Author Topic: Planeshift, Guilds and Instant-Messengers  (Read 944 times)

Velh Krome

  • Guest
Planeshift, Guilds and Instant-Messengers
« on: January 10, 2008, 03:51:47 pm »
Okay, seems to be the right time again to bring up this topic. Since Duraza's thread went quite a bit offtopic I decided to start a new one. My main intention is it to keep people aware of this issue for hopefully soon we will find it changed.

First off, I won't take care about sounding nice, kind or friendly, so feel free to feel provoked. You may even have a reason to feel offended then. What will follow is my mind spoken about guilds and the situation as it is these days, quite irritating, and I would like to see it changing for good. Now let's see why these harsh words.

The days this thread was created and on fire I was quite optimistical on things would change and people would make their minds up. Obviously I was quite wrong with my hope.
Since the same days my guild and me are pondering now with what guilds we could start an rp. There are many guilded individuals, fantastic roleplayers, innovative and extremely imaginative and whatnot, no doubt, many! There also are many guilds around, yay many! But which of them is having any purpose and realizes that in a roleplaying way? Where are the guilds whose members roleplay the reason and purpose of the whole association? One can count them on the fingers of one hand.


Overview

Group 1: The IRCers
The majority of all guilds are ooc and have the only reason of the mentioned chatroom. These are the so called massrecruiting guilds that I consider the ones to turn once eager to roleplay newbies into any ooc-chatter without any profile, according his whole parenting guild. The concept of roleplay the members of such guilds have is even dangerous: they roleplay in an ooc manner. Example: Recently I was in Kada's and enjoyed respective people rping to cast Flame Spire within the room, of course many jumped in and soon the whole room looked like one had to wonder why Jef still idled outside watching the tavern burn down. But so what?! One of the same guild even claimed to be of Kada's staff, representing Kada's! Wow thats how it goes baby! Thats the common roleplay-standard around, fancy uh?

Group 2: The Intermediates
Then, of course there are still others. The next group of guilds around, according to number, is the one having actually not really a purpose, but bears some members having an idea of the setting and is about teaching the members. Thats pretty cool, as newbies joining, sooner or later are educated enough to freely choose whether to roleplay or to simply go leveling a bit, questing now and then and having a nice time. Still though, even in the latter case those would keep up the atmosphere of the game for others. As this group can be considered to be a hybrid of group 1 and 3 I wont go into no more.

Group 3: The RPers
The last group would be the one consisting of guilds containing almost only roleplayers. People in these apparently often stand or sit around and talk strange stuff, often doing some actions never possible by game mechanics. And they cant be seen.. of course, they must be standing or sitting somewhere else.


Details

Group 1: The IRCers
The first group of course has and will always have the largest number of members (unless serious changes occur, like Neko suggested one for instance). They are always sort of ooc and every newbie will be able to find himself into it way quicker than into the weird language of those freaks of the third group. Also they have spoilers they of course offer at once, baiting the newbies, and the new ones will join immediately as they wont have to struggle no more to find the fortress. Needless to say that this first group of guilds has no requirements at all, thus massrecruiting. They just take everyone not having a tag floating above his head, I mean, would they bother to know about that ones intention of developing his char? lol nope, soon he wont be eager to rp anymore anyway harhar..

The Group3: The RPers
The third group, rumors say they play as PS is meant to be played, of course are both, of the smallest number in total, and each containing the smallest number of members. Thats not miraculous, in the end they "need" to roleplay recruiting. I am sure they are patient and are ooc with their friends too, having fun and such, I have not even much of a doubt all of them provide the full list of spoilers as well, but still.. they roleplay recruiting, and they have requirements if a char would fit into their group. This all takes time, although an atmospheric, interesting, fun and exciting time, but its still time the baited newbie would already have checked the trainers' list and maps of the other guild, and could already be on his way to max out his char. And.. the others said he needs to max out his char, show off with rare items for no apparent reason, and cast Flame Spire as frequently as ever possible and wherever he is, otherwise he would be a pwn3d n00b!=o
However, this is not entirely the newbies fault. Its understandable that a new one often cant know such. Guilds should have to prove they are worth to be a guild at all, instead of bunches of fake-rpers turning PS into an MSN-substitute.

So, now having spit my view about whether things changed since Duraza's thread, not at all that is. I know many of you cant but have to just agree that guilds are very poor the way the most of them are at the moment.
And the Guilds Forum shows a seemingly endless list of guilds, almost all of them are given a purpose, many of these of course are faked though. And meanwhile I just got tired and bored of having to watch a great institution guilds are, wasted and misused. And to be honest, I even wondered some serious time if to roleplay the stupidity of other guilds as they make no sense icly, but that can be nothing but a desperate move on a low level.
Alright, these are my observations so far, brought to you spiced by some sarcasm, and maybe i am going to post again in another 4 weeks, still having some hope things could, however, change..

