Author Topic: Development news for 0.3.020 pehaps - Combat changes  (Read 4635 times)

Ralleyon

  • Hydlaa Citizen
  • *
  • Posts: 304
  • Protector in the Survivors of Vaern
    • View Profile
Development news for 0.3.020 pehaps - Combat changes
« on: September 10, 2007, 07:39:54 pm »
Now I don't know how happy some folks will be when they'll see this, but I'm sure that the majority will want to soak Kenny aka Nilaya in beer :D. Yeeeeeehawwwwwwww!  :woot:

Taken from the changelog:

Quote
Revision 1.4550 - (view) (download) (annotate) - [select for diffs]
Mon Sep 10 07:55:16 2007 UTC (9 hours, 35 minutes ago) by kennygraunke
Branch: MAIN
Changes since 1.4549: +7 -0 lines
Diff to previous 1.4549

- Initial implementation of non-deathmatch duels.  Now, instead of killing
  a player, you'll simply defeat them/knock them down when their health
  reaches zero,  If you strike them when they're down, you'll kill them -
  otherwise, they're automatically released after 30 seconds.
=> NETVERSION BUMPED!

.....aaaand an older one:

Quote
Revision 1.4480 - (view) (download) (annotate) - [select for diffs]
Fri Aug 17 07:21:39 2007 UTC (3 weeks, 3 days ago) by kennygraunke
Branch: MAIN
Changes since 1.4479: +9 -0 lines
Diff to previous 1.4479

- Removed useless duel points system; settings has a better system in mind,
  for the future.  I did not bump netversion, simply publishing 0, as I didn't
  want to break that just yet.
To see the world in a grain of sand
And Heaven in a wild flower,
Hold Infinity in the palm of your hand
And Eternity in an hour.
     
   [William Blake - Auguries of Innocence]

ThomPhoenix

  • Testers
  • Forum Addict
  • *
  • Posts: 2678
  • A Phoenix, what'd you expect?
    • View Profile
Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #1 on: September 10, 2007, 07:44:21 pm »
Indeed it's great! Wasn't Waylander complaining about this for so long? ;)
We're not evil. We're simply amazing.

eldoth_terevan

  • Hydlaa Notable
  • *
  • Posts: 512
    • View Profile
Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #2 on: September 10, 2007, 08:06:43 pm »
Quote
If you strike them when they're down, you'll kill them -
Nicely done IMHO.


Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #3 on: September 10, 2007, 08:19:01 pm »
yeah sounds good, very good

I only wonder, will the attack stop once your target rach zero? This way you won't kill people by mistake, if you meant otherwise :]
So press attack again to kill target?



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Caarrie

  • Forum Addict
  • *
  • Posts: 3369
  • We want no UNFIXED bugs!!!!!!!!!!!!!
    • View Profile
    • PlaneShift3dMods
Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #4 on: September 10, 2007, 08:32:59 pm »
yeah sounds good, very good

I only wonder, will the attack stop once your target rach zero? This way you won't kill people by mistake, if you meant otherwise :]
So press attack again to kill target?

you get the option [a popup] to decide if you want to kill your enemy

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #5 on: September 10, 2007, 08:42:51 pm »
a popup on who screen? ;\
how about more ergonomy?
i do realise it is alpha, maybe popup was the simples way to code. But I hope it wont be there once featuree finished.



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #6 on: September 10, 2007, 08:49:42 pm »
* Under the moon smiles contently, and preparers the beer.

Caarrie

  • Forum Addict
  • *
  • Posts: 3369
  • We want no UNFIXED bugs!!!!!!!!!!!!!
    • View Profile
    • PlaneShift3dMods
Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #7 on: September 10, 2007, 09:23:00 pm »
a popup on who screen? ;\

the screen of the person doing the killing

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #8 on: September 10, 2007, 09:56:40 pm »
the screen of the person doing the killing
It is what i meant =\



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Rayken

  • Hydlaa Citizen
  • *
  • Posts: 378
  • postcount--;
    • View Profile
Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #9 on: September 10, 2007, 10:08:10 pm »
Sweet!  I think the popup should say "Finish Him!"

Seriously though, this is an awesome change.
"Here's to lowering caskets of old friends choice and consequence we'll birth a new day with the death of an old and start over, start over.  Here's to burying hatchets in those who you'd never call your friend...we'll birth a new day with the death of an old day and start over, start over!"

Myriel

  • Hydlaa Resident
  • *
  • Posts: 74
    • View Profile
Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #10 on: September 10, 2007, 10:09:16 pm »
I like it! It's simply great!  :thumbup:  \\o//  :flowers: :lol:  :flowers:  \\o//  :thumbup:

Stylee-FB

  • Traveller
  • *
  • Posts: 19
    • View Profile
    • Legion of Honour
Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #11 on: September 10, 2007, 10:23:47 pm »
well sounds good, though a pop-up is not a good solution, if you have a duel 2vs2 or more... and a pop-up is a bit OOC, I think you should just have a finish-him-stance... and after that 30 secs, someone should not restore with more than 1 hit point

Caarrie

  • Forum Addict
  • *
  • Posts: 3369
  • We want no UNFIXED bugs!!!!!!!!!!!!!
    • View Profile
    • PlaneShift3dMods
Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #12 on: September 10, 2007, 10:52:41 pm »
well sounds good, though a pop-up is not a good solution, if you have a duel 2vs2 or more... and a pop-up is a bit OOC, I think you should just have a finish-him-stance... and after that 30 secs, someone should not restore with more than 1 hit point

if you have no message then you will just go ahead and kill your target. and after the 30 seconds you cant attack the target again as the duel will be over [or it will be this way when the bugs are fixed]

the message about killing your target comes up when one last hit will kill the target so without the message how will you not hit them that one last time?

peeg

  • Testers
  • Hydlaa Notable
  • *
  • Posts: 560
    • View Profile
Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #13 on: September 10, 2007, 11:04:31 pm »
You char could simply stop to attack once your enemy was defeated.
Attacking him again could finish him then, doing nothing would spare him.
[ PSde ] - Join the german community!
Peeg Chaoswind - Mentor in The Rangers Of Yliakum

ThomPhoenix

  • Testers
  • Forum Addict
  • *
  • Posts: 2678
  • A Phoenix, what'd you expect?
    • View Profile
Re: Development news for 0.3.020 pehaps - Combat changes
« Reply #14 on: September 10, 2007, 11:08:05 pm »
Just see the system in practice first, before you judge based on theoretical information.
We're not evil. We're simply amazing.