Author Topic: Weak names for guilds.  (Read 4801 times)

Suno_Regin

  • Forum Addict
  • *
  • Posts: 2445
    • View Profile
Re: Weak names for guilds.
« Reply #15 on: November 02, 2007, 12:06:12 pm »
I don't know what to say except, you really can't expect people not to make guild names like this. This thread isn't going to have the entire playerbase read it and instantly change their guild names, you just need to coop...what makes a guild good isn't the name, but their purpose and the roleplay they put out. Give some suggestions of a "stronger" name for a guild that hasn't been made yet, and perhaps something will happen.

Zan

  • Veteran
  • *
  • Posts: 1944
  • Just a regular guy, with an irregular soul
    • View Profile
    • Photography
Re: Weak names for guilds.
« Reply #16 on: November 02, 2007, 12:17:45 pm »
I agree that the name of a guild is only a part of what makes a guild, their purpose and interaction with the game are a lot more important. For example if we look at the Dark Empire, I have to honestly say the name is poorly chosen since there is no mention of empires and they aren't exactly an empire either. That name was thought up long, long ago and the current leaders of the Empire keep it partially out of respect for it's original founders. Despite it's name the Dark Empire is, in my opinion, a rolemodel organisation when it comes to structure, purpose and roleplaying.

Here you could say that the normally meaningless word 'Empire' has obtained it's very own meaning within the world of Yliakum.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: Weak names for guilds.
« Reply #17 on: November 02, 2007, 03:56:21 pm »
I did in fact suggest how to improve the names.

Avoid chains of abstractions.

(again I like both guilds)

Instead of "Paladins of Yliakum" try, "Talad's arm." <--- you even get a sword named after you ;)

what I mean is that people should try to bind their guild to some existing settings content and that guilds should at the very least know the settings before naming themselves something off the wall.

"Cabal of Blackflame" <--should always and only be a secret guild if this name or any linked to blackflame are used.

"Disciples of Trasok"

I agree with what Zan said about territories, confine it to a region:

"Cut-purses of Hydlaa"

"Jewelers of Ojaveda"

"Bronze Door Guardians"

Links to locations, deities, and professions of Yliakum are preferable to random obscure names.

Historic names:

"The sect of Galeran"

"Survivors of Ylon Donari"

Names from races:

"Clamod Warriors" "Seeds of Dermoria"

There are no current plans to force this on anyone, I do ask that players at least consider the principles I am advocating in the spirit of improved roleplay.

Settings will be releasing more and more info over time to aid such choices.
« Last Edit: November 02, 2007, 09:04:35 pm by Xillix Queen of Fools »

Donari Tyndale

  • Hydlaa Notable
  • *
  • Posts: 748
    • View Profile
Re: Weak names for guilds.
« Reply #18 on: November 02, 2007, 06:37:01 pm »
Sadly, you're right Xillix. The quality of guild names has been declining. It seems people just want to have a l33t guild name, and don't care wether it is a good one or not. I sometimes wonder why there are guilds at all. Characters know they belong to a guild, and don't need to have a tag under their name to know they are in the guild. Furthermore, the guildtag is abused as OOC information IC.

Besides, I like the name "Survivors of Ylon Donari" :P

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: Weak names for guilds.
« Reply #19 on: November 02, 2007, 06:49:22 pm »
Suno_Regin

If I find a way to disagree more with your attitude on this issue it'll be a miracle.

Silavur

  • Hydlaa Resident
  • *
  • Posts: 90
    • View Profile
Re: Weak names for guilds.
« Reply #20 on: November 02, 2007, 06:56:25 pm »
Honestly, I don't think the names are as big of a deal. It's the roleplay and motives that matter. Now I do agree that if a guild has a solid roleplay, history, motive from the beginning, that good names generally ensue, but it doesn't necessarily have to be that way. If the guild, "Backside of an Ulbernaut" was created by a newb that came into some money and some other likewise newb-ish friends, it doesn't mean in three months when our newb friend realises HE was the backside of an Ulbernaut, he has to throw everything away. Actually in RP that doesn't make sense. He works out a way to make great RP, develops a history, and becomes alot less newb-ish. He turns his guild name into a joke regularly RP-ed in game and viola, we have a decent guild.

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: Weak names for guilds.
« Reply #21 on: November 02, 2007, 08:11:05 pm »
I think they are a huge deal. Every new player reads them. If elder do not wield naming effectively it does not promote doing so. You throw nothing away a name change is simple.

Socius Rockus

  • Hydlaa Notable
  • *
  • Posts: 548
  • Wibble myself: 17years I was gone, give or take
    • View Profile
Re: Weak names for guilds.
« Reply #22 on: November 02, 2007, 08:13:29 pm »
I think we should look at Guild naming the same way we look at naming a political party. Because (almost) every guild has members with different disciplines (most even have multiple) and so making it hard to name a guild after a profession that the guild carries out. A (average) Guild in PS is more of an organization trying to defend their goals, therefor the reference to the political party naming.
Now WHY look at it the same way as political party naming?
Well, A (normal) Political party likes to be taken seriously as do (most) guilds, So have a name that MAKES sense and gives a clue what the guild is about ;)
Also, for many new political parties the 'best' name is already taken by and 'not so different but still not the same' other party. So they try to be creative and get over the same message with their name (maybe even a stronger message).
At last, Intimidating names, 'cool' names ect. Don't usually work for the more intellectual individuals, and an über hard to understand name may lead to a draw back of the more adventures individuals. So try to think hard about what the guild is supposed to be (If it's good you already did that, else you wouldn't create a guild :P) and what kind of members it needs to attract. A good name would consist of one (perhaps 2) words, that unite the whole guild and it's beliefs/goals.

and as very last, names like "X of Y" are not original, It shows that you have something in common with another guild (the X-factor in this case :P ) and you try to differnce your guild with the Y-factor. To make this difference More clear leave out the 'X of'  and make something better with the Y-factor.

