Author Topic: 30 minutes to wait after respawning (if you are carrying much)  (Read 4398 times)

Erisnas

  • Hydlaa Resident
  • *
  • Posts: 128
    • View Profile
Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #30 on: December 10, 2007, 04:30:42 am »
Perhaps there should be two portal set up when the DR is next updated.  One for your racial spawn point, the other for where you died.  The racial spawn point would take more out of you while respawning in the same spot would take less (but likely still some).  I also believe that the DR penalty should be gradually lifted off over the half hour.



Kieve

  • Hydlaa Citizen
  • *
  • Posts: 348
  • Creative Hack
    • View Profile
    • KRS MediaWorks
Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #31 on: December 10, 2007, 05:00:53 am »
Next-best thing to "crawling"
1) Keep a sack with you, and place as much as you can in the sack for burden's sake.
2) When you get out of the DR, drop the sack, move as far as you can from it, and grab it.
3) Repeat step 2 until you get where you're going (an inch at a time) or more likely, recover from the DR's curse and can just walk. :P

I'm with Zan and UtM on this one. If you put your character in risky situations, you deserve the consequences. If you have to die to escape a spot, learn from it and be more careful next time. And of course, don't haul around half a warehouse's worth of weaponry, armor, and misc. items.


Rakhun

  • Traveller
  • *
  • Posts: 26
    • View Profile
    • Fighters of Ojaveda
Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #32 on: December 10, 2007, 05:35:34 am »
Kieve: I don't think Zan's ideas match with UtM's
Zan just says that you should not do anything risky, just sit on a rock all day, or die and sit at a spawn point all day.
UtM on the other hand speaks of crawling, which is far different from being pinned to the ground completely.

SerqFeht

  • Hydlaa Resident
  • *
  • Posts: 152
    • View Profile
Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #33 on: December 10, 2007, 06:06:27 am »
I'm noticing a pattern here, and it can be related to most aspects of life.

Before Curse: The overwhelming majority complains that people exploit death and there is no punishment for dying.

During Implentation: Most say that the curse should be added, but a few say no

After Implementation: The majority hate the curse, call it unfair, and refuse to accept alternatives.

Speculative Future: The curse is removed because of overwhelming dissent to the curse. A month later there is much complaining over explotation and that there is no punishment for dying.

Back to the topic:
If you hate the curse, consider the alternatives. Nearly every game ever made has a punishment for dying. Most multiplayer online games remove items. Console games make it a game over, although you might get several lives before you are forced to reload a save or checkpoint and start over. 30 minutes of sitting aren't that bad.

Alternative ideas with the current system:
1. As it has been stated, don't die. It isn't that hard. You generally have to be fighting something, and fighting is always a risk. Glitch deaths are rare now, and gms can help you if on.
2.Carry less items. Carry what you need. Make a mule if you must.
3. So you died. You are carrying 40 gold ores and wearing full plate. What can you do? Chat with friends, guilds, or even write a blank book. I always have a few in case I get bored and no one I know is on, then I sell the books to those random people running around collecting player-written books.
Have you told a Daylo 'I hate you' yet today? Do it. You'll get teleported to another area!

Rakhun

  • Traveller
  • *
  • Posts: 26
    • View Profile
    • Fighters of Ojaveda
Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #34 on: December 10, 2007, 06:56:18 am »
you are missing the point there, I am not against a punishment for death, I just think it should be a sensible one.
*Sitting for 30 minutes is not a sensible punishment
*People do die, not often if you're not a risktaker, but accidents do happen
*Is not mules considered a cheat and OOC? it should not be necessary
*Everyone that dies is _not_ a miner taking a shortcut, not everyone has the majority of their inventory filled with things that you can just dig up from the ground, personally I carry several items that come from people close to me, that I keep as memory of them, those are no worthless things you would just throw away

bilbous

  • Guest
Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #35 on: December 10, 2007, 07:28:50 am »
So make sure to carry a bunch of strength potions. Sell your armor to the Death Guardian. The only reason you have to sit there for 30 minutes is because you choose to sit there for 30 minutes. If you are weak train your strength and endurance. It is hard to believe you carry more than 150 weight of stuff you cannot bear to part with. Call a guild mate or buddy to come and pick up your extra. There is lots you can do. You should be able to trade away your excess and perhaps that is something the devs can look at changing.

