Author Topic: draw distance ... again!  (Read 5405 times)

elminster

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draw distance ... again!
« on: March 24, 2003, 11:45:52 pm »
Hi!

Will ever be some sort of draw distance implemented, because the game is SLOW AS HELL!

Vengeance

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« Reply #1 on: March 25, 2003, 12:46:28 am »
no.

Get a new machine.

elminster

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« Reply #2 on: March 25, 2003, 01:12:25 am »
Hello again!

So you mean, that a feature, that EVERY PIECE of 3D engines, and games have, will NEVER be implemented? And I also think it is not true, because there was talk about it on IRC. The PS team was pondering on some sort of draw distance. I asked in my prev thread, but didn\'t get any answer for 2 weeks.
Is it under progress now?

acraig

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« Reply #3 on: March 25, 2003, 03:28:58 am »
Quote
Originally posted by elminster
Hello again!

So you mean, that a feature, that EVERY PIECE of 3D engines, and games have, will NEVER be implemented?


At the moment it\'s not a priority because it is playable ( by most ) without having to do this.  

Quote

And I also think it is not true, because there was talk about it on IRC. The PS team was pondering on some sort of draw distance. I asked in my prev thread, but didn\'t get any answer for 2 weeks.
Is it under progress now?


Hmm, not sure who you were talking to on IRC but I am not aware of any plans to work on this or anybody in the PS who is currently working on this.  

Due to the nature of this project we tend to work on the most important things that will satisfy the most people.  So we cannot work on every idea that everybody has.   We just don\'t have the man power to do that.   If  you ( or somebody you know ) is willing to work on this feature then we will try our best to help them along.  

There is lots of stuff I\'d like to put in but just don\'t have the a) knowledge yet b) time to do it c) incentive  :)

We really depend on the community to not only give ideas but actively work on them and contribute stuff  ( design documents, code snippets, links to good design articles, etc ) that we can use.   Ideas like \"what don\'t you do ____?\" are not really useful to us unless you can clearly explain your idea and are willing to discuss it in great detail.   Otherwise we just get burried under trying to work out the details.  

Often times implementing an idea can literaly result in months of work.  So we have to judge is that month going to be worth working on this one thing or can I do 4 other things in the same time that will make the game 10 times better.

I hope this explains a little better why all ideas are not done right away.  It doesn\'t mean that we will never do it or it\'s necessarily a bad idea but we simply cannot do every single idea that people mention right away.  

If people feel very strongly about their ideas then fire up your compiler, fire up your art tools, fire up your word processor and try to make your idea as complete as possible so we can easily use it.  The better defined your idea the better chance you have of getting it ( potentially used ).  

The fact is that we all usually work on what we want when we want ( as long as we are working on something useful ).  If there is something that is not critical and nobody wants to do it then is just doesn\'t get done ( for a while ).   It may not be be the best way but it has worked out pretty good so far as more members with different interests join the project.



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Andrew

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Andrew
"For all I know, she's lying, everyone's lying; welcome to the Internet"

elminster

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« Reply #4 on: March 25, 2003, 10:43:52 pm »
Greetings to you, great developers!

Thank you very much for your reply. Sorry for my flame, but sometimes I forget about myself, and also forget that this wonderful thing (which PlaneShift is) is done FREELY, with volunteers! Thank you for \"redirecting\" me to the right way of thinking about things, for which I really admire you. I know how hard and time consuming this is, and now I know how bad can it feel for you, when other people (like me) just yell at this project, and flame all around.

I will take your suggestions, and try something out, and if there is anything I can help you with, I will let you know. But don\'t expect much!......yet :)

Again, all I can do, is thank you all!

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Yours,
  Oroszi Bal?zs

Bigfoot

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« Reply #5 on: April 03, 2003, 10:28:22 am »
Lol.. i virtualy never visit this particular part of teh forum, good thing i did this time, and I\'ll just to say this guy is not me ^_^... although he does have a point of opinion I also partake of with a further.

Vengence you truely are a snappy little lap dog and to think your a board moderator?.

anyway...

You can say this till your blue in the face elminster but they seem to get all glazed of eye when its mentioned or go into fervid rabidity.

And just to repeat, Elminster != Bigfoot

nice sarcasim on your last post El, that was sarcasim, wasnt it?.


