Author Topic: Team Adraax:Official City Design Contest  (Read 30129 times)

Nikodemus

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Re: Team Adraax:Official City Design Contest
« Reply #45 on: February 13, 2008, 09:26:16 pm »
I can't scetch.
I ben thinking a bit on your discussion on the shape of town as it develops over time.
I came to a conclussion that it could have shape as Zweitholou projected if the topography made it to develop into these directions, though with the map he provided it doesn't make much sense:


It would make sense, if it looked like this:


Added some river by the way. Because, AFAIK Kloros can't live without water. Maybe i just remember wrong. But if so, they would rise a city definetly near a big water source, like a river. Btw, i made the river with total disrespect to the topography Zweitholou drew :detective:
EDIT: and unfortunately i did it before reading the city description ;D So um, it just looks pretty, nothing more, i gues.

The first city was only on one side, but not every race can swim well, and carts are definetly bad at floating on the river, so a bridge was built to a road, which goes from SW to NE. The road, which is the main street in the city as Zweitholou drew it on the blue area. This explains why it is so straight.

I think i will try helping with all this a bit or more since now if you don't mind.


Btw, you made IRC room already?
« Last Edit: February 13, 2008, 09:44:06 pm by Nikodemus »



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Baldur

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Re: Team Adraax:Official City Design Contest
« Reply #46 on: February 13, 2008, 09:46:42 pm »
#planeshift-citycontest < The official channel on the IRC Freenode server.
« Last Edit: February 13, 2008, 10:00:12 pm by Baldur »

Nikodemus

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Re: Team Adraax:Official City Design Contest
« Reply #47 on: February 13, 2008, 09:56:02 pm »
Yeah, but a channel for one team only. It must be a mess if members of two different teams wan't to discuss at the same time. Of course one team can wait, but i know sometimes there is just no time.



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Baldur

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Re: Team Adraax:Official City Design Contest
« Reply #48 on: February 13, 2008, 10:05:02 pm »
We'll address that problem once the chat gets that filled. As of now we're not in need of another chat. 3 to 5 access the chat, 1 to 2 are part of a team.

Jeraphon

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Re: Team Adraax:Official City Design Contest
« Reply #49 on: February 13, 2008, 10:29:49 pm »
Nikodemus:

I knew this would happen sooner or later. Everyone wants to add a river. Sadly, we must ask that the teams refrain from changing the topography or terrain in major ways, because it would affect other things besides that which you're designing (most especially, nearby towns.) If you put a river through Amdeneir, all of a sudden we have to tell the Delving team "Oh by the way, there's now a river close to you. Account for it." Not an ideal situation.

Please note from the documents you were given:

Quote
Each house, except in the landing platforms, has a connection to the large cave that acts as the city's water supply. The landing platforms are supplied through several wells.

Thanks for your co-operation.

Zweitholou

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Re: Team Adraax:Official City Design Contest
« Reply #50 on: February 13, 2008, 10:48:32 pm »
@Baldur
Again, I'm terribly sorry if I sounded arrogant. :'( I can't stand arrogance, and that was never my intent. I spent a lot of time on all of this and a bit of pride apparently developed.  :whistling: I will humble myself...  :surrender:
But enough of that. After reexamining some preliminary sketches which I didn't post, I realized the way I had qualified the shape. I forgot to refer back when I did the topography. Originally, I had high cliff walls (or at least unsuitable terrain for building) near the upper district that would have prevented expansion to the northwest. Perhaps, the landing districts stopped where they did because of a foreign goverment reason. Let me explain. Suppose the town of Amdenier was established as a mining colony, of sorts, for Klyros. This would mean that another government would control the city from afar. While simple matters of judgment would be left to the colonists' government, the larger doctrines and laws would be issued by the distant governing body. Well, it is a known fact that Klyros tend to be  stubborn and *somewhat* arrogant, so it will come as no surprise that the colonists got comfortable with their power and wanted more.
The founding government saw this attitude as dangerous and sent reenforcement troops to stifle any uprisings. The colonists rebelled and were crushed. To punish them, walls were built around the landing platforms so that the growth of the city would be slowed. Much later, after long years of political turmoil, the town broke free of the founding government. However, the city had grown to fit the wall well, and, after it saved them from some attack or other, they decided to keep it up for protection. Some small houses still appeared around the city where possible, but life was dangerous for the pioneers, and most stayed in the city limits. Small things have changed through the years, but the basic layout remains the same.

