.. Roleplaying while recruiting..
We used to handle it mostly like that, recruiting people only by roleplayed reasons. That means we usually were aiming for few meetings, two or three, gathering trust of the one targeted, making sure he can be trusted and such - Just the way of acting our chars have to go for, concerning the Collective's nature.
Now, as it turned out after quite some attempts.. to (role-) play out recruitings the proper way in most of the cases failed. Reason: Massrecruiting guilds caught the newbies.
For some time now we tried to resist to lower our personal standards, but we had to realize that this wont result in any success. So finally we agreed in no longer accepting massrecruiters spoiling newbs, but to try to recruit with a much smaller amount of rp involved.
We already tried to do so once, and it actually felt pretty poor. It lacks a whole lot of depth and immersion - but if it will lead to gathering members, willing and proficient roleplayers, the lack could be balanced out later on.
About the "quality" of the guild in the end, well, in my opinion (otherwise we wouldnt have altered our way) its the guild who has a big influence on how the members will develop. Promising newbies can become ooc-chatters in those mass-guilds, or to roleplayers in according guilds.
One thing I do do is recruit people with an interest in roleplay and who are at least on the right track. I'll do my best to teach them the ropes and get them into the fold .. but this doesn't always work out in the end. A lot of people I recruited on those terms eventually decide they aren't into roleplay enough to stick around. The few that do make it all worth while though.
Ditto
Thats in fact quite funny, Tuxide! I thought that myself already: Guild-leading forums-mods not missing many occasions to advertise their guilds probably have good chances, even when recruiting roleplaying-wise only;)