Poll

Do you like them?

Yes!
NO!
I will post my thoughts below.

Author Topic: Introductions  (Read 17677 times)

Miaua

  • Hydlaa Resident
  • *
  • Posts: 102
    • View Profile
Re: Introductions
« Reply #120 on: April 07, 2008, 11:38:13 pm »
Some devs watching? :/

...I pretty wonder if devs created the topics about it to actually learn something, or just for fun, or just a try to convince players that its a good thing (I hope not)...
Maybe I just missing some feetback.

I gave there more then 10 GOOD reasons why the system doesn't bring good.
And I didnt find there more then 2 GOOD reasons why to keep introdictions. (which will actually stay when you change the system with my idea)

I quess you have pretty much of reasons to remove the system, or at least change it in comfortable way...
(brackets... noone even noticed it? It removes most of the bad results introductions caused and keeps the points with which all others waving around and shouting that it is good thing)
Only 28% players likes it, there is many reasons why is ruins RP and game experience in this topic and decreased RP (another topic) is quite to do with it imho as well...

What more you need to accept that it was a wrong step and change or remove it? Or its like devs can't do a mistake?

Yeah, sure players will get used on it.. but why? One get used on bad smell in a room as well in time. Does it mean he shouldn't try to get the smell out?

Anyway... still a lot of thanks for patiance and effort with PS, devs.

Mythryndel

  • Testers
  • Hydlaa Notable
  • *
  • Posts: 605
    • View Profile
Re: Introductions
« Reply #121 on: April 07, 2008, 11:48:46 pm »
I understand the reason for the feature, but the current implementation is flawed beyond usability. I vote for removing it for the time being and reattacking in a later release if it is something that the DEVs REALLY feel they need to have in the game.

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
Re: Introductions
« Reply #122 on: April 08, 2008, 12:41:28 am »
Yes, the Devs are watching. But in saying 'Get rid of it now' you are discounting both the people who said 'Yes' or those that stated their opinions.

The step is not a wrong step. It is merely a first step. And it is something you personally don't like while others do. The intention is not to make players 'get used to it', but to test the feature and see how it can be improved so everyone can like it.

Also, a lot of the 'No' came from folks who like the idea, but voted no because it is buggy. It has already changed a lot since this thread started.

Miaua

  • Hydlaa Resident
  • *
  • Posts: 102
    • View Profile
Re: Introductions
« Reply #123 on: April 08, 2008, 03:12:55 am »
Yes, the Devs are watching.
I'd suggest a little more feedback. Could help maybe. But no hard feelings about it I guess. :)

But in saying 'Get rid of it now' you are discounting both the people who said 'Yes' or those that stated their opinions.
I quess you have pretty much of reasons to remove the system, or at least change it in comfortable way...
I like the idea and point of it a lot, but some pages back you have 10 reasonable (I think) points (outcluding bugs), why the system makes a lot of bad.

The step is not a wrong step. It is merely a first step. And it is something you personally don't like while others do.
Not every step can be in best direction. Developement goes on though and may change the step into better way. And personally, I have nothing to do with the system. I stated just facts about this feature. And I still waiting for the good reason why is this introduction system so great thing. Maybe its something I dont see.  X-/

The intention is not to make players 'get used to it', but to test the feature and see how it can be improved so everyone can like it.
I already stated one idea which keeps introduction's good sides and removes most of the bad ones. No response from any dev yet though.

Also, a lot of the 'No' came from folks who like the idea, but voted no because it is buggy. It has already changed a lot since this thread started.
As well there is a lot of yes from people who doesnt think about it properly and doesn't see the introduction's conseruences and effects.  :D


But I agree, the system might be nice... someday, Right now, its for me something what discourages RP, makes a lot of confusion and OOCism.
I'd welcome if someone points me to 'good' sides of this system, or proove mine points about it wrong. I like discussing about pros and cons in reasonable way.  :detective:

My posts are not that offensive as they looks...   :flowers:


Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
Re: Introductions
« Reply #124 on: April 08, 2008, 03:17:58 am »
All I can say is that it is being worked on. If a Dev does not respond, it is because they are all busy working on the game. ;)

Kaityra

  • Hydlaa Citizen
  • *
  • Posts: 279
    • View Profile
Re: Introductions
« Reply #125 on: April 08, 2008, 11:23:23 am »
Greetings!