Feel free to point out any errors I made and I will try to answer them effectively.

@Nikodemus
Glad to have your help!

I've not downloaded the IRC and may not get a chance to. If I do, I'll get on the channel.

Caarrie

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Re: Team Adraax:Official City Design Contest
« Reply #51 on: February 13, 2008, 11:06:33 pm »
I've not downloaded the IRC and may not get a chance to. If I do, I'll get on the channel.
try instead http://www.mibbit.com/

Zweitholou

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Re: Team Adraax:Official City Design Contest
« Reply #52 on: February 13, 2008, 11:16:55 pm »
Thanks. I'm on.

Nikodemus

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Re: Team Adraax:Official City Design Contest
« Reply #53 on: February 13, 2008, 11:29:53 pm »
Yeah, see the EDIT i made before.
I made river first and then reed the whole description of the city

The image is still a reference for the hills that made the city the shape Zweitholou projected. Of course it may be a cliff as well. Of the old Dwarven quarry maybe?

If there was a river, the local quarries, which reach so deep, would probably have huge problems with leaking water. Also the undercity caves would most likely be submerged... although it should make Klyros happy, to have water right away, 1-5 meters under their houses.

I would like to make few points on some of the city description details.
The wall, 3m wide and 7 high if i remember right... Thats a huge wall, explains why the quarries are so big.... But they must have been building them over 300 years or something, meaning that the newest city part is 300 years old at least and since then nothing changed :o.
I propose that 2m wide and 4m tall wall was only around the upper quarter and the rest of the city have 0,5-1m wide, 2m tall wall with wooden scaffold where the wall is 0,5m. Is it acceptable in any way?

The Rockcliff quarry dome.
with 500m diameter? :o The only way how i see it, is to project it like bridges, Brooklyn Bridge its longets span is nearly 500m and the human built it in 1883 year. If you really want it, I'd say it is the biggest child of the Xacha enginery i have ever heard.



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Zweitholou

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Re: Team Adraax:Official City Design Contest
« Reply #54 on: February 14, 2008, 12:55:05 am »
@Nikodemus I agree but I didn't think we had a choice.
After some quick research I found that the world's largest dome is the O2. It is only 365.0 meters and was built in 1999.
It is not glass and is supported by steel cables.

Yes, the wall is thick, especially for a wall in a Klyros town, unless other races helped built it. As for the no change, fires and other natural disasters destroy property and some old buildings are demolished to make room for new ones.

They would have leaks. Blackhole quarry is filled with water at the bottom and supplies the city's aquifer with water.

There could alternately be marshy ground due to high water table that stopped the city from extending. Or this and cliffs. Marshes would fit well with Klyros, I think.

Sorry if it's confusing that I responded backwards.  ???


Nikodemus

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Re: Team Adraax:Official City Design Contest
« Reply #55 on: February 14, 2008, 07:14:54 pm »
look, i made a scetch, can you believe it? ;P


Does it look like a city underground corridor klyros style? or not?



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Zweitholou

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Re: Team Adraax:Official City Design Contest
« Reply #56 on: February 14, 2008, 10:12:00 pm »
I think it does.  :)
Perhaps drainage troughs could be added to the bottom edges of the tunnels because of all the water. Also, maybe for decoration the walls could shimmer or flow like water (shiny preference of Klyros and decorative magic of Klyros). Then again, that would be hard to do I suppose. It depends if the tunnel is highly trafficked. Tunnels in constant use, I think, would be more decorative.
It looks good.  :thumbup:

Baldur

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Re: Team Adraax:Official City Design Contest
« Reply #57 on: February 15, 2008, 07:38:41 am »
May have to agree with Zweitholou and you've done an excellent job on creating that tunnel! Well executed highlighting!

rast

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Re: Team Adraax:Official City Design Contest
« Reply #58 on: February 17, 2008, 10:54:09 pm »
*Rast groans*
I really haven't been keeping as up to date with this as i should have been - I've been really busy over the last couple of days but should be around a bit more now (hopefully)... :)

yeah - well done Nikodemus - it looks awesome :)
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Nikodemus

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Re: Team Adraax:Official City Design Contest
« Reply #59 on: February 18, 2008, 01:31:40 pm »
This is the rockcliff dome plan. I was thinking that each window will be a 2m edge triangle and if so, how many of these the dome has to consist. Well, in fact i counted only edges of windows along circumferences of two different spheres, or rather its top parts.
I think for PI/6*r the results are best.




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