Author Topic: Mining: Multiple loads  (Read 2882 times)

Jeraphon

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Re: Mining: Multiple loads
« Reply #15 on: September 03, 2007, 03:45:36 pm »
It was a reply to your post and no more or less on-topic than yours was.

I am merely pointing out that few people use the quest system when many of the quests present are perfect for starting newbies on their way.

And that's because old players inevitably tell new players that quests suck, don't do them, and the only way to make money is to mine gold. New players, not knowing any better, believe them.

Seneche

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Re: Mining: Multiple loads
« Reply #16 on: September 03, 2007, 05:33:27 pm »
Oh, I see. I tried the quests, and not many actually provided enough money. I think that they're missing a starter quest or something to get new players money.

Nikodemus

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Re: Mining: Multiple loads
« Reply #17 on: September 03, 2007, 05:41:21 pm »
Yeah, mining gold is the most profitable and fastests to learn.    It was ;P And good. So now fighting is. But for a vry new guy, if he is smart, quests may do
Fighting you get less money and need to train more
Doing quests you earn a bit, but you would have to complete them really fast to be that profitable. What isn't really posible, nor the way to go.

So people tell newbies to dig gold as the fastest way to start.
« Last Edit: September 04, 2007, 10:52:25 am by Nikodemus »



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Unnamed_Source

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Re: Mining: Multiple loads
« Reply #18 on: September 04, 2007, 05:34:01 am »
I really likes Unnamed_Source's idea abou... Oh wait.. that me... What then heck, you people stick to the subject... you can find it on the first post, for god sakes..

Seneche

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Re: Mining: Multiple loads
« Reply #19 on: September 04, 2007, 06:52:54 am »
Sorry, but the idea touched on topics of economics and such, so it just naturally branches to deal with problems and or new implements needed to have the idea work.

bilbous

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Re: Mining: Multiple loads
« Reply #20 on: September 04, 2007, 06:57:48 am »
Do you have any thoughts on the variations I proposed, U_S, or is it your way or the highway?

I think that your ideas have some merit but I do not think there should be any guarantee you will get multiple strikes, indeed I think there should always be a chance you get nothing. If mining is going to be the same as other skills then level 30 is not particularly significant. I believe most skills will go to 100 and possibly beyond before the game is done so what is currently available is only low level expertise.

Sheneer Shenele

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Re: Mining: Multiple loads
« Reply #21 on: September 04, 2007, 06:47:36 pm »
if the idea of needing coal for everything is introduced, maybe Harnquist could sell coal to make it easier for people who dont know where the coal mine is

Nikodemus

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Re: Mining: Multiple loads
« Reply #22 on: September 04, 2007, 06:59:48 pm »
If people will sell coal to Harnguist, other people will be allowed to buy it from him.
Thats part of the economy I'm expecting at some point. It just has to be developed.



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Unnamed_Source

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Re: Mining: Multiple loads
« Reply #23 on: September 05, 2007, 12:45:15 am »
Do you have any thoughts on the variations I proposed, U_S, or is it your way or the highway?
As far as this post goes, yeah, I'd like it to stick on the subject and not venture off into fighting the economy or other off target debates. Yours was the only posting even remotely close to the topic, So here's to ya and thanks for paying attention.

... I think there should always be a chance you get nothing.
I'm not stating anything differant as to the success status quo, as far as a guarentee of multiple ores, just like it is now for one, I'm suggestion at higher levels we may get two or three or more, dependant on the mining level. In addition to a random roll to get even more or just that guarantee.

In other words, at level one you dig one ore per successfull strike, if you don't succeed you get nothing. At level 31, a successfull strike will get you three, and none if you don't succeed. In addition at level one you have a X% chance getting additional ores to that one you normally get for a total of no more than 4. where as at level 31, you get a Y% chance of getting additional ores added to the three you normally get without surpassing the level limit of 10. Think of it as landing the mother load, finding a 10 pound boulder of solid gold as appose to a 1 ounce nugget and mining levels should help you determin where to dig for the chance at that uptimum find, that is if you get a successfull strike.

If mining is going to be the same as other skills then level 30 is not particularly significant. I believe most skills will go to 100 and possibly beyond before the game is done so what is currently available is only low level expertise.
Don't quote any of the numbers thrown out here, as they just help to illustrate the idea and are of no particulare set standard of the game, that is for the settings devs to decide on what levels the skill output will result. Just to make it simpler, I showed the idea in stages of 10 levels to show the differanc ebetween level 10 and level 30. where the Devs might take this and use 15 level inciments or 30 level incriments to best suit their needs.

Sheneer Shenele

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Re: Mining: Multiple loads
« Reply #24 on: September 06, 2007, 05:11:37 pm »
If people will sell coal to Harnguist, other people will be allowed to buy it from him.
Thats part of the economy I'm expecting at some point. It just has to be developed.

in that case the sale price to harniquist must be a decent price unlike gold which atm you can sell for twice as much to other players

bilbous

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Re: Mining: Multiple loads
« Reply #25 on: September 06, 2007, 06:51:34 pm »
The only reason you can sell gold to other players right now is that they can profit from processing it into ingots. If you have a load of coal, in the above situation, and harnquist has none while some player is looking to buy you could likely get a better price negotiating directly. Of course that would mean that you must be willing to hold your ore until you got a better price. Also since NPCs pay 80% of an items value you could sell to a player at the same price as ol' harnie and make 20% more than he would pay you.