Rakhun

  • Traveller
  • *
  • Posts: 26
    • View Profile
    • Fighters of Ojaveda
Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #36 on: December 10, 2007, 07:35:30 am »
Well having a bank would definitely solve having to carry it around everywhere, but I haven't seen any in-game, have you?
Selling my armor is unfortunately not enough.
Drinking lots of strength potions and powerlevelling strength is also OOC, it's simply not the right way

Zan

  • Veteran
  • *
  • Posts: 1944
  • Just a regular guy, with an irregular soul
    • View Profile
    • Photography
Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #37 on: December 10, 2007, 09:24:11 am »
There is a bank in-game, the item storage feature just isn't finished yet.

Oh and stop exaggerating, when I say you can easily avoid dying that doesn't mean all you can do is sit on a rock. You can fight but you have to know what to fight, also when to fight and when to run. Now if all that is OOC too .. then my guess is you made a weak, overconfident character that ends up dead a lot. It's a miracle he still manages to come back from the death realm every time. :P

I'm in full support of UtM's crawling idea but knowing most of my characters, They'll rather sit still for half an hour than disgrace themselves by crawling over the dirty floor like a maggot.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Rakhun

  • Traveller
  • *
  • Posts: 26
    • View Profile
    • Fighters of Ojaveda
Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #38 on: December 10, 2007, 10:22:50 am »
I rarely die at all, but you seem to be trying to say that since it shouldn't happen often it's not a problem?

And the crawling would of course be optional, no one forces you to move, only to sit still

and don't come with an excuse that there is a bank, because there isn't one in-game, the feature only exists in the engine, and only for money so far afaik

Zan

  • Veteran
  • *
  • Posts: 1944
  • Just a regular guy, with an irregular soul
    • View Profile
    • Photography
Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #39 on: December 10, 2007, 10:44:20 am »
Ok, I'm done here .. you're hellbent on getting your right anyway. :P
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #40 on: December 10, 2007, 11:43:10 am »
Oh, I forgot to mention that I would give a second 'debuff' on top of the curse. Only this one would last for at least an hour.

'Foul Stench' or 'Stench of decay'.

Oh ya. You read that right. Your character would smell terrible. Some NPCs would not talk to you, and your character would have an auto-greet for everyone you came into contact with.

<Player> smells of death and decay.

Mwwwahahahahaha!
* Under the moon buys stock in soap.

bilbous

  • Guest
Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #41 on: December 10, 2007, 12:51:38 pm »
* bilbous invests in a perfume shop.
You can't wash it off but you can try to mask it. ;)

Suno_Regin

  • Forum Addict
  • *
  • Posts: 2445
    • View Profile
Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #42 on: December 10, 2007, 01:01:59 pm »
Is there any way to keep that debuff permanent? That would actually make good roleplay. :P

bilbous

  • Guest
Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #43 on: December 10, 2007, 01:35:39 pm »
Sadly I think getting people's computers to emit odors foul or fair on command is a little beyond the projects ability right now. Textual cues would not be very immersive, would they?

Liadan

  • Hydlaa Citizen
  • *
  • Posts: 289
  • Since 0.3.020
    • View Profile
Re: 30 minutes to wait after respawning (if you are carrying much)
« Reply #44 on: December 10, 2007, 03:17:34 pm »
This is all too serious. You have to have a sense of humour: the death curse is funny, or at least can be made out to be.  To be honest, 30 minutes isn't too bad...considering in most literary genres there's a worse curse to be had for coming back to life.

Sure it's a pain to be 'crawling' after killed carrying a heavy load, but look on the bright side, you could always do an auction and have your character storytell or something while crawling to the nearest buying npc...or always sacrifice something at the death guardian which now apparently speaks to you....

That just reminds me of something that happened to Liadan...I have no idea how many of you were around for that, but she was stuck at the Ylian spawn point....with other Ylians spawning ontop and rather unfortunately a crowd gathering as well.

Tuxide: next time you can sell tickets, I promise.