Poll

Among the things which could be crafted which matters to you most?

Glass Blowing
Jewelry
Metal Armor
Leather Working
Alchemy
Brewing
Cooking
Magic Weapons
Furniture Crafting
Underwater Basket Weaving
Gardening
Herbalism

Author Topic: Crafting Poll  (Read 9268 times)

Tontow

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Re: Crafting Poll
« Reply #15 on: November 09, 2007, 12:30:01 am »
I would like to see actual stats on crafted or looted weapons.  IE: Seduction; (then under description) + 20 to Strength.

Then I would like to see Magic Weapons and Armor.
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Tuxide

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Re: Crafting Poll
« Reply #16 on: November 09, 2007, 01:43:12 am »
I would like to see actual stats on crafted or looted weapons.  IE: Seduction; (then under description) + 20 to Strength.

Then I would like to see Magic Weapons and Armor.

There already is an "identify"-like spell in the game (although it's not really great the last time I checked).

Edit:  Didn't realize this was the crafting thread.  My vote went towards beer production.
« Last Edit: November 09, 2007, 01:57:13 am by Tuxide »

Tontow

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Re: Crafting Poll
« Reply #17 on: November 09, 2007, 02:16:17 am »
* Tontow gets into carater
"what is this spell called?  What is the glyph combonation for it?"
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Duraza

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Re: Crafting Poll
« Reply #18 on: November 09, 2007, 02:25:53 am »
Alchemy... Reason, whimsical.

Give purpose to the lake mushroom, and night mushroom... also inserting different herbs to be used to make potions and such... so thats also like herbalism... But alchemy could be so much more fun, making exploding potions xD

Alchemy would be too good to pass up  ;D
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Duraza Darkom, Slayer of Kittens

Eriroley

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Re: Crafting Poll
« Reply #19 on: November 09, 2007, 05:12:12 am »
I would like to see actual stats on crafted or looted weapons.  IE: Seduction; (then under description) + 20 to Strength.

Then I would like to see Magic Weapons and Armor.


The biggest issue with that is that it's OOC information. "+20 to Strength" means absolutely nothing In Character

Tontow

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Re: Crafting Poll
« Reply #20 on: November 09, 2007, 06:03:20 am »
I would like to see actual stats on crafted or looted weapons.  IE: Seduction; (then under description) + 20 to Strength.

Then I would like to see Magic Weapons and Armor.


The biggest issue with that is that it's OOC information. "+20 to Strength" means absolutely nothing In Character

  I beg to differ.  Whenever you examine a weapon you see the weight, quality, speed, and the slash and/or blunt damage with out using any skills.   
  What if instead of automatically seeing this information you could have the weapon stats visible only if you had the necessary level of Will or Intelligence, so that you can only tell what the quality and magical properties of the weapon if your smart enough.  Or a Identifying  spell could be added to revile what the magical properties, if any, of the weapon are.

 It is completely IC to be able to tell what the magical properties of a weapon are.  IE: Eventually your character will find out that most Seduction weapons will modify your stats.  Why would it be OOC to be able to tell before hand what a weapon could possibly do to your character? 
  Your character could just be knowledgeable enough to tell what a weapon can actually do, instead of the player behind the character automatically knowing what the weapon dose and then scamming a player that doesn’t know what the weapon dose.
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bilbous

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Re: Crafting Poll
« Reply #21 on: November 09, 2007, 06:58:07 am »
I went with jewelry myself because theoretically at least it is something that does not need an activity center. It can be self contained such that a player could do it anywhere. With the close proximity possession functionality in place a player can sit on the ground, at a table or whatever, place his gem cutting kit in front of him and have at it. Similarly a small crucible and stove could be carried around and used to smelt the small bits of metal required for the settings.

I really wanted to go for gardening because of the implied land usage, you are unlikely to be allowed to plant anywhere and would likely need a lease if not outright ownership. This would bring us one step closer to having places to live. I just felt that jewelry was likely easier to do right now.

Jeraphon

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Re: Crafting Poll
« Reply #22 on: November 09, 2007, 07:58:58 am »
Quote
I really wanted to go for gardening because of the implied land usage, you are unlikely to be allowed to plant anywhere and would likely need a lease if not outright ownership. This would bring us one step closer to having places to live. I just felt that jewelry was likely easier to do right now.