Well, I think it is a good thing that a stranger is a stranger to you until you have some form of introduction. The problem is, that there aren't many distinctive features in the models to recognise a person again, that you have once met. In the game Illarion, which has the same drawback, this was solved by showing a unique number instead of the name and allowing players to assign "names" to that number. An intruduction would replace the number with the correct name.
So, in principle I like the system but it definitely needs some improvement, e.g. that should be no way to get around the introducton system by placing the mouse point above a person and see his/her/its name.

With kind regards
Kaityra

Siteri Kidachi

  • Hydlaa Notable
  • *
  • Posts: 542
    • View Profile
Re: Introductions
« Reply #126 on: April 09, 2008, 04:50:45 pm »
Someone else mentioned the idea of description fields to differentiate characters. I think this is a good idea- I play a MUD every so often that does this. You type in a short description phrase for your character and that's what everybody sees before your sentences and in your emotes. Something like that might be good for PS.

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Introductions
« Reply #127 on: April 09, 2008, 07:01:00 pm »
Siteri, that's a really curious idea. How long is the field? I'm wondering if it ever gets overwhelming.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Jeraphon

  • Hydlaa Notable
  • *
  • Posts: 717
    • View Profile
Re: Introductions
« Reply #128 on: April 09, 2008, 07:15:08 pm »
Siteri, that's a really curious idea. How long is the field? I'm wondering if it ever gets overwhelming.

I've seen this in MUDs as well. Several of them, in fact. How long is the field, usually? Two words, plus an indefinite article that's added automatically, usually in the form adjective noun. "A muscular warrior." "A pudgy herbalist." "An attractive metallurgist." or whatever.

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Introductions
« Reply #129 on: April 09, 2008, 07:16:28 pm »
I'm thinking that might be a lot of fun to play with.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Zan

  • Veteran
  • *
  • Posts: 1944
  • Just a regular guy, with an irregular soul
    • View Profile
    • Photography
Re: Introductions
« Reply #130 on: April 09, 2008, 07:33:14 pm »
Essential here is that you can make a distinction between different 'strangers' in main chat. Whether it's done by giving different people different text colors, self-chosen labels like: old dwarf or redhaired dwarfette .. or whatever other idea you can come up with, doesn't matter but the confusion needs to be cleared up.

I like the idea. :P
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

Earl_Listbard

  • Hydlaa Notable
  • *
  • Posts: 688
    • View Profile
Re: Introductions
« Reply #131 on: April 09, 2008, 07:36:05 pm »
Essential here is that you can make a distinction between different 'strangers' in main chat. Whether it's done by giving different people different text colors, self-chosen labels like: old dwarf or redhaired dwarfette .. or whatever other idea you can come up with, doesn't matter but the confusion needs to be cleared up.

I like the idea. :P

Me too, I want to be Vagabond dwarf! xD


In all seriousness, yes I agree with zan's idea, differentiating between strangers is a good idea. true we have descriptions for that reason, but one should be able to tell a difference just from a glance aka, title of strangers "old dwarf, young dwarf", etc etc....

I really like that idea of people choosing (from a selection) what their 'stranger title' is.
« Last Edit: April 09, 2008, 07:38:47 pm by Earl_Listbard »

ThomPhoenix

  • Testers
  • Forum Addict
  • *
  • Posts: 2678
  • A Phoenix, what'd you expect?
    • View Profile
Re: Introductions
« Reply #132 on: April 09, 2008, 07:37:04 pm »
Some IRC clients have a function where every unique person automatically gets his own colour. Makes chatting with one person easier "in the mass of messages".
We're not evil. We're simply amazing.

