I had discussions about the so called rp fights including rolling dices with some people and I thought to start a discussions about them here... So, here it goes.
There are many RPG systems with complicated structures of stats and skills, where you use dices. If you attack, you always have to roll. But the result of your attack doesn't depend only on what you have rolled but also on your skill. So before you attack somebody who looks much stronger than you (GM tells you that), you will think about your chances and resign or attack him together with your friends.
In case of Yliakum, you also have complicated structures of stats and skills, you have dozens of offensive and defensive spells and you have the possibility to use this all in duel. And if you have swords level 30 you will NOT always hit for (let's say) 130, your attacks will be between 100 and 160 (let's say). The rolling is included. Besides, while duelling people are moving all the time and it depends strongly on your luck if you manage to hit the opponent or not (and probably on your technique but I think luck makes 70% here).
So... if the system exists, why not use it?
You will say, that people with low stats have to have equal chances, but... WHY?! If somebody wants to have 5 alts or doesn't want to train at all, they should just play weak character and don't start fights with stronger people. Just like in real life - if some big guy would be insulting me, I would never start a fight, I would just ignore him, run away or call for help. The same in game - I wouldn't just attack somebody who "may be impossible to defeat", because it's not realistic. Why should big Kran has the same chances in a fight like a teenager Dermorian girl? It's just not logical.
Even in standard RPG you never start with a hero, who could just beat everybody. You start as average and then develop your character for months or even years. Why should this development be ignored in PlaneShift? Why shouldn't people just play characters accordlingly to their stats? I always did and I even included it in my description (at the beginning my character was looking naive and weak, later quite self-confident but not really brave, now I think I'm going to change it to self-confident).
There is also other thing about RP-duels, that annoys me. I haven't seen a sigle one RP fight in which it didn't come to a long OOC which kills real RP. People always start fighting about whose turn it was, about interpretation of rolls and such. Usually it also comes to fights about who is a good rp player and who's not.
In the moment I'm thinking about ignoring RP fights at all because I see Im not the only one person who thinks they're silly. As somebody said to me - it's like playing a game inside of a game. You have the whole system but you still roll dices and interpret the results in your own way. I can roll dices in case I want to slap somebody's face, not in a real fight. I will just stick to the fact that many people "are somewhat stronger" or "may be impossible to defeat" for me and will just avoid making them want to fight me.
...does anyone has a same oppinion as I do? Or you have some arguments that justify the fact that someone can just come to me in the middle of plaza, say "hello" and write ...
./.me unsheathes his Halberd and hit Meredee with it
...as it happened half an hour ago.