Having fun again with my wonderful drawing skills


This picture is of the roads leading out of Quintherion. The "hunting grounds" area is the area most animals would be found for lack of extrememly thick forest, giving them space to move around. The "Bandit Stronghold" is the area outside the city with the most bandit influence. The last area where the "Dead Tree" can be found is the quietest of areas because of the thickness of the forest there. Hard for animals, bandits, or anyone else to move through that specific region.

This next picture is of one of the bandit tents. Instead of just having a bunch of tents standing around while people are killing bandits the idea we thought of was to have destructible tents. Where you'd find a tent you'd find more than the regular amount of rogues. Also, just like how rogues spawn after you destroy them so would the tents, only they would take longer periods of time to spawn. The emblem is of a dead tree with two sabre's behind it.
As for the actual dead tree on the map and emblem (I'll be drawing the sight later) it is to be the actual bandit stronghold. The other camps are there to distract the guard and keep them far away from the actual bandit hide out. The Dead Tree will be a hollowed out tree, hard to see in the thick forest and protected by magic so only members can enter.