Wooow, This might be my most smartestestest post ever  :sweatdrop:

Suno_Regin

  • Forum Addict
  • *
  • Posts: 2445
    • View Profile
Re: Weak names for guilds.
« Reply #23 on: November 02, 2007, 08:18:14 pm »
Xillix, there's a difference between who'd be posting this. I actually agree, the names for some guilds are extremely retarded, but if I'd been the one to post this, I can assure you it would've been locked or deleted, it's happened in the past. Just being a developer making a thread of the same nature as the ones I used to make in the past, you're really getting away with "making a stupid thread..."

I still fall back on what I said before, this won't change, mainly because ANYONE can make a guild. You even say to "make a guild if you're bored" which is just idiotic...if you guys are gonna do something like that, don't turn around and complain about it. If Karyuu were here I bet this thread might've even been locked, you can't complain about something so dumb, names are names, get over it. Until there's some sort of naming rule for guilds, drop it, because there's really nothing you can do by complaining on the forums, I learned that the hard way.

Hell, why isn't this in the complaint department? It's there for a reason. =/

Jeraphon

  • Hydlaa Notable
  • *
  • Posts: 717
    • View Profile
Re: Weak names for guilds.
« Reply #24 on: November 02, 2007, 08:27:43 pm »
Quote
You even say to "make a guild if you're bored" which is just idiotic.

He already said he didn't like that MOTD and he changed it.

Xillix Queen of Fools

  • Veteran
  • *
  • Posts: 1876
    • View Profile
Re: Weak names for guilds.
« Reply #25 on: November 02, 2007, 08:39:49 pm »
This is not a complaint, but an admonition.

Our moderators do a fine job.

I figured this thread would incite a positive discussion.

If you care for Xillix's old heart, reflect on your guild name and ask, "Is this a good name?" "Does this represent the guild?" "Does this improve the immersion of those I role play with?"
« Last Edit: November 02, 2007, 09:05:24 pm by Xillix Queen of Fools »

Silavur

  • Hydlaa Resident
  • *
  • Posts: 90
    • View Profile
Re: Weak names for guilds.
« Reply #26 on: November 02, 2007, 08:46:04 pm »
Teehee, I forgot that you could just change the name of a guild. Looks like I'm the Backside of an Ulbernaut. 

My guild? "Survivors of Vaern"  Very applicable with a detailed history and motive.

Draklar

  • Forum Legend
  • *
  • Posts: 4422
    • View Profile
Re: Weak names for guilds.
« Reply #27 on: November 02, 2007, 09:04:12 pm »
Defenders of Light. <--- Meaningless chain of abstractions.
What one sees as a meaningless chain of abstractions, another may see as a kenning.

As certain someone taught me several months ago, even if you think things people do ingame are disruptive for roleplaying environment, forget about trying to change the situation. If many people see nothing wrong with it, "it stays."
AKA Skald

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
Re: Weak names for guilds.
« Reply #28 on: November 02, 2007, 09:06:12 pm »
* Under the moon starts writing rules for true guilds, downgrading all other 'guilds' to clubs, groups, houses, and parties, and makes a note to start pestering engine folks about what is possible.

Thy will be done.

By the way, yes, Sheeples is a completely OOC lable, and not even used as an IC guild at all. In fact, the original purpose of The Sheeple Foundation was to make fun of other guilds names, histories, and actions. In a way, they still do that. The Sheeples are the anti-guild, yet follow more strict in-character roleplay rules than most other 'guilds' I know of. Weak guild name? Well, first you would have to consider them a guild in the first place, and that is just silly. ;)

Roderyck Slywolfe

  • Hydlaa Resident
  • *
  • Posts: 67
    • View Profile
Re: Weak names for guilds.
« Reply #29 on: November 02, 2007, 09:56:30 pm »
I can totally relate to what Xillix is saying. In my day, I'd design a kickass campaign complete with detailed NPCs, towns, flushed out maps, etc., spending hours on the background and settings. Then a player would join in and want a name like "Kiebler Kookeeznfudge". It seemed to be demeaning to my campaign setting and all my hard work.

Unfortunately, there is another side that is undeniable. It is a game, and players should be having fun first and foremost. Perhaps there is a happy medium to be found by tweaking the requirements to establish a guild, e.g. more members, more tria. This may, at least, accomplish only the most serious players establishing guilds.



Note: for the of you who don't get the reference... "Kiebler Kookeeznfudge" is Keebler Cookies and Fudge, a popular cookie with an elf for a "spokesperson".