Phinehas

  • Guest
Re: Planeshift, Guilds and Instant-Messengers
« Reply #1 on: January 10, 2008, 05:31:22 pm »
Well, I'll be honest... Your post was a little long-winded, so I didn't read the whole thing. I get the gist of it, though.

First off, it seems a little naive to expect that because you posted your opinion on the forums, things are going to change. I'm not saying your opinion isn't valid. It is, and as a matter of fact I agree with most of it, but the sort of people who are ruining the concept of guilds aren't the people who are going to read this and feel convicted...

Secondly, I can't help but thinking it would help if the stickies having to do with creating guilds were put back up.

For the rest, I can only really conceive one way to improve this sort of situation, and that is by example. I, myself, am creating a guild partially for that reason.

Velh Krome

  • Guest
Re: Planeshift, Guilds and Instant-Messengers
« Reply #2 on: January 10, 2008, 06:33:51 pm »
Quote
people who are ruining the concept of guilds aren't the people who are going to read this
Yep, I am aware of this, and I am sure also people not knowing better as well as some of them indeed read the forums. If the latter do actually care is the point I am worrying about though.

Stickies surely could be one addition, nice idea!

My intention is not only to make players aware of this situation, but also the devs. Neko mentioned some valid way that could do for improvement.
And yes, we do so by example, but as our group has to be secret due to its nature its not as "easy" as Duraza would have it (he of course does a great job as usual).

Socius Rockus

  • Hydlaa Notable
  • *
  • Posts: 548
  • Wibble myself: 17years I was gone, give or take
    • View Profile
Re: Planeshift, Guilds and Instant-Messengers
« Reply #3 on: January 10, 2008, 07:50:05 pm »
Phinehas (now I think of it, the first time I saw this name I meas read it for 'Phine - ars'  ;D) I remember your Hierarchy thread was a nice one ^^ wasn't it stickied once?
But i don't think sticked thread would help that much, they can help guilds who are interested in RP as a guiding line (therefor alone the stickies would do very fine) but these IRC guilds exist mostly to help people to learn the game, because apperently they can't read the Player guide or other guides, let alone a Guild guide.

Handyman does fine without a manual Some people just hate them guides no matter what  :-\
 :lol: :flowers:

Jeraphon

  • Hydlaa Notable
  • *
  • Posts: 717
    • View Profile
Re: Planeshift, Guilds and Instant-Messengers
« Reply #4 on: January 10, 2008, 09:26:15 pm »
Quote
Stickies surely could be one addition, nice idea!

Are you referring to stickies such as "wishlist rules - positively must read!" and the numerous newbie guide stickies?

Or are you referring to some sort of mythological stickies that people who enter the forums actually read? :)

Garile

  • Hydlaa Notable
  • *
  • Posts: 543
  • Some people forget it's a game.
    • View Profile
Re: Planeshift, Guilds and Instant-Messengers
« Reply #5 on: January 10, 2008, 10:34:25 pm »
hmmm well guildleaders even the ones who normally don't read the forums often come here to post so the chance exist they would read up on the rules of guilds if they are posted here as stickies.

The only real solution would be to enforce it though. Even if it was a little like with names of players right now.

Making some of the messages you see in the loadscreens could also be a little more oriented on how to roleplay like a message about the [] for OOC speech and one what OOC and IC talk means.
« Last Edit: January 10, 2008, 10:36:13 pm by Garile »
Join the oldest cause.
Characters: Meriner(dead), Garile(dead), Yayelle, Ruicho, Almada

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
Re: Planeshift, Guilds and Instant-Messengers
« Reply #6 on: January 10, 2008, 11:00:51 pm »
Guilds need a creation system similar in idea to Character Creation, a tutorial guide for running them similar to the new character tutorial, and separation in porpose and rules between guilds (which are rare) and clubs (95+% 'guilds' out there right now).

As long as it is simple as having the money and the ability to *click* on a button are the only requirements for a 'guild', there are going to be mostly crappy guilds. I don't care if the money 'price' is ten or even twenty times what it is now, and you need four times as many people to start it. Most will STILL suck.

So until the game is far enough along that time can be devoted to a better guild system, you are going to have to put up with them.

Period.
« Last Edit: January 10, 2008, 11:04:10 pm by Under the moon »

Phinehas

  • Guest
Re: Planeshift, Guilds and Instant-Messengers
« Reply #7 on: January 10, 2008, 11:03:17 pm »
Stickies surely could be one addition, nice idea!
Phinehas (now I think of it, the first time I saw this name I meas read it for 'Phine - ars'  ;D) I remember your Hierarchy thread was a nice one ^^ wasn't it stickied once?
Exactly. It wasn't a new idea, it was let's put stickies that once existed (such as Sangwa's and mine) back to being stickied.

It does have limited effect though, I admit. I still think that having them around at least gives people a reference point so they can't claim ignorance for creating a bad guild.

As for the rest, Mooney's right. It'll be a while before "good" guilds can be enforced.