I really like the fact that, for the most part, you can play PlaneShift with either the mouse, keyboard, or both. For those of us with wrist troubles or other difficulties, it is really nice to be able to just use the method of input we prefer. For myself, I prefer to play with just the keyboard. Shortcuts go a long way to making it so that, with a little setup, we can customize the game to our own play style. There are just a few holes that I would like to see filled.
For instance, the only way to loot a monster is with the mouse. It would be nice if there was a shortcut to fully loot a monster, instead of just bringing up the loot window. During combat, the only thing you need the mouse for is looting.
/loot all - take all the loot without looking at it.
/loot group - take all the loot on behalf of your group, without looking at it.
There are times when there are a lot of corpses lying around. Either because a lot of monsters have been slain or, for now, because corpses occasionally just pile up. The normal /target npc works in normal circumstances, but sometimes it is not sufficient. Sometimes, even using the mouse to choose a target is difficult, and as I have said I would rather not use the mouse anyway. What I really want is something that says, target the living npc I am looking at, which sounds obvious but is occasionally difficult. With the mouse, targeting the npc to loot can occasionally be difficult as well, so a matching instruction makes sence.
/target npc live - target the next/prev thing you can fight
/target npc dead - target the next/prev thing you can loot
Again, in the interest of avoiding the mouse, it would be nice to be able to build shortcuts that focus the cursor in the text entry field of a specific tab. Or maybe you want to check the system tab or whatever. The goal here is to activate a shortcut or hit a key to select a tab. Instead of a command, perhaps shift-tab or something would cycle through the tabs.
/tab <name> - switch to the specified tab, for making shortcuts
And on the topic of extending shortcuts, I was disappointed to find that you could not cast two spells in a shortcut. I would prefer to see a generic means of chaining activities together, but if not just allowing sequential /cast commands in a shortcut would be nice. If you use buff spells, you probably use more than one. Maybe it would be limited to not cast the same spell sequentially or whatever, but shortcuts seem like the ideal place to chain activities together.
/wait <time> - wait a few seconds in a shortcut
/wait activity - wait until the current activity (spell/repair/mining/etc...) is done
There have been a few posts about how to deal with not waving weapons in the faces of friends and merchants. The reason I do it is because the only way to take off weapons on involves opening up the inventory and dragging things around. If I could make a shortcut that would do it, I would much rather not flash my weapons once I arrive in the safety of the city. And while we try to escape into the reality of the game, we are limited occasionally by our own reality. And convenience sometimes wins. This could move items out of the hands, as described, or simply hide them until the inverse command is performed or the combat stance changes.
/sheath - remove any weapons in hands, for easier role playing in tavern
/? - restore the last weapons you sheathed, if legal
Prospecting seems like an intrinsic part of mining. The miner in Toy Story was even named the Prospector. Not a big deal, but it seems like it would be useful.
/prospect - see what you can /dig at a certain location, in case you forgot your pick
higher mining level might get a quality report also