Revision 1.4550 - (view) (download) (annotate) - [select for diffs]Mon Sep 10 07:55:16 2007 UTC (9 hours, 35 minutes ago) by kennygraunkeBranch: MAINChanges since 1.4549: +7 -0 linesDiff to previous 1.4549- Initial implementation of non-deathmatch duels. Now, instead of killing a player, you'll simply defeat them/knock them down when their health reaches zero, If you strike them when they're down, you'll kill them - otherwise, they're automatically released after 30 seconds.=> NETVERSION BUMPED!
Revision 1.4480 - (view) (download) (annotate) - [select for diffs]Fri Aug 17 07:21:39 2007 UTC (3 weeks, 3 days ago) by kennygraunkeBranch: MAINChanges since 1.4479: +9 -0 linesDiff to previous 1.4479- Removed useless duel points system; settings has a better system in mind, for the future. I did not bump netversion, simply publishing 0, as I didn't want to break that just yet.
If you strike them when they're down, you'll kill them -
yeah sounds good, very goodI only wonder, will the attack stop once your target rach zero? This way you won't kill people by mistake, if you meant otherwise :]So press attack again to kill target?
a popup on who screen? ;\
the screen of the person doing the killing
well sounds good, though a pop-up is not a good solution, if you have a duel 2vs2 or more... and a pop-up is a bit OOC, I think you should just have a finish-him-stance... and after that 30 secs, someone should not restore with more than 1 hit point