Author Topic: less dependance upon mouse  (Read 1462 times)

lond

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less dependance upon mouse
« on: January 25, 2008, 06:51:55 am »
I really like the fact that, for the most part, you can play PlaneShift with either the mouse, keyboard, or both.  For those of us with wrist troubles or other difficulties, it is really nice to be able to just use the method of input we prefer.  For myself, I prefer to play with just the keyboard.  Shortcuts go a long way to making it so that, with a little setup, we can customize the game to our own play style.  There are just a few holes that I would like to see filled.

For instance, the only way to loot a monster is with the mouse.  It would be nice if there was a shortcut to fully loot a monster, instead of just bringing up the loot window.  During combat, the only thing you need the mouse for is looting.

/loot all - take all the loot without looking at it.
/loot group - take all the loot on behalf of your group, without looking at it.

There are times when there are a lot of corpses lying around.  Either because a lot of monsters have been slain or, for now, because corpses occasionally just pile up.  The normal /target npc works in normal circumstances, but sometimes it is not sufficient.  Sometimes, even using the mouse to choose a target is difficult, and as I have said I would rather not use the mouse anyway.  What I really want is something that says, target the living npc I am looking at, which sounds obvious but is occasionally difficult.  With the mouse, targeting the npc to loot can occasionally be difficult as well, so a matching instruction makes sence.

/target npc live - target the next/prev thing you can fight
/target npc dead - target the next/prev thing you can loot

Again, in the interest of avoiding the mouse, it would be nice to be able to build shortcuts that focus the cursor in the text entry field of a specific tab.  Or maybe you want to check the system tab or whatever.  The goal here is to activate a shortcut or hit a key to select a tab.  Instead of a command, perhaps shift-tab or something would cycle through the tabs.

/tab <name> - switch to the specified tab, for making shortcuts

And on the topic of extending shortcuts, I was disappointed to find that you could not cast two spells in a shortcut.  I would prefer to see a generic means of chaining activities together, but if not just allowing sequential /cast commands in a shortcut would be nice.  If you use buff spells, you probably use more than one.  Maybe it would be limited to not cast the same spell sequentially or whatever, but shortcuts seem like the ideal place to chain activities together.

/wait <time> - wait a few seconds in a shortcut
/wait activity - wait until the current activity (spell/repair/mining/etc...) is done

There have been a few posts about how to deal with not waving weapons in the faces of friends and merchants.  The reason I do it is because the only way to take off weapons on involves opening up the inventory and dragging things around.  If I could make a shortcut that would do it, I would much rather not flash my weapons once I arrive in the safety of the city.  And while we try to escape into the reality of the game, we are limited occasionally by our own reality.  And convenience sometimes wins.  This could move items out of the hands, as described, or simply hide them until the inverse command is performed or the combat stance changes.

/sheath - remove any weapons in hands, for easier role playing in tavern
/? - restore the last weapons you sheathed, if legal

Prospecting seems like an intrinsic part of mining.  The miner in Toy Story was even named the Prospector.  Not a big deal, but it seems like it would be useful.

/prospect - see what you can /dig at a certain location, in case you forgot your pick
  higher mining level might get a quality report also



Caarrie

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Re: less dependance upon mouse
« Reply #1 on: January 25, 2008, 11:52:57 am »
http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1138&pos=0

Quote
Bug #1138 - [GUI] A petitioner wishes to be able to play using only keyboard

Zan

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Re: less dependance upon mouse
« Reply #2 on: January 25, 2008, 04:54:21 pm »
/sheath - remove any weapons in hands, for easier role playing in tavern
/? - restore the last weapons you sheathed, if legal

Prospecting seems like an intrinsic part of mining.  The miner in Toy Story was even named the Prospector.  Not a big deal, but it seems like it would be useful.

/prospect - see what you can /dig at a certain location, in case you forgot your pick
  higher mining level might get a quality report also

Sheathe:

The commands /dequip lefthand & /dequip righthand both work as do their counterparts /equip 'name of item'. I do suggest separate shortcuts for each action though because they get messed up when you put more than one in the same macro.

Prospect:

Make a macro with the command /dig 'resource' for every thing you want to search for. If you stumble on a place where one of those things appears to be, you'll start digging and can figure out what could be there from there on.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

eldoth_terevan

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Re: less dependance upon mouse
« Reply #3 on: January 25, 2008, 05:11:09 pm »
You can already do just about everything from the keyboard in this game. Even target items. As a matter of fact, the capability to customize the controls in this game, and the commands you can use, are extensive and serious PS strength.

lond

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Re: less dependance upon mouse
« Reply #4 on: January 25, 2008, 06:45:05 pm »
Yes you can do just about everything from the keyboard, and it is a serious strength.  But you cannot loot, you cannot target objects like the winch doors, and a few other things.  The one that I wish for most often is loot, so I came to the wish list.

I have a macro to /dig every type of resource, although it seems odd that such a thing is required instead of just /dig with no argument.  I guess that, in practice, prospecting is not much different than digging for every type of resource and seeing what you get.


Suvok

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Re: less dependance upon mouse
« Reply #5 on: January 30, 2008, 12:06:45 pm »
I suppose that the prospect command may need a skill to train of it's own, not everyone can see gold in rocks just by looking
« Last Edit: January 30, 2008, 12:08:37 pm by Suvok »
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