Poll

Among the things which could be crafted which matters to you most?

Glass Blowing
Jewelry
Metal Armor
Leather Working
Alchemy
Brewing
Cooking
Magic Weapons
Furniture Crafting
Underwater Basket Weaving
Gardening
Herbalism

Author Topic: Crafting Poll  (Read 9196 times)

Xillix Queen of Fools

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Crafting Poll
« on: November 08, 2007, 09:09:37 pm »
As a follow up to our last poll which found crafting at the most desired element among the things settings (in part) works on, we thought we should ask which among the potential crafting options the players would most like to see.

I have heard a lot of noise about "Rp oriented crafting," let's see what you really want.

Again don't say "Everything" we cannot do everything at once.

Akashani

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Re: Crafting Poll
« Reply #1 on: November 08, 2007, 09:17:37 pm »
I don't like to eat uncooked food always  ::).

 \\o// So I'am for cooking 'yay'  \\o//

Velh Krome

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Re: Crafting Poll
« Reply #2 on: November 08, 2007, 09:26:05 pm »
*emphasizedly votes for Bow Making*

Hm wait.... *and makes a cross on Leather Working;)*
« Last Edit: November 08, 2007, 09:28:04 pm by Velh Krome »

Parallo

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Re: Crafting Poll
« Reply #3 on: November 08, 2007, 09:27:55 pm »
Got to be cooking.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

orino

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Re: Crafting Poll
« Reply #4 on: November 08, 2007, 09:35:06 pm »
I think that jewelry is a good choise.. because

1.) with jewelry comes "JEWELS".. which HOPEFULLY(fingers-crossed) would mean "GEM CUTTING" would be implemented
2.) then you have the crafting of gold/silver/ copper rings to set the cut gems into
3.) would actually give a reason to dig gems (excluding quests that require it and RP events people do)

i think this is a 3 good reasons to implement jewelry next. it is a new form of making money and gives something new for people to do.
not many people going to cook to make money.. once HUNGER is implemented(if ever) cooking is a great choice.. but till then cooking does nothing
are you going to sell back your cooked steaks to an NPC for a loss .. most people will buy it once or twice but why implement that now when you can just ROLE-PLAY you cooking some food.. and  implement something to give another form of viable income.. and something for people to grind on for a bit(keeps the masses quite)

Zan

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Re: Crafting Poll
« Reply #5 on: November 08, 2007, 09:41:40 pm »
However tempting Underwater basket weaving was ... I decided to follow in Velh's footsteps. (Bowmaking would be great but let's first see bows being implemented :P)

Love to see tailoring, with many different outfits becoming available but since that wasn't an option either I took the one closest to that, leather working.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Kieve

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Re: Crafting Poll
« Reply #6 on: November 08, 2007, 09:43:28 pm »
I'm not about to become a jeweler myself, but I agree 100% with Orino. Make Gem Cutting an active skill and actually provide a reason* to mine gems.

Second to that, seeing alchemy and potion-making implemented would be pretty nice - Levrus seems to have the setup in his basement already.

*Kieve is a diamond-miner by trade already, but only because it's easier for him to mine diamonds than gold, and simpler to sell the ores.


Rongar Elani

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Re: Crafting Poll
« Reply #7 on: November 08, 2007, 09:54:10 pm »
I voted for metal armor, since I think it's a basic for a crafting feature. Almost got me for magical weapons, but weapon crafting is already implemented, and magical weapons is only an extension to that. First things first, and that is in my eyes a counterweight to weapons -> armor. :P

What I'd really like to see though, is a makeover of the current crafting system itself. The 300 quality thing is fine and all, but the quality of a weapon shouldn't count upwards for the damage being dealt with it. In other words, two weapons of exactly the same slash should deal exactly the same damage, regardless if it's a 300/300 or a 20/20. The only advantage of a high quality weapon should be simply a longer duration and therefore a slower decrease of possibly dealt damage.

That leaves the question on how to go about this though. Maybe seperating the crafting skills, having weapon making skill to apply to the slash, and blacksmithing to its quality? Anyways, armor crafting for the win! :lol:

PS: Two thumbs up for Xillix and his polls. :thumbup: :thumbup:
« Last Edit: November 08, 2007, 09:58:11 pm by Rongar Elani »

                                                           A w a k e n!

Ravenguard

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Re: Crafting Poll
« Reply #8 on: November 08, 2007, 10:15:35 pm »
My number one is cooking.  Heck, giving things you eat restore energy, or health, would be great.  Makes a whole nother reason to eat fish.
You could eat something to restore health (easy to make), things to restore endurance/mental stam (medium to make), and things to restore mana (more difficult to make).  One could have several paths of cooking, from large meals that require you to sit and eat (increase HP/Endu regen by... 20%?), to small 'pick me ups' that one can pop on the go (+5% HP, or Endu, etc.)

My close second is jewlery.  It would add a place for certain order, more things for people to buy, more demand for certain things, and hey, shiny things are pretty.

But I could never say no to a good steak.   \\o//

Marqsaynt

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Re: Crafting Poll
« Reply #9 on: November 08, 2007, 10:23:14 pm »
Though my mouse pointer almost strayed to leather crafting... I picked jewelry making as well. There are way too many gems and ores around and not much to really do with them.

Oh and "underwater basket weaving" = :lol: Almost made me want to pick it just so I could say I did. :P

Under the moon

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Re: Crafting Poll
« Reply #10 on: November 08, 2007, 11:28:23 pm »
Give me cheese, or give me death.

Lanarel

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Re: Crafting Poll
« Reply #11 on: November 08, 2007, 11:41:18 pm »
Alchemy, brewing, cooking. Difficult to choose :)
About a year ago, Kerol started a thread here asking for recipes. It is a bit of a mix of brewing and cooking, with some alchemy discussion. It would be nice if some of those ideas could get implemented ;)

So cooking it is.
* Lanarel opens his backpack and starts making some of Lanarel's Elixer of Happy Thoughts

*burp*

Parallo

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Re: Crafting Poll
« Reply #12 on: November 08, 2007, 11:53:04 pm »
I'm assuming that cooking covers baking too? They are separate skills in game.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Jeraphon

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Re: Crafting Poll
« Reply #13 on: November 08, 2007, 11:56:53 pm »
Underwater basket weaving for the win!

Earl_Listbard

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Re: Crafting Poll
« Reply #14 on: November 09, 2007, 12:08:17 am »
Alchemy... Reason, whimsical.

Give purpose to the lake mushroom, and night mushroom... also inserting different herbs to be used to make potions and such... so thats also like herbalism... But alchemy could be so much more fun, making exploding potions xD
« Last Edit: November 09, 2007, 12:11:22 am by Earl_Listbard »