Author Topic: RP fights vs. game mechanics  (Read 4942 times)

Suno_Regin

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Re: RP fights vs. game mechanics
« Reply #60 on: January 21, 2008, 06:51:28 pm »
But you yourself said that we need stats in order to RP fight to begin with. So then with all of this sword training, shouldn't that give you some sort of advantage in an RP fight? I don't mean a dice fight, but just an RP fight.

Liadan

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Re: RP fights vs. game mechanics
« Reply #61 on: January 21, 2008, 06:53:10 pm »
I've always wondered this.. and you can laugh me up if you want...

Why with PvP you run around leaping like a frigging ballet...why not stand and exchange blows like you do with a creature? OKay, so it'll be a little more boring to watch, but there's no calculating when to hit, blah blah blah... And I mean hey, if you can use a mixture of spells/weapons/armors to make it more interesting. Or, wait, here's an idea...RP while you stand still and hack and slack at each other...my god what an idea. Of course that's no fun.

There's a reason why this topic has its own child board.  (http://hydlaa.com/smf/index.php?board=21.0) IT WILL NEVER DIE.  So this thread is gonna keep going, because like politics, PvP is very much a personal opinion and quite frankly the otherside will always be wrong and there'll never be a compromise. So yeh..keep dueling it out among yourselves...it'll end when you're all dead..OH WAIT that's right no permadeath...dangit.

But yeh, don't listen to me...I don't PvP...
« Last Edit: January 21, 2008, 06:55:17 pm by Liadan »

Izzabella

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Re: RP fights vs. game mechanics
« Reply #62 on: January 21, 2008, 08:26:12 pm »
Hehe liadan I wondered the same thing when I started. it takes some skill to dodge and run about and hit your opponent makes it last a bit longer..now however as for me...I agree with Noriin.. its all luck.. have no timing.. (however some do..I Just suck at timing) I have no strategy.. but to me its fun. I learn ways to do things and work around other things. so in the end it works. and hey if I die.. its no big deal, I keep the RP going, and move on. but yeah I SO remember that Liadan with my first fight with Elvi, who was way stronger than me anyways, I kept thinking if he'd just hold still... but he never did.. hehe. anyways I think your also right on the other issue..this topic is just going to keep going on forever..

Phinehas

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Re: RP fights vs. game mechanics
« Reply #63 on: January 21, 2008, 10:01:33 pm »
That's because everything that was worthwhile to say was said in the first two pages. :D :P

Kaerli

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Re: RP fights vs. game mechanics
« Reply #64 on: January 21, 2008, 10:18:54 pm »
I'd like to also say that if the current combat mechanic is a problem, why don't we IMPROVE IT?  And also, a lot of people aren't willing to ask to learn things like RPdueling: so if you don't know how to RPduel and want to, just ask around!!!!

Phinehas

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Re: RP fights vs. game mechanics
« Reply #65 on: January 21, 2008, 10:22:57 pm »
I'd like to also say that if the current combat mechanic is a problem, why don't we IMPROVE IT?
Did you seriously just say that? How many times do the devs have to say that they are working on everything? It's not like they're sitting there thinking, "Well, we have a really good combat system all ready to be implemented, but hey... people seem to like the crappy one, so let's just leave it!" Things will improve with time.

Kieve

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Re: RP fights vs. game mechanics
« Reply #66 on: January 21, 2008, 11:50:32 pm »
First off, I would like to thank Meredee for mentioning Xathen. ;) Was not an easy task bringing something like that into PS without everyone raising hackles.

Secondly... RP'ing is what sends PlaneShift apart from virtually every other MMO out there. I think this has been stated plenty of times already, but it sets the frame of reference.
Now, I'm in total agreement with everyone who's said RP-bouts need to be done in a mature manner. What I have noticed, and what hasn't been mentioned yet (that I've seen) is the different styles of RP'ing a fight. I submit for your review the three basic types I've observed:

-The Blurb
-The Clinical
-The Novelist
Blurb writers are of the type that Marqsaynt mentioned, except sans dice. Brief post, not terribly descriptive, and often difficult to envision the battle. But my only real dislike of this method is that often, it turns into an RP 'race' as each duelist tries to speed-post and gives his opponent no time to react. I'm sorry to say that it was just such a fight that gave Kieve his first taste of RP fighting in-game.
Clinical writers are more of the sort Kaerli mentioned - writing out exactly what happens with precision. Easy to envision, but without the 'flow' of combat. This approach might be best against folks who OOC'ly don't want their characters to fail, since it seems to force a distancing between player and character as you sit back and examine each move. Akin to sitting up in the booth, watching from the stands as your avataars go at it. Or maybe that's just my experience.
The Novelist, the category I tend to fall into, writes too damn much. XD They try to account for and reply to each move with a writer's finesse. It makes for fine reading, even in log form, and helps draw you in to the battle, same as reading a book would, but with its own drawbacks - namely, the fighting moves at a snail's pace. Posts come slowly, and require a lot of reading at each round, not to mention that it can be easy to miss something if you're not careful (which opens itself up for OOC arguements).

I'm not about to say one is better than another, necessarily, though I do have my own preference. Yes, we all have our own opinions about PVP (in either form, via RP or mechanic), but for my part I find a roleplay environment to be a writer's landscape - and in that context, may the best writer win. ;)


Phinehas

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Re: RP fights vs. game mechanics
« Reply #67 on: January 21, 2008, 11:55:32 pm »
I'm not about to say one is better than another, necessarily, though I do have my own preference. Yes, we all have our own opinions about PVP (in either form, via RP or mechanic), but for my part I find a roleplay environment to be a writer's landscape - and in that context, may the best writer win. ;)
Underthemoon The Conqueror! Hmm...

Kaerli

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Re: RP fights vs. game mechanics
« Reply #68 on: January 22, 2008, 01:27:56 am »
I'm not about to say one is better than another, necessarily, though I do have my own preference. Yes, we all have our own opinions about PVP (in either form, via RP or mechanic), but for my part I find a roleplay environment to be a writer's landscape - and in that context, may the best writer win. ;)
Underthemoon The Conqueror! Hmm...
Good post, Kieve.  I actually would fall in between 2 and 3 the way you described it :o  I do advocate for detail in actions, but just well-written detail, not meaningless streams of numbers.

Xillix Queen of Fools

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Re: RP fights vs. game mechanics
« Reply #69 on: January 22, 2008, 03:09:22 am »
death to another repeated thread.