Poll

Do you like them?

Yes!
NO!
I will post my thoughts below.

Author Topic: Introductions  (Read 17654 times)

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: Introductions
« Reply #135 on: April 09, 2008, 08:35:29 pm »
And add to Nikodemus's idea about collors by directions.. um... I feel that would cause more mess then good. 10 collors in one sentence, for directions, different types of message and player will be more then confused from the collor rainbow in his chat window.. But the idea isnt that much of bad acually, but maybe for me a little too much of complicated and unnecessary.
Read again ;P
there will be 10 colors if devs would make 10 zones around your character. But i was proposing 4 to 6 max. So you can roughly know where to look for someone saying someting.
Again, color in chat window coresponds to the zone color. max 6, pastel colors, which you can probably set by yourself - all same grey if one wish ;)
+ it doesnt have to be font color, but its background.

PS. I still wonder why devs couldn't take some xhtml, css ibraries or someting for the GUI, but instead create everything from scratch.
No idea how hard it would be, but would make the GUI so much better looking.



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

Vornne

  • Testers
  • Hydlaa Resident
  • *
  • Posts: 189
    • View Profile
Re: Introductions
« Reply #136 on: April 10, 2008, 02:33:24 am »
Well, a while back I made a small mod to the server and client, to change "Someone says: Hello" to something like: "A red haired male stonebreaker in front of you says: Hello". I showed it to a dev, but he didn't like it, and the dev in charge of changing the introduction system has not been around for a while. So, they might have another better idea planned, I don't know.

This is not my personal favorite solution, but I saw the idea in this thread and coded it for fun... this is only a demo, it would need cleaning up and maybe shifting around to be used, and the trait part will not work without the server change.

Having said that, I like the idea of a player configurable short description :) I just posted this in case anyone else wants to try follow it up, because I've lost interest in it.

Arerano

  • Hydlaa Citizen
  • *
  • Posts: 231
    • View Profile
Re: Introductions
« Reply #137 on: April 10, 2008, 05:13:23 pm »
I do like the base idea of it. However, the way it's implemented renders that idea to be a real pain.

Someone says: Hello
Someone says: Hello there.
Someone says: How are you?
Someone says: Hello there!
Someone says: Greetings to you too.


All of them can't have "exactly the same voice".
One idea would be to change this way too generic somone to: "Female Enkidukai", "Kran", "Male Enkidukai", "Male Ylian", etc..
This would at least make the "voices" distinquishable to some extend. But then again, if there are two or more of the same kind, it's being hard.. but unless you "watch" (listen in real) you'd probably not know who said it anyway (unless they have really distinquishable voices)

Female Enkidukai says: Hello
Male Ylian says: Hello there.
Female Enkidukai says: How are you?
Kran says: Hello there!
Male Ylian says: Greetings to you too.


Another idea (which I like less) is to simply put the name between brackets if they didn't introduce yet.
[Yadili] says: Hello
[Arerano] says: Hello there.
[Yadili] says: How are you?
[Distubu] says: Hello there!
[Arerano] says: Greetings to you too.


But when this system gets changed in a way that "introductions" are still used - just differently, lets say in an useable way, the current data ought to be reset. (So many, I never heard the name of, just used /introduce to "show their name", without ANY IC reason)

A User-defined "short description" or "short name" as suggested by Vornne also game into my mind once.. but I now focused on having "little effort to get at least something useable out of it".
It could be an "extra field" in the char description. Nothing longer than 25 characters maybe. And using existing or banned "char-names" must be forbidden of course. (and to distinguish it from "char names" it could be put between brackets [] in the chatwindow)
« Last Edit: April 10, 2008, 05:23:58 pm by Arerano »

Vornne

  • Testers
  • Hydlaa Resident
  • *
  • Posts: 189
    • View Profile
Re: Introductions
« Reply #138 on: April 11, 2008, 12:16:16 am »
I do like the base idea of it. However, the way it's implemented renders that idea to be a real pain.

...

Female Enkidukai says: Hello
Male Ylian says: Hello there.
Female Enkidukai says: How are you?
Kran says: Hello there!
Male Ylian says: Greetings to you too.


I'm not totally sure what you were speaking of there, but that is what the patch was planned to do, just need to check only the boxes for race and gender in the options.

I had heard of having the name in brackets too, and that is the idea I thought would probably suit ps best ;)

Miaua

  • Hydlaa Resident
  • *
  • Posts: 102
    • View Profile
Re: Introductions
« Reply #139 on: April 12, 2008, 05:38:41 pm »
Female Enkidukai says: Hello
Male Ylian says: Hello there.
Female Enkidukai says: How are you?
Kran says: Hello there!
Male Ylian says: Greetings to you too.


We, in real world are all Female Human and Male Human.
...and still, you are able to recognise nearly all voices as different. Right?  ???
I think its way better then milion somaone's, but still imho not enough. All Ylians doesnt have same voice, same as all Enkidukais.
And still, there is not a question of only voices, its overall appearience which is playing role in labels.

I still feel about this as about a push, which is forcefull way to make noobs Roleplay. (togeather with some more not really strong reasons.)
Noobs won't ever learn roleplay X-/... And for newbies... they are able to learn to RP without such force. :flowers:
This system only makes it harder to good roleplayers, I'd say.

But the global idea isn't bad, point is nice.... Just like I said, it has some disadvantages, which even actually kills good RP (its always good to have some ooc info, to be able to give best RP) and makes harder times for good playes (and still the storywriting from logs killed :(). The good, which this system brings, is not really effective, from what I know and what I can think off, but maybe can actually provide better IC feeling, which is only reasonable good point I see (still, I personally preffer the feeling that there are individuals around me, and not hunderts 'same' people..).

Is optional way between this two Arerano's ways of displaying labels possible? Everyone will be satisfied then...
Devs (and everyone), please consider ( ^.^ and share thoughts) this option about selectable way of labels view (and in logs... Better always the brackets way, dont kill storywriting *beg* :'(). OOC info for players is nothing bad, and when you says its not, remove all stats, all system tab, all hud, all.... you get the point, right?

 :surrender: Miaua

Da_Kaos_Child

  • Traveller
  • *
  • Posts: 48
    • View Profile
Re: Introductions
« Reply #140 on: October 08, 2008, 08:39:47 am »
based upon presonal creativity or lack there of
as to how people put 7 & 10 together to get the result they yeild

Mordraugion

  • Hydlaa Notable
  • *
  • Posts: 816
  • Ex Dev and GM
    • View Profile
Re: Introductions
« Reply #141 on: October 08, 2008, 09:16:45 am »
based upon presonal creativity or lack there of
as to how people put 7 & 10 together to get the result they yeild

Sorry but I dont see your point and please refrain from reopening 6 month old threads about a topic that is no longer relevant
No longer a member of the PlanShift Development Team
Hokinon or Hoki on IRC

PS is not a democracy, nor will it ever be -- Karyuu 2006
http://www.hydlaaplaza.com/smf/index.php?topic=21049.msg230947#msg230947