that the Devs, moderators and GM's need to act above human standards?
Well I'd much rather have a humane leader who shows emotion and care, at the risk of venting frustration from time to time, than one who acts with professional courtesy at all times but may think we're just a bunch of kids, not worth getting riled up about.
In my opinion, your way creates a gap between player and dev and gives rise to the feelings of superiority, which you want to avoid.
I've seen a lot more emotional involvement and community-dev contact in PS lately and I have to admit that I like that change. I'd much rather have my devs to be people with feelings, who I can talk to ... but whom I can also hurt as a less positive but necessary side-effect ... than elevated servants who stay behind their masks of leadership.
Being human also means you don't need to take someone's crap if you don't want to, it means you can show anger ... as long as you do not become anger.
To round up my, problably pointless, opinion I'd like to say that I commend people like Karyuu and Xillix who give their, sometimes emotional, opinions about certain encounters and show very high levels of maturity at the same time. And I'd like to see the people who think the only defense against the hordes of egocentrical and insensitive internet dwellers is becoming insensitive themselves, being dropkicked back into the stone age.
Don't become an asshole because you're surrounded with assholes, it'll only make the smell worse.