I've seen land usage in a MUD - they had a farming skill, and if you didn't live in a castle with access to arable land, you could use public farms. The only caveat? If you sow something and you're not around when it finishes growing, someone else can just take it...and likely did. Of course, MUDs have lower player counts (I think there were 300 players total and 10-20 around at any one time) and only had about eight plots available. We'd need a huge number of public farms to satisfy people who couldn't use a guild's farm. Mind you...it is up there in the list so don't think we're not thinking of it.

Under the moon

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Re: Crafting Poll
« Reply #23 on: November 09, 2007, 08:06:05 am »
Intanced farms would take care of that.

bilbous

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Re: Crafting Poll
« Reply #24 on: November 09, 2007, 08:45:06 am »
How can you role play an instanced farm? who will you stop to talk to if no-one can walk by to borrow your wheelbarrow? I think it is a bad idea all round. I would much rather have my farm subjected to raiding than to just till a pocket universe. Make it so that no matter how much you get raided you always wind up with at least 1/4 of your crop would be more to my liking.

Anyway if it is anything like Jardet's mushroom farm it will always be in bloom a couple days after it is harvested.

miadon

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Re: Crafting Poll
« Reply #25 on: November 09, 2007, 11:11:00 am »
I don't really see a farm, where anyone can go and plant any junk as a good idea, what if someone plants something that is not suitable for the other plants around it.

I think something along the lines of you have to pay the owner of the land x amount for a plot.
or
You work for the owner of the land and he either takes all of the crops and pays you for them or he takes x ammount and you take what is left.
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orino

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Re: Crafting Poll
« Reply #26 on: November 09, 2007, 04:04:08 pm »
the problem with cooking is that people always want to make a profit.. lets say some one spends 30minutes to make a .. how much does he sell it for.. 20 trias  30 trias.. people will stop doing these things because the are not profitable.. the only way cooking would be a good  is if they implemented a HUNGER feature (losing STATS as hunger rises .. till death if you didn't eat {maybe every 4~5 hours in-game})..

i can see i now:~.~.~.~.~.~.~.~.~.~... Orino walks in in to the plaza to see 100's of burnt fish, cooked steaks, and bread, all over the place... then as he is wondering what is going on.. his ears are deafened bye the persistant wailing of a KRAN.. "BUY MY CHEESEBURGERS!!! BUY MY CHEESEBURGERS!!!! only 20,000 tias for 100 CHEESEBURGERS""

ok 2 things wrong here!!!

1.) 100 cheeseburgers would go bad be for you could eat them.. and
2.) WTF are KRANS doing in the KITCHEN.. who allowed that!!! lol ( should we  :ban: krans from kitchens ;D)
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The problem with Alchemy is that potions are in game already and they are cheap...... people are not going to spend more money on potions that they can get for cheap.. and people will waste there time making them.. then they get all angry that no one is supporting their business

i think most people spend money on weapons and armor.. i think clothing would be a better implementation that either of these 2.. but as i said in my first post.. JEWELERY opens the most possibility for growth and growth of income(if you ever hope to buy a home...selling cheese steak bits wont get you there..


AND rongar elani
Quote
The 300 quality thing is fine and all, but the quality of a weapon shouldn't count upwards for the damage being dealt with it. In other words, two weapons of exactly the same slash should deal exactly the same damage, regardless if it's a 300/300 or a 20/20. The only advantage of a high quality weapon should be simply a longer duration and therefore a slower decrease of possibly dealt damage.

that isn't entirely true.. although i can see what your saying.. but take this for instance... a single stamp pressed Katana from today.. and compare it to the Emperors sword from 5000 years ago .. while they look exactly the same and they are both KATANA ... with the quality difference.. i guarantee  that while the katana from today MIGHT cut your arm off... "BIG MIGHT" ... the EMPERORS Katana will cut a body in half at the chest.. when quality of a blade is  talked about you are talking about the MOLECULARLY the steel bonds to itself.. the lower quality the less of a bond the steel has to itself.. and the more likely you are to have a break or crack form.. and quality can also refer to the sharpness of the blade

Parallo

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Re: Crafting Poll
« Reply #27 on: November 09, 2007, 04:10:54 pm »
I write books at no profit. In fact there is nothing I do for profits since I completed the Laanx quests. Sure, powerlevelers might not bother but others will.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

miadon

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Re: Crafting Poll
« Reply #28 on: November 09, 2007, 04:31:50 pm »
and Miadon buys and resells books ^^
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Farren Kutter

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Re: Crafting Poll
« Reply #29 on: November 09, 2007, 05:01:05 pm »
I, of course, say the same as Velh.