Author Topic: Minimum Guild size for Retention of Guildhouse  (Read 4239 times)

bilbous

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Minimum Guild size for Retention of Guildhouse
« on: November 05, 2007, 06:47:23 pm »
I am wondering if anyone thinks a guild should have a minimum number of members in order to retain rights to a particular guild house. Is the minimum members for guild status enough or should it be larger? If it is deemed that a larger number should be required can provisions be made for guilds sharing their houses with other compatible guilds in order to meet this minimum?

What happens if there is a schism in the guild amongst the key holders (can the keys be duplicated or is there a set amount?) Are there other consequences of guild houses not immediately apparent?

Ravenguard

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #1 on: November 05, 2007, 06:57:05 pm »
I think the normal number for starting and keeping a guild active should be kept.  I'm thinking of starting one, and as I don't know of how popular/unpopular it could be, don't want to be left out in the cold.  ;)

However, a guild house is more for the successful, rich guilds; status and what not.  I'd be all for a larger minimum number of guild folk needed to maintain a guild house.  I mean, why would a guild of 5 people need a house to do everything?  All they'd need is a pow-wow in someone's house.  Not to mention needing to keep it tidy and in relative order.  Now, with 10 or more, they might need more structure, and thus, a larger more official place.

Edit:
It's the same idea for watching guild activity.  Perusing the guild area yielded people saying which guilds had gone by the wayside, or things concerning having all those alts in a guild.  With saying the 5/10 guildies needed, it's saying active players.  Now, if someone wants to stock 20 alts and play every character regularly in order to maintain the activeness of the guild, that's fine (but somewhat impossible if someone actually wants to get somewhere character-wise), but I doubt that'll happen.
Remember, active members, not ones that hop on for 3 minutes a day to fake being active.
Besides, could make for interesting RP if people notice it.
'Wait, 20 people are in that guild... why does only one come out at a time?'
'They're witches!  Burn them!'
« Last Edit: November 05, 2007, 07:07:49 pm by Ravenguard »

Donari Tyndale

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #2 on: November 05, 2007, 07:01:21 pm »
Well, you can buy a house as a single person. Just the name is "guildhouse". Even if you couldn't buy a house as a single person, you could simply fill a guild with ~20 alts. Who could tell the difference?

Parallo

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #3 on: November 05, 2007, 08:02:47 pm »
Or you could have a legitimate organization like the Dark Empire split into lots of guilds and be left out because each one falls under the minimum. That wouldn't be nice.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Sangwa

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #4 on: November 05, 2007, 08:06:10 pm »
I don't think houses should be restricted to Guilds. Mostly because of the example Donari gave. I haven't seen any Guild supervision until now, besides in controlling guild names.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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bilbous

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #5 on: November 05, 2007, 08:56:59 pm »
Well there was this:
These are not 'home' houses. These are luxury Guildhouses. Think of them more like high rent office buildings, and you will be closer to the truth. No one actually lives in them, so farmers and homeowners are safe from the crazy costs.

There is only the guildhouse interior modeled right now, so there are no actual homes available yet. It is possible that homes may be sold at standard rates by NPCs, or available though a purchase in a quest. Don't quote me on that, as they may also be sold the exact same way guildhouses are.
but that is not official and may only represent UTMs thoughts but he appears to be running the Ojaveda auction so it might have merit.

miadon

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #6 on: November 05, 2007, 09:30:49 pm »
I think the more important question is how inactive should a guild be before the government seizes it for being an unused building.
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Parallo

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #7 on: November 05, 2007, 09:35:49 pm »
Ahh, never thought of that in all this excitement. Very important question.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Rhok

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #8 on: November 05, 2007, 09:37:57 pm »
we paid 7 million for that house.... 1.3 million of my own money... i could care less if sometime in the future... its only 4 Warriors hanging out... we WILL be doing it in that house... no matter how many times Plank leaves us "your security has been compromised" note  ;D

Parallo

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #9 on: November 05, 2007, 09:43:26 pm »
What if by some freak accident all the players behind the Warriors die? Then we're left with a house that just goes to ruin. There are a finite number of houses.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Rhok

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #10 on: November 05, 2007, 09:58:11 pm »
i want to thank you for reminding me that i dont go to DR when i die.... so i guess we'll have to will the house over.... anyone got a first born son they can donate.... i didnt craft one yet... i still have Halloween candy left if you'll take that in trade.... anyone???  how about a Mickey Mantle baseball card???  Honda Goldwing???

so now i guess the big question is... does virtual property have all the same rights as real property???  in the event i die tonight... does my char (its information) get passed on to my next of kin... and can i will my virtual property to someone??? does this guild key get the protection my estate does from being seized???  more importantly... can my lawyer stop the game from ever going down for good because the games end would destroy my virtual property???

what a sick twisted way to make sure the game never goes away.... hurry then... someone poison my La Fin Du Monde!!!!!   long live PS!!!!

Parallo

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #11 on: November 05, 2007, 10:02:15 pm »
Sorry for the extreme example but guilds do wither away to nothingness. I don't want to see Hydlaa being a huge sprawl with everything around the center in ruins.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Rhok

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #12 on: November 05, 2007, 10:06:40 pm »
oh no... i'm ready to die for PS... just like i was ready to die to save Bambi.... *tear*... i'm still getting over that one

Sangwa

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #13 on: November 05, 2007, 10:13:57 pm »
Great. We'll have lots of ruins around.

Still, it might be cruel to snap 7 M from a guild that temporarily goes below a certain amount of players. Less fair if that guild refused to keep inactive members, and alts and loses to a guild that is composed of 20 alts and 1 active person.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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bilbous

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Re: Minimum Guild size for Retention of Guildhouse
« Reply #14 on: November 06, 2007, 07:01:16 am »
I am thinking a better way might just be to have many guilds share the same houses. This would mean that the keys would open a particular instance of the guild house with all keys for a particular guild opening their particular instance. Some people might complain about this overlapping  being bad for RP but if we assume that there is more to the city than ever will be put into the game as I suggested elsewhere then you can work around the inconvenient truth.