Author Topic: "Time to die!" /die being abused  (Read 23740 times)

Miaua

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Re: "Time to die!" /die being abused
« Reply #45 on: October 07, 2007, 04:59:47 am »
It will all make sense when .20 is released ;)
*Miaua pops from tense*  X-/
(yep.. your fault)  :P

theirah

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Re: "Time to die!" /die being abused
« Reply #46 on: October 08, 2007, 03:26:26 am »
leveless? whoa...big change then...

Duraza

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Re: "Time to die!" /die being abused
« Reply #47 on: October 08, 2007, 04:09:22 am »
Making death has penalties sounds like a good thing, regardless of all the time I spend there. It will even make DW seem more mysterious and hard to master because of dieing fear which only makes things more intresting   ;D

Some book said something about being able to get into the DR without dying. Perhaps it's time to think about implementing that...? (It sounds like it'd definitely take a while though... It probably won't happen until at least the next time the DR is expanded, so there can be a place to go in through.)

That makes me things of the books dr has about it being multiple planes and all that other stuff. Since those are IC books though I suppose we have to remember they could be lies. However I think it would be more intresting if someone instead found a portal leading into a a pit of darkness instead of back home  :devil:

By the way:
Quote from: CVS
*** 2007-10-04 by Kenny Graunke
- Changed death penalty to take effect when you exit the DR, rather than when
  you enter it, so living friends are able to help.  This also makes it no
  longer apply to NPCs.  Thanks, Xillix, Xordan, and Magodra!


Now I need to find friends
Saggi Lezeheso, The Whisper's Jest
Demoik and Rioqura, The Immortal Harrow
Vertum, Will of Dakkru

Duraza Darkom, Slayer of Kittens

Siteri Kidachi

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Re: "Time to die!" /die being abused
« Reply #48 on: October 08, 2007, 05:35:22 am »
Resurrection spell coming?!

Pale

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Re: "Time to die!" /die being abused
« Reply #49 on: October 09, 2007, 02:06:12 am »
leveless? whoa...big change then...

PS has always been levelless (you're not a Lvl 4 Ranger, Lvl 42 Paladin, whatever).
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theirah

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Re: "Time to die!" /die being abused
« Reply #50 on: October 09, 2007, 04:29:19 am »
we still have levels, even if they are not really mentioned IC

Pale

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Re: "Time to die!" /die being abused
« Reply #51 on: October 09, 2007, 04:52:59 am »
we still have levels, even if they are not really mentioned IC

Um, whaaa...?? Explain please? (I realise that this is driting  :offtopic:, but I'm really curious to know how I've missed the levels in PS over the last few years  :-\)

Edit: Follow-up, are you possibly referring to the Ranking system for skills and stats?
« Last Edit: October 09, 2007, 04:54:50 am by Pale »
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theirah

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Re: "Time to die!" /die being abused
« Reply #52 on: October 09, 2007, 12:37:14 pm »
yes

Cebot

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Re: "Time to die!" /die being abused
« Reply #53 on: October 09, 2007, 12:49:04 pm »
Answering yes/no to an "A or B" question...how funny :D

I guess she meant the skills and stats, which you ooc'ly can call "levels". IC i wouldn't refer to them as levels, but describe how good/bad I am with XYZ :)

Cebot
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When does it end, when is my work done?
Why do I fight and why do I feel that
I carry a sword, that I carry a sword through a battlefield?

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Rongar Elani

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Re: "Time to die!" /die being abused
« Reply #54 on: October 10, 2007, 08:08:12 am »
Of course PS has levels; a small hint are the 1 billion threads about 'powerleveling' ;)

                                                           A w a k e n!

LlubNek

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Re: "Time to die!" /die being abused
« Reply #55 on: October 12, 2007, 07:30:47 am »
A somewhat more definite hint is the experience bar and progression points.  You fill up the experience bar to gain a level and get a progression point.  At higher levels, it takes more experience to fill the bar.  The fact that the level is never displayed anywhere as a number doesn't mean Planeshift is a levelless game.  If you really want a number, use the total number of progression points your character has earned over his/her lifespan.

neko kyouran

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Re: "Time to die!" /die being abused
« Reply #56 on: October 12, 2007, 07:51:17 am »
as far as i am aware, it takes the same amount of experience to get 1 pp no matter how many pp's you have gotten.

Laefyll

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Re: "Time to die!" /die being abused
« Reply #57 on: October 13, 2007, 06:46:05 pm »
My Dwarf has done suicide many times, first time i was lost in DR for like 3 hours, then i thought 'why not follow someone', then i was out in like 3 minutes..
I think /die is good for those situations, when /unstick doesnt work, but not for when you are just too lazy to walk to hydlaa.
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ThomPhoenix

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Re: "Time to die!" /die being abused
« Reply #58 on: October 15, 2007, 01:17:37 am »
Just so you know, The Curse hasn't been enabled yet. Use this time to prepare...
We're not evil. We're simply amazing.

XWNI

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Re: "Time to die!" /die being abused
« Reply #59 on: May 05, 2008, 04:17:00 pm »
Well, the Dakkru's curse is enabled now, to the detriment of the game.  It *must* be removed as soon as possible imho.

To defend the case of /die being abused to create a shortcut between cities,  I  submit that the stats and levelling system, particularly for newb's  makes this a necessity.   Without a very high stamina, a player needs to keep stopping to rest all too often, and a long cross country run is simply not feasable.

For some of us, wasting real-life time is a showstopper issue.  If I have to keep stopping on a long run to oja, well, obviously i'm going to take the shortest/quickest route, because my time is valuable to me.

In the case of the DR/Dakkru curse. the idea that my char has to be so severely crippled after exiting the DR is unacceptable.   The reduced stats make my character unplayable.  I'm just as likely to sit down, stay logged in, go afk, and do something useful with my 30 minutes.  This does not increase role play at all and will in the end, drive players away from the game. 

Get rid of this stupid curse.  The sooner the better.