Author Topic: DR Sickness "debuff" length  (Read 5450 times)

darhark

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Re: DR Sickness "debuff" length
« Reply #45 on: December 15, 2007, 12:27:15 am »
Hmm... still loosing all ranks and forgetting all the friends without an RP chance to revive any memories, and also loosing all the skills? I doubd.
It sucks.
Please explain :)

Anyway, i'm still a newbie. Your ideas, please.

*edit*

And anyway, doesn't making a new character means permadeath most of us dreaming about? :)
« Last Edit: December 15, 2007, 12:41:15 am by neko kyouran »
Idimir Castoven, a scientist, a cartographer, an explorer, and a proud citisen of Hydlaa.

Under the moon

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Re: DR Sickness "debuff" length
« Reply #46 on: December 15, 2007, 02:37:12 am »
It is not a bad idea and it does not suck. It just would not work very well in Planeshift as the default.

In a game, the reward must equal the risk. PS has a small reward, small risk system. Even killing the biggest beast in PS gets you little of nothing in itself, which equals a small reward. Death in PS is not a big issue either. The only loss is a bit of time. That is the small risk.

In order to have something like huge loss of stats or even permadeath, the reward must be substantial. It must be worth risking your character for. That can come in several forms. Power, riches, accomplisment, or doom, but this is not the thread to talk about that. :)
« Last Edit: December 15, 2007, 02:39:24 am by Under the moon »

darhark

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Re: DR Sickness "debuff" length
« Reply #47 on: December 15, 2007, 03:08:00 am »
Oh. Looking from that side...
Let me see. I'm RPing a cartographer. A few days ago i've spent several real hours mapping Hydlaa (counting my steps to make it quite accurate and moving all that damn lines when i realised that the map does not fit). Even if i will be able to sell it, i will get at the very maximum 300 trias from a newbie and no exp for it. Most likely i will grant it to the town. A warrior takes much more for a single monster, witch he is killing with no fear of death, just clicking on it once and drinking a cup of tea or a bottle of beer. On the other hand, a warrior will probably become a strongest and a richest man in the known world but a player will soon be dissapointed that his doings are not remembered and not singed in taverns, just because that job is really too easy, and there is nothing heroic about it. While i will grant my map with my subscription to the town and it will stay there forever, and i will be remembered even when someday quit PS. I feel some disbalance in that. I don't want to become a man-out-of-society because i'm lack of trias and exp, but i really wish to feel a little shame for not defending my homeland from evil beings. That is called roleplay. If we would play for money, experience, or that_shiny_broadsword_of_doom, we would play world of warcraft or lineage (or not to play at all, gaining money and experience in reality with a much more profit). Second, in a roleplaying game the reward of becoming a hero saving weaponless civilians, for example, costs more than yet another heap of gold. And after all, no one restricts to make one consumer to give more to the hero brave enough to kill 'em.

*edit*

And now just imagine that 10-20 years have passed and musicanship was finally implemented into PS, but death system still remains unchanged. You enter a tavern and what do you hear?

"The great hero Lenaandarianfelson,
Bravely he attacked the evil being,
Fought he, having no fear,
And has fallen, slaughered by it's deadly claw,
But returned he to the field of battle,
The great hero Lenaandarianfelson,
In five minutes,
And have slain the ugly beast
With his shiny sword"

A bit stupid, don't you feel it? If things will become like that, PS will stay just another MMOG with a visibility of roleplay
« Last Edit: December 15, 2007, 02:51:17 pm by neko kyouran »
Idimir Castoven, a scientist, a cartographer, an explorer, and a proud citisen of Hydlaa.

darhark

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Re: DR Sickness "debuff" length
« Reply #48 on: December 17, 2007, 06:03:46 pm »
And ther IS another big trouble with a setting when it describes the process of dieing. You see, according to it, you AND your body goes to the Death Realm and then revives. But then how to explain a well known fact about the bureal wells, in wich corpses are dropped? Well i hope i didn't get it wrong... if i did, please correct me, for it means my poor schoolar has missed some very important fact about the world he lives in.

Yes, and btw. Remember that riddle about xacha going to be hanged or beheaded? So, again according to the setting, it is complitely pointless, for she would wish to be hanged to have her head on the neck after returning from DR.
Idimir Castoven, a scientist, a cartographer, an explorer, and a proud citisen of Hydlaa.

Draklar

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Re: DR Sickness "debuff" length
« Reply #49 on: December 17, 2007, 06:23:48 pm »
You see, according to it, you AND your body goes to the Death Realm and then revives. But then how to explain a well known fact about the bureal wells, in wich corpses are dropped? Well i hope i didn't get it wrong...
There are certain forms of death (starvation, diseases, radiation, age), which disallow the dark crystal to reconstruct the victim's body. In such a case the body cannot be transfered to the Death Realm and must be dumped down one of the wells.
AKA Skald

darhark

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Re: DR Sickness "debuff" length
« Reply #50 on: December 17, 2007, 06:50:35 pm »
Oh. I should guess  :-[
Thank's for the explanation. Idimir, say thank you!
>Idimir says: thank you, Draklar
>Idimir nods
Good boy

[edit]
But the riddle is still a noncence :P
[edit]
>Idimir takes a seat
>Idimir says:Wait. There's more to go...
>Idimir says:Why do we kill all the monsters roaming the countryside? Do they attack us? Even if they do, does it matter? Well, consumers maybe - thouth there is no precedents registered when it poisons someone to permanent death, according to the theory that they come from the Wells, it can someday happen. But what about others? Those little cute clackers? And other, maybe a bit ugly, but still harmless creatures?
>Idimir knits his brow
>Idimir says: trias
>Idimir stands up
>Idimir's voice becomes louder
>Idimir says: trias and experience
>Idimir says: we, so called "sentient races" are all the same, having no respect to what surrounds us, we're killing them just for wealth and nothing more. What if they will someday dissapear from Ylliakum? What shall we show to our children? They will read of a clacker in Hydlaa's library and will be asking us: pap, show me a clacker! And you'll have to answer: "i'm sorry, child, i'm killed the last one", fearing if he'll ask "why?" because you have no answer!
>Idimir shouts: shame upon you, sentients!
« Last Edit: December 17, 2007, 07:35:41 pm by darhark »
Idimir Castoven, a scientist, a cartographer, an explorer, and a proud citisen of Hydlaa.