Bigfoot

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« Reply #6 on: April 04, 2003, 12:57:54 am »
oh by the way venge if my machine (which is no wimp of a rig) runs slow as hell then i feel sorry for the people that have to follow your advice and get a new machine.

Niber

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« Reply #7 on: April 05, 2003, 10:53:39 pm »
Quote
Originally posted by Vengeance
no.

Get a new machine.

LOL!! :]  Vengeance can be real helpful sometimes.

Myself thinks there should be a Draw Distance, not becouse it should be good at lowend computers but then we in 3d team can poly up..
Put the pot down, no dont take another puff!, put it down. Thank you.

TheDeath

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« Reply #8 on: April 06, 2003, 07:04:47 am »
gimme the money for it Venge...and Ill do it with a smile :)
~|~ Death Will Come to You Soon ~|~

                     I promise.

Niber

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« Reply #9 on: April 06, 2003, 12:25:18 pm »
Quote
Originally posted by TheDeath
gimme the money for it Venge...and Ill do it with a smile :)

No money 8) , do it for free :]
Put the pot down, no dont take another puff!, put it down. Thank you.

Gondolf

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« Reply #10 on: April 06, 2003, 03:10:15 pm »
Quote
Originally posted by acraig
don\'t have the a) knowledge yet b) time to do it c) incentive


as far as I once knew, setting up far clipping plane distance in OpenGL is as hard as passing an argument to a function. Or have things changed lately?
Is my username fantasy enough now? (guess that was the reason)
or you gonna keep deleting my posts?

elminster

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« Reply #11 on: April 07, 2003, 10:17:54 pm »
Quote
Originally posted by Bigfoot

nice sarcasim on your last post El, that was sarcasim, wasnt it?.



If you mean sarcasm, then my answer is NO. Although it may sound sarcastic, it is not the reason, why I wrote, what I wrote. I was really impressed by Acraig, that after how I asked things (I mean rudely), he replied with absolute calmness, and with absolute common sense (or gumption or sanity - this is what my dictionary gave) - and without any offense.
This is what I truly admire in people. (That\'s why I wrote my real name at the end also...)
Strange? Well, this is me...  :)

Anyway, why I was actually a bit upset is because I asked EVERYONE (including the CS mailing list and IRC) about draw distance, and I never got any answer at all. And what truly surprised me, that a Dev - which Acraig is, as far as I know :) - gave a so calm reply after all this. This also satisfied me with a good answer to my original question, and also made me think a bit about other things...

I hope I cleared this. And sorry for off-topicness, I hope this post or thread won\'t be deleted just because of this.

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E.

Vengeance

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« Reply #12 on: April 07, 2003, 10:30:18 pm »
The reason I responded that way is because I\'m tired of debating this issue.  Using far plane clipping is an *obvious* thing to do and if we aren\'t doing it, you should have faith that there is a good reason, or at least search for other threads to find the explanation.

Trust me, far plane clipping will not solve your performance problems.

Kinoss

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« Reply #13 on: April 08, 2003, 01:19:47 am »
Quote
At the moment it\'s not a priority because it is playable ( by most ) without having to do this.


This is what acraig said, it sounds like hes saying that they will do it, just not right now.

If your tired of debating this issue then dont. simple as that. IF you dont have anything nice to say then dont say it at all.

elminster

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« Reply #14 on: April 08, 2003, 03:53:06 pm »
Quote
Originally posted by Vengeance
Using far plane clipping is an *obvious* thing to do and if we aren\'t doing it, you should have faith that there is a good reason


I am a very faithful person, so I will believe everything you say :)

Quote
Originally posted by Vengeance
Trust me, far plane clipping will not solve your performance problems.


Allright. You know, people like me think that
close draw distance = less polygons = higher framerate
At least, most games (all that I have seen so far) have the above equation... :)
I will take your suggetion and search the forum... but still I haven\'t found anything so far, so I\'ll just keep searching.

And also, I suppose the less far away polygons to render would make the ability to create higher poly models.

Anyway, why are there 2 request forums:
A Wishlist and a Feature Request? What\'s the difference?
I \"Wish\" the game was a bit faster, and also I think it would be a good \"Feature\" to have draw distance... :)

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Greets,
E.