Originally posted by elminster
Hello again!
So you mean, that a feature, that EVERY PIECE of 3D engines, and games have, will NEVER be implemented?
At the moment it\'s not a priority because it is playable ( by most ) without having to do this.
And I also think it is not true, because there was talk about it on IRC. The PS team was pondering on some sort of draw distance. I asked in my prev thread, but didn\'t get any answer for 2 weeks.
Is it under progress now?
Hmm, not sure who you were talking to on IRC but I am not aware of any plans to work on this or anybody in the PS who is currently working on this.
Due to the nature of this project we tend to work on the most important things that will satisfy the most people. So we cannot work on every idea that everybody has. We just don\'t have the man power to do that. If you ( or somebody you know ) is willing to work on this feature then we will try our best to help them along.
There is lots of stuff I\'d like to put in but just don\'t have the a) knowledge yet b) time to do it c) incentive

We really depend on the community to not only give ideas but actively work on them and contribute stuff ( design documents, code snippets, links to good design articles, etc ) that we can use. Ideas like \"what don\'t you do ____?\" are not really useful to us unless you can clearly explain your idea and are willing to discuss it in great detail. Otherwise we just get burried under trying to work out the details.
Often times implementing an idea can literaly result in months of work. So we have to judge is that month going to be worth working on this one thing or can I do 4 other things in the same time that will make the game 10 times better.
I hope this explains a little better why all ideas are not done right away. It doesn\'t mean that we will never do it or it\'s necessarily a bad idea but we simply cannot do every single idea that people mention right away.
If people feel very strongly about their ideas then fire up your compiler, fire up your art tools, fire up your word processor and try to make your idea as complete as possible so we can easily use it. The better defined your idea the better chance you have of getting it ( potentially used ).
The fact is that we all usually work on what we want when we want ( as long as we are working on something useful ). If there is something that is not critical and nobody wants to do it then is just doesn\'t get done ( for a while ). It may not be be the best way but it has worked out pretty good so far as more members with different interests join the project.
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Andrew