I'm noticing a pattern here, and it can be related to most aspects of life.
Before Curse: The overwhelming majority complains that people exploit death and there is no punishment for dying.
During Implentation: Most say that the curse should be added, but a few say no
After Implementation: The majority hate the curse, call it unfair, and refuse to accept alternatives.
Speculative Future: The curse is removed because of overwhelming dissent to the curse. A month later there is much complaining over explotation and that there is no punishment for dying.
Back to the topic:
If you hate the curse, consider the alternatives. Nearly every game ever made has a punishment for dying. Most multiplayer online games remove items. Console games make it a game over, although you might get several lives before you are forced to reload a save or checkpoint and start over. 30 minutes of sitting aren't that bad.
Alternative ideas with the current system:
1. As it has been stated, don't die. It isn't that hard. You generally have to be fighting something, and fighting is always a risk. Glitch deaths are rare now, and gms can help you if on.
2.Carry less items. Carry what you need. Make a mule if you must.
3. So you died. You are carrying 40 gold ores and wearing full plate. What can you do? Chat with friends, guilds, or even write a blank book. I always have a few in case I get bored and no one I know is on, then I sell the books to those random people running around collecting player-written books.