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: Introductions
« Reply #133 on: April 09, 2008, 07:43:03 pm »
Someone else mentioned the idea of description fields to differentiate characters. I think this is a good idea- I play a MUD every so often that does this. You type in a short description phrase for your character and that's what everybody sees before your sentences and in your emotes. Something like that might be good for PS.
Its great one.

Although I'm under impression that people should use something simple for these descriptions, not a name, but some kind of appearance, many people will use there their name or pseudo. I think this shouldn't be allowed. I think people can be enough creative to think up something simple about their appearance, though I have no idea how it come out in reality.
IMO, duplicates should be allowed, unlike ow it is with names. Yes, you could see once 5 "stranger"s at once, but if it will be disallowed we will run out very fast of good short descriptions and this will be big annoyance.

At char creation there should probably be a field to enter that 'name'  - with an explanation what it is.
And there should be a box to change it while playing at any time.

And GMs will have another bunch of names to moderate.


EDIT: Also about the direction the voice came from:
I think the area around your character should be divided into 4-6 zones, which won't rotate at all, but be binded to the map coods axis.
Each zone would have diferent pastel color and one would see them all uppon holding a key.
Then if we don't want the whole line of text colored differently in the chat (I don't, because i want differet colors only depending from its type [shout, tell, guild... and so on), Then I assume only the name should be colored, or just first letter, or a background color of the line (not supported as for now)?
The color will be accordingdly to the zones colors (which i remind, appear only when holding a key).
« Last Edit: April 09, 2008, 07:52:28 pm by Nikodemus »



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Miaua

  • Hydlaa Resident
  • *
  • Posts: 102
    • View Profile
Re: Introductions
« Reply #134 on: April 09, 2008, 08:14:03 pm »
For the Siteri's idea about some kind of 'little descriptions'..
I think its great idea, I actually had some similar as well, but a little different purpose the recongising characters.
My thought was about those first lines in descriptions people are using as 'actuall state'.
For example when your character is very drunk, or wounded, or has bloody clothes (states which differs pretty often).
That might help to prevent situations when you meet someone, greet him happy and ask how is he and then when you manages to open his description (people are not doing it too often) you find out that he has bloody eyes, wounds and he is barelly alive. Then after calm greeting your character scares, which is funny unrealistic.
So... the though is about smaller window with place for some shorter text (few lines max) which appears for each character after you targets him. Its few kb server trafic and it may help a lot.
The idea here about players using the small description instead of 'someone' is imho a little awkward and abusable... not sure about it.

Then about you making 'notes' to each character.. I'm not sure here either. Its a lot of work for players and again and again it quite spoil the RP mood while having plenty of typing to do just to recognise passing people. (who'd like to write stuff about everyone who is around in tavern, just for a chance he might see him more often, while usually people are diappearing and appearing fast.) Feels like your character will ICly take out notepad and note something about each passing person. I still think that players glance at name is most close to character's glance at face and appearience. Feels most realistic. (and I still feel pitty when you writes a story with badguy who didnt introduced to you and you are unable to differ his actions in you log file, which means ruined story.  :'( )

I still think that OOC names are same as OOC info about your skills. You as well know your exact level, its ooc, so I dont see any much trouble knowing other's names OOCly before introducing.
Why is the idea about OOCish names still ignored, nearly even banned? It has some great disadvantage I dont see?

And add to Nikodemus's idea about collors by directions.. um... I feel that would cause more mess then good. 10 collors in one sentence, for directions, different types of message and player will be more then confused from the collor rainbow in his chat window.. But the idea isnt that much of bad acually, but maybe for me a little too much of complicated and unnecessary.

OOC names please!! Brackets! Response please! Ideas? Thoughts?  :surrender: