The first 2 are just suggestions, the last one might actually force me to find another game to play and remove my account from Plane Shift, because I can't wait 3 hours every time my character dies.
Quite the normal situation.
MMORPGs are generally designed with thought of the "hardcore gamers" Meaning, people who are ready to download a seperate client and spend quite a bit of their time in the given online environment. This is in contrast with the "casual gamers", who spend much less of their time gaming, yet constitute the vast majority of the online gaming community (I think about 90%).
Casual gamers usually find more interest in browser games, which you can launch quickly and fully amuse yourself during your school/job break.
Now what you ask for is to put more focus on the latter group of gamers. This can have really bad effects for a MMORPG. Sure, you make it more friendly for people who don't have lots of time, but at the same time you don't give as much possibility of full ingame experience for those who are ready to spend, say, 2+ hours a day just playing Planeshift.
A MMORPG cannot reach a mainstream popularity among the casual gamers, as it will never be as fast or simple as a browser game. At the same time it won't achieve mainstream popularity among hardcore gamers if it doesn't provide features plausible for those who spend more time playing.
As a result, if you try to make the game fun for both group of gamers, the game will remain obscure within both communities.