Author Topic: dark or missing textures at bd  (Read 2907 times)

Elvicat

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dark or missing textures at bd
« on: March 02, 2008, 04:15:21 pm »
okay i know this one is old but to me it's a new bug
right side of bdout is dark, not all just the ground
so i wonder, what has been changed on the map from 0.3.020, back then it worked just fine
also curious if anyone else has gotten this with the new version, and on windows only, know it's quite common on linux

sysinfo if needed
win xp sp2
p4 ht 3.2ghz, 1.5gb ram, geforce 7800gs 256mb
most resent drivers btw
« Last Edit: March 02, 2008, 04:17:00 pm by Elvicat »


Durwyn

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Re: dark or missing textures at bd
« Reply #1 on: March 02, 2008, 07:37:33 pm »
I got this already before the release with the compiled version (dont remember which one though)

its dark and have some holes in the ground..happily we dont die by falling  :)
system specs:
Windows Vista
Geforce6600 256mb.
driver: not the lastest. (because it causes other problems)
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SidArtur

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Re: dark or missing textures at bd
« Reply #2 on: March 02, 2008, 07:38:58 pm »
Same issue here, on XP SP2.  I tried walking anyways and am now stuck for fear of my character dying.  I can see objects, just not the ground.  If more system info is needed please let me know.

UPDATE

Running with the -fullbright parameter, http://www.planeshift.it/faq.html, I was able to see the ground.  So far this is the only area I've seen this in, so once I leave the area I'll return to normal lighting, but I figure this might help for now.
« Last Edit: March 02, 2008, 08:31:25 pm by SidArtur »

Vornne

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Re: dark or missing textures at bd
« Reply #3 on: March 04, 2008, 12:11:30 am »
Funny enough, with my compiled svn version, there is a line down the middle, the right side the grass is black, the left is correct, and also the hole near the entrance is still there.

But using the linux x64 release version, there are only a few black spots, and the hole is closed in.

I tried setting the all the config files exactly the same, and copying across the svn psclient binary, it made no difference, so my guess is it's one of the included system libraries in libs/ in the release version, I will test more sometime.

Durwyn

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Re: dark or missing textures at bd
« Reply #4 on: March 04, 2008, 08:36:39 am »
UPDATE
Running with the -fullbright parameter, http://www.planeshift.it/faq.html, I was able to see the ground.

 ::|  ??? doesnt -fullbright supposed to not work?  ;D so funny  :P
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Caarrie

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Re: dark or missing textures at bd
« Reply #5 on: March 04, 2008, 12:06:30 pm »
UPDATE
Running with the -fullbright parameter, http://www.planeshift.it/faq.html, I was able to see the ground.

 ::|  ??? doesnt -fullbright supposed to not work?  ;D so funny  :P

It works on the old lighter1 maps which there are a *few* left bd being one of them. but over all for most issues it will not help you.

Zhaxor

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Re: dark or missing textures at bd
« Reply #6 on: March 04, 2008, 12:25:40 pm »
Same issue here, on XP SP2.  I tried walking anyways and am now stuck for fear of my character dying.

Same here in Vista, however don't worry about dying, falling through the hole near the entrance will drop you straight into the BD fortress, a very quick trip   :thumbup: Unfortunately at the time I dropped through it I was heading back to Hydlaa, and had to do the trip all the way from the fortress again.  ???

Manar

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Re: dark or missing textures at bd
« Reply #7 on: March 04, 2008, 12:39:05 pm »
I have the black side and hole too. (Win XP)  Well, had the black side, but relighting the map fixed that.
Back in 0.3.020 the map was fine in PlaneShift, but had the black side and hole in walktest. (CS 1.2)
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SidArtur

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Re: dark or missing textures at bd
« Reply #8 on: March 05, 2008, 12:14:24 am »
Same issue here, on XP SP2.  I tried walking anyways and am now stuck for fear of my character dying.

Same here in Vista, however don't worry about dying, falling through the hole near the entrance will drop you straight into the BD fortress, a very quick trip   :thumbup: Unfortunately at the time I dropped through it I was heading back to Hydlaa, and had to do the trip all the way from the fortress again.  ???

The hole that splits the land, the giant gaping one that takes up a large portion of the map?  How far in can you go with it, will it take you to the fortress no matter where you fall in?   ???

Jaelin

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Re: dark or missing textures at bd
« Reply #9 on: March 05, 2008, 02:40:51 pm »
i was just there tonight.
the entire right side was completely black (save rocks here and there)
the entire left side was normal with small patches of black on some slopes

i got quite lost in the blackness

i run:
MacOSX 1.5.2
 Leopard Graphics Update 1.0
 Keyboard Update 1.0

Hardware:
 MacBook (late 2007 model - 3,1)
 CPU:  Intel Core 2 Duo (2.2 GHz)
 RAM:  2 x 512 667MHz DDR2
 Graphics:  Intel GMA X3100 (144MB VRAM)

Applied Fixes as per http://hydlaa.com/smf/index.php?topic=31743.msg365021#msg365021
  Video.OpenGL.UseExtension.GL_ARB_texture_compression  = false
  Video.OpenGL.Shader.Cg.Enable.Fragment=false
  Video.OpenGL.Shader.Cg.Enable.Vertex=false
  (NB 'fixes' did not fix this particular issue)

Caarrie

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Re: dark or missing textures at bd
« Reply #10 on: March 05, 2008, 03:06:37 pm »
i was just there tonight.
the entire right side was completely black (save rocks here and there)
the entire left side was normal with small patches of black on some slopes

i got quite lost in the blackness

i run:
MacOSX 1.5.2
 Leopard Graphics Update 1.0
 Keyboard Update 1.0

Hardware:
 MacBook (late 2007 model - 3,1)
 CPU:  Intel Core 2 Duo (2.2 GHz)
 RAM:  2 x 512 667MHz DDR2
 Graphics:  Intel GMA X3100 (144MB VRAM)

Applied Fixes as per http://hydlaa.com/smf/index.php?topic=31743.msg365021#msg365021
  Video.OpenGL.UseExtension.GL_ARB_texture_compression  = false
  Video.OpenGL.Shader.Cg.Enable.Fragment=false
  Video.OpenGL.Shader.Cg.Enable.Vertex=false
  (NB 'fixes' did not fix this particular issue)

first to Jaelin those fixes *dont* apply to you or this issue. Second there is a new way to package the game and it seems that this bug that has been seen on mac and linux is now on windows. The best way to fix this is to relight the map.

Elvicat

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Re: dark or missing textures at bd
« Reply #11 on: March 05, 2008, 03:23:08 pm »
then we have a problem caarrie, the relight option in setup on windows is gone


peeg

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Re: dark or missing textures at bd
« Reply #12 on: March 05, 2008, 03:38:00 pm »
I'm not sure if this fix still works with SteelBlue, but it's worth a try: http://hydlaa.com/smf/index.php?topic=29997.0
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Durwyn

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Re: dark or missing textures at bd
« Reply #13 on: March 05, 2008, 03:41:35 pm »
I'm not sure if this fix still works with SteelBlue, but it's worth a try: http://hydlaa.com/smf/index.php?topic=29997.0

you thought at the same thing  :P but it does worse, personaly.  X-/
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Caarrie

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Re: dark or missing textures at bd
« Reply #14 on: March 05, 2008, 04:02:03 pm »
then we have a problem caarrie, the relight option in setup on windows is gone

the  you have to do it from the command line with --relight