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Do you like them?

Yes!
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I will post my thoughts below.

Author Topic: Introductions  (Read 17582 times)

Miaua

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Re: Introductions
« Reply #75 on: March 10, 2008, 01:08:36 am »
I greatly appreciate the effort of devs, and sure not only in this introduce system, but in PS allover. :)

I still think its more harm then good, with this system so soon, but your effort and improvements in it will make it acceptable even for such protestant as me. =^.^=

Well... my thoughts are posted already, I hope you will consider if its worthy yet, but however you will decide, PS will stay a peace of great MMORGP :D

By the way.. um.. som though.
...how do I recognise to whom did I already introduced? Or its on 'player's' memory?

Anyway...  :D
Good work team, I hope I'll get back to PS soon.  :flowers:

Greenie

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Re: Introductions
« Reply #76 on: March 10, 2008, 10:57:09 am »
Okay, thank you developers (honenstly). At least this is an improvement. But there is more, suggested by others, more or less). What I would like to see is:

1. a more detailed text for speech of not-introduced characters. The least thing should be something like "an Enkidukai says ..." or even better "a male Enkidukai says...". The best (imho) would be even more real-life. Something like "the Kran right from you says ..." or "the Ynnwin behind you says ...".

2. some kind of "memory" for introduced characters. I know it is impossible to have statistics about how often you talked to someobdy in the main chat upto now, as this can be heard by everybody. But I think it could go like this:

- I choose another player by clicking on him/her
- I just type something in the main chat and, no matter that everybody hears it, the system knows that I talk to the selected player. This way a statistic about how often/how long I talked to a specific player would be possible. And an even improved version of that could include a log about what you was talking about. There's a log anyway, so why not save conversations with specific characters in a specific file, so they could be seen in some way from within the game?

The reason why I ask for this: Too often, I see players saying just "hello" and begin to talk to me as if they know me. I am sure they do, but I don't know wherefrom. It could be that I helped them a year ago or something completely different. So I think such a function would help roleplaying greatly, as you even could refer in your conversation to something that was mentioned sometime before in another one.
« Last Edit: March 10, 2008, 11:02:11 am by Greenie »

Funki Grimalkin

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Re: Introductions
« Reply #77 on: March 11, 2008, 06:56:09 pm »
Everytime I go near anybody or a group of people, there is a flood of "xxx has been introduced to you" messages !
As it stands, it totally defeats the purpose of RP for which it was intended and instead makes it annoying & utterly pointless. :'(

Instead of changing the game mechanics to "force" role play on the players, it should be left to the players to decide/evolve their RPing.
i.e. keep the game with open ended mechanics, RP is left to the individual.
Meow & Regards !
Funki Grimalkin

Ichaas

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Re: Introductions
« Reply #78 on: March 11, 2008, 07:57:36 pm »
Wow, bare people asked for this ages ago, and now everyone has it they all turn around and bitch about it?

Oh noes you can't see everyones name! Shock horror, and extra click!
Come on guys, pull your fingers out eh? I think it's a cool little thing, it actually surprised me, I generally  havn't been in game for so long so I loaded into the game and remade my character, did the tutorial and then walked around the new Kran city and I was just running aorund looking at the NPC's  when someone introduced themselves to me. It was kinda surprising. but I think it's quite cool. I'm very glad I don't have a hundred thousand names of random people I probably won't talk to floating around.

I really don't understand what some people are annoyed with.

Under the moon

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Re: Introductions
« Reply #79 on: March 11, 2008, 10:01:01 pm »
Not everyone, Ichaas. Only a little over 50%. With a few more improvements, I think that number will drop. :)

One and only tanner

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Re: Introductions
« Reply #80 on: March 11, 2008, 10:39:04 pm »
ever time i come out of a loading screen witch takes me around 5-15 minutes i get sent atleast 5 introduction

ThomPhoenix

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Re: Introductions
« Reply #81 on: March 11, 2008, 11:27:53 pm »
Now you're just overreacting. I play this game too, and people don't introduce that much. Most are just apathetically about it.
We're not evil. We're simply amazing.

Xillix Queen of Fools

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Re: Introductions
« Reply #82 on: March 12, 2008, 01:15:30 am »
Itll probably be fixed soon enough there has been a lot of discussion of it among all concerned parties.

zorbels

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Re: Introductions
« Reply #83 on: March 12, 2008, 01:29:59 am »
Quote from: Ichaas
Wow, bare people asked for this ages ago, and now everyone has it they all turn around and bitch about it?

Yes, I seem to recall a few threads about it. Seems to be the way things work around here with the community. It is human nature I guess. Annoying little critters aren't we. :P

I am not to fond of the indroduction. I can live with it though.
   I've been outside, it's overrated and the graphics suck!

Zwenze

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Re: Introductions
« Reply #84 on: March 12, 2008, 05:41:58 pm »
Wow, bare people asked for this ages ago, and now everyone has it they all turn around and bitch about it?

Well, raising your opinion after being asked isn't bitching. And my nick is Zwenze and not People. I dislike /introduce and here is why:

I played Planeshift with this feature one week, and in that week only one player roleplayed an proper introduction to me. All the others just whacked their introduce short cut and took this as roleplaying. If you ask me this feature doesn't help roleplaying, it hinders it, as people now think all they need to do to introduce is to hammer a shortcut and run around.

People who used the ooc knowledge of the names do this for two reasons.
1. The are no role players and dont want to become one. You cant fix this by coding.
2. The are no role players but want to become one. They have to learn by roleplaying and making mistakes. In the old releases they went to an old player, use the knowledge from the label and name him ny his name and get told thats ooc knowledge and get aware of the fact, that there is ooc knowledge you shouldn't use in your char. Well, thats the way it was. Now both players use /introduce on each other and take it as they are introduced now. That no role playing!

/target Player
/introduce
whohooo, I am a roleplayer  :@#\

There are allways people starting to play planeshift that have no idea how to roleplay and have to learn by doing. You can not code it in a way that they cannot make mistakes unless you mute all players and implement a /roleplay command  ;)

Having people using the knowledge gained from the labels was slighty annoying - but it was also a chance for them to learn that they have to separate ic and ooc knowledge. Now they will use ooc knowledge in other situations and in the long run /introduce isn't help full at all.


Miaua

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Re: Introductions
« Reply #85 on: March 12, 2008, 05:58:29 pm »
Strong point Zwenze.... I'm behind you with everything I've posted earlier.
And I still didnt get 'good' reason why the introductions are benefit to game experience. Or at least no stronger reason then why not to have them. I agree there is something good about it, but still more bad.

/introduce $target
/chat $target
/goodbye $target

...and yeah, I'm missing as well that "How the hack do you know my name?" reactions.


Funki Grimalkin

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Re: Introductions
« Reply #86 on: March 12, 2008, 06:35:32 pm »
<quote>
/target Player
/introduce
whohooo, I am a roleplayer  Cursing
</quote>

Or even worse..without any target selection
/introduce
<you have been introduced to all around you> For the love of laanx ?? why ?? :-[ :thumbdown:

I remember as a n00b (and I am still), I was gently introduced to the concept of RP/IC/OCC, IC RP introduction etc by the more experienced players
It worked very well, without having to use a heavy hammer !.

What problem does this /introduce solve ?.
More RP=>No, will just become an excuse to get past the "unknown player" label.
Suppress OCC info=>Yes, but like using a cannon to kill a fly. Is this OCC info so critical that keen RPers cant correct the syntax/info while RPing..??? :o :detective: Lighten up !!
(I may not like your look, so I DONT want YOU to introduce yourself to me) Atleast with real RP, I can tell you to go way nicely, here I am force fed introductions !!

While even I dont like to see the labels on all the players, its stilll a player choice to only show labels on mouse over.

Meow & Regards !
Funki Grimalkin

Wren

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Re: Introductions
« Reply #87 on: March 12, 2008, 06:50:18 pm »
It's a little weird to have people come up to you, /introduce, and then . . . run away.   And this seems to happen to me a lot - I dunno if I'm just not typing out my "/me smiles, 'Good morning!'" fast enough?   It feels like people are just playing Pokemon with /introduce and trying to catch 'em all, rather than using it as a roleplay tool.

Prolix

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Re: Introductions
« Reply #88 on: March 12, 2008, 07:14:45 pm »

Or even worse..without any target selection
/introduce
<you have been introduced to all around you> For the love of laanx ?? why ?? :-[ :thumbdown:
* Prolix makes a grand entrance to the room
"Hear ye Hear ye people You are most privileged to be in the presence of the grand adviser of Octarchs: Prolix! (that would be me)"
<You have been introduced to all around you.
It makes sense to me as other people are unimportant but everyone must know my name.

Vornne

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Re: Introductions
« Reply #89 on: March 12, 2008, 10:41:19 pm »
Or even worse..without any target selection
/introduce
<you have been introduced to all around you> For the love of laanx ?? why ??

Hmm, I'd say that walking up to someone, saying "Hi, my name is Vornne" and then everybody in hearing range now knows my name, is fairly realistic. As Thom said, it now works when you say your name in chat. Note that nobody is introduced to you if you do that, so there is no way anyone will find out the secret robber in the background's name, unless that person says it.

Still, I'm not a huge fan of the idea, for some of the reasons posted earlier, but don't go over the top in hating it... give it time.

I read something about another MMORPG, that they don't allow forum posts asking for a feature to be removed until a month after it was added, to give people a chance to get used to it... might be a good idea.

I'm not trying to attack anyone, but try see it from another point of view, namely the people doing the coding ;)