I voted for metal armor, since I think it's a basic for a crafting feature. Almost got me for magical weapons, but weapon crafting is already implemented, and magical weapons is only an extension to that. First things first, and that is in my eyes a counterweight to weapons -> armor.

What I'd really like to see though, is a makeover of the current crafting system itself. The 300 quality thing is fine and all, but the quality of a weapon shouldn't count upwards for the damage being dealt with it. In other words, two weapons of exactly the same slash should deal exactly the same damage, regardless if it's a 300/300 or a 20/20. The only advantage of a high quality weapon should be simply a longer duration and therefore a slower decrease of possibly dealt damage.
That leaves the question on how to go about this though. Maybe seperating the crafting skills, having weapon making skill to apply to the slash, and blacksmithing to its quality? Anyways, armor crafting for the win!

PS: Two thumbs up for Xillix and